Player Matchup

Atlas
Atlas
Bronze V
VivaLeVeno
Atlas
Bronze V
Level 107
God Stats
0W - 1L
1,476 SR
Queue Stats
17W - 26L
1,168 MMR
Solo
Team Averages
Bronze V
Bronze V
Average Tier
Level 107
1,476 SR
1,168 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 45
1,121 SR
994 MMR
Chang'e
Chang'e
Silver V
Sir loco117
Chang'e
Silver V
Level 45
God Stats
2W - 5L
1,121 SR
Queue Stats
7W - 20L
994 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
11
2 / 4 / 0
7,003
875
4,983
9,678
7,281
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThanatosBacchusFenrirJanusNu Wa

VS

Bans
AwilixAgniHun BatzVulcanCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Sir loco117
Chang'e
13
4 / 2 / 0
8,317
1,040
6,427
7,758
3,570
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
2
Kills
4
4
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Sir loco117
Chang'e
4
2
0
2
L
Atlas
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,983
Damage
6,427
9,678
Taken
7,758
7,281
Mitigated
3,570
579
Healing
2,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Sir loco117
Chang'e
6,427
1,837
0
2,297
7,758
3,570
603
5,373
2,385
32,418
0
L
Atlas
4,983
1,748
0
579
9,678
7,281
0
6,427
3,251
26,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,003
Gold Earned
8,317
35
Minions Killed
68
0
Camps Cleared
3
159,504
Distance Traveled
128,743
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,317
1,040
68
9
3
128,743
0
L
Atlas
7,003
875
35
4
0
159,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role