Player Matchup

Chaac
Chaac
BennyBlueBalls
Chaac
Level 83
God Stats
6W - 14L
1,397 SR
Queue Stats
175W - 271L
1,425 Elo+
Party 1
Hun Batz
Hun Batz
Hizban99
Hun Batz
Level 42
God Stats
30W - 41L
1,415 SR
Queue Stats
115W - 175L
1,341 Elo+
Party 1
Bacchus
Bacchus
Mrsam603
Bacchus
Level 88
God Stats
8W - 11L
1,437 SR
Queue Stats
216W - 321L
1,424 Elo+
Party 1
Hou Yi
Hou Yi
da-shadow96
Hou Yi
Level 69
God Stats
14W - 19L
1,390 SR
Queue Stats
177W - 248L
1,403 Elo+
Party 1
Agni
Agni
raahin16
Agni
Level 137
God Stats
27W - 48L
1,459 SR
Queue Stats
408W - 619L
1,400 Elo+
Party 1
Team Averages
Level 84
1,420 SR
1,398 Elo+

VS

Team Averages
Level 85
1,647 SR
1,476 Elo+
Apollo
Apollo
Eraeshkigal
Apollo
Level 103
God Stats
22W - 25L
1,543 SR
Queue Stats
702W - 684L
1,518 Elo+
Solo
Kuzenbo
Kuzenbo
Its Dust3222
Kuzenbo
Level 65
God Stats
2W - 2L
1,385 SR
Queue Stats
26W - 38L
1,373 Elo+
Solo
Kukulkan
Kukulkan
Scwizmo
Kukulkan
Level 92
God Stats
46W - 32L
1,613 SR
Queue Stats
307W - 272L
1,494 Elo+
Party 2
Hades
Hades
dusky_cult22
Hades
Level 46
God Stats
5W - 0L
1,907 SR
Queue Stats
44W - 37L
1,506 Elo+
Party 2
Da Ji
Da Ji
xQujoh
Da Ji
Level 120
God Stats
2W - 0L
1,789 SR
Queue Stats
185W - 167L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
6,532
435
3,316
13,874
7,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hun Batz
Hizban99
Hun Batz
12
2 / 4 / 3
7,203
480
4,079
11,568
4,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
Mrsam603
Bacchus
11
0 / 4 / 5
7,324
488
5,118
10,864
10,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hou Yi
13
3 / 3 / 1
7,568
505
7,132
9,167
3,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
13
1 / 5 / 2
7,833
522
5,608
8,407
3,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
2 / 2 / 5
8,208
547
5,822
8,730
3,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Its Dust3222
Kuzenbo
12
2 / 0 / 1
7,831
522
2,956
7,104
7,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
Scwizmo
Kukulkan
15
5 / 2 / 6
9,580
639
7,796
8,579
3,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
7 / 0 / 8
10,576
705
12,481
10,050
6,683
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
xQujoh
Da Ji
14
5 / 2 / 3
8,834
589
7,496
11,754
5,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
6
Kills
21
22
Deaths
6
13
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
Apollo
2
2
5
2.25
L
Hun Batz
Hizban99
Hun Batz
2
4
3
0.88
W
Kuzenbo
Its Dust3222
Kuzenbo
2
0
1
2.5
L
Bacchus
Mrsam603
Bacchus
0
4
5
0.63
W
Kukulkan
Scwizmo
Kukulkan
5
2
6
4
L
Hou Yi
3
3
1
1.17
W
7
0
8
11
L
Agni
1
5
2
0.4
W
Da Ji
xQujoh
Da Ji
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,253
Damage
36,551
53,880
Taken
46,217
29,358
Mitigated
26,554
9,500
Healing
14,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,316
495
0
2,015
13,874
7,789
0
5,399
8,475
0
39,109
W
Apollo
5,822
3,365
0
2,912
8,730
3,701
255
2,810
5,900
0
66,908
L
Hun Batz
Hizban99
Hun Batz
4,079
1,252
0
687
11,568
4,342
0
5,581
5,987
0
51,884
W
Kuzenbo
Its Dust3222
Kuzenbo
2,956
1,148
0
1,059
7,104
7,235
14
1,958
5,085
10,988
0
L
Bacchus
Mrsam603
Bacchus
5,118
261
0
2,842
10,864
10,670
0
5,214
5,650
22,589
0
W
Kukulkan
Scwizmo
Kukulkan
7,796
1,267
0
1,584
8,579
3,878
0
2,358
6,021
81,199
0
L
Hou Yi
7,132
3,457
0
3,037
9,167
3,541
0
1,778
7,389
0
48,350
W
12,481
2,112
800
6,216
10,050
6,683
0
1,360
8,647
93,111
0
L
Agni
5,608
120
0
919
8,407
3,016
0
5,261
3,146
56,339
0
W
Da Ji
xQujoh
Da Ji
7,496
2,818
0
1,548
11,754
5,057
0
2,193
9,453
0
62,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,460
Gold Earned
45,029
361
Minions Killed
502
0
Camps Cleared
0
1,454,777
Distance Traveled
1,480,115
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,532
435
62
4
0
236,633
1
W
Apollo
8,208
547
107
7
0
255,273
2
L
Hun Batz
7,203
480
80
5
0
349,633
0
W
Kuzenbo
7,831
522
18
1
0
308,628
0
L
Bacchus
7,324
488
26
2
0
319,200
6
W
Kukulkan
9,580
639
128
9
0
290,609
2
L
Hou Yi
7,568
505
78
5
0
274,870
0
W
Hades
10,576
705
155
10
0
284,157
0
L
Agni
7,833
522
115
8
0
274,441
2
W
Da Ji
8,834
589
94
6
0
341,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role