Player Matchup

Chaac
Chaac
Burning-Monarch1
Chaac
Level 29
God Stats
4W - 5L
1,372 SR
Queue Stats
222W - 246L
1,404 Elo+
Solo
Raijin
Raijin
The icy h
Raijin
Level 86
God Stats
0W - 2L
1,298 SR
Queue Stats
181W - 204L
1,390 Elo+
Solo
Janus
Janus
XXJACKXXMASTER69
Janus
Level 63
God Stats
6W - 5L
1,451 SR
Queue Stats
358W - 344L
1,440 Elo+
Solo
Khepri
Khepri
iiTzTesto
Khepri
Level 148
God Stats
1W - 4L
1,232 SR
Queue Stats
172W - 196L
1,370 Elo+
Solo
Bacchus
Bacchus
karma_123
Bacchus
Level 26
God Stats
0W - 2L
1,261 SR
Queue Stats
17W - 49L
1,278 Elo+
Solo
Team Averages
Level 70
1,323 SR
1,377 Elo+

VS

Team Averages
Level 86
1,415 SR
1,409 Elo+
Odin
Odin
EricShock
Odin
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 94L
1,394 Elo+
Solo
Ao Kuang
Ao Kuang
ExcuseMyOwnage
Ao Kuang
Level 70
God Stats
2W - 2L
1,365 SR
Queue Stats
287W - 324L
1,405 Elo+
Solo
Freya
Freya
MajorsMend
Freya
Level 84
God Stats
3W - 3L
1,314 SR
Queue Stats
182W - 181L
1,424 Elo+
Solo
Ishtar
Ishtar
Moonboy420666
Ishtar
Level 87
God Stats
5W - 6L
1,443 SR
Queue Stats
417W - 457L
1,429 Elo+
Solo
Medusa
Medusa
swiftjuannn
Medusa
Level 64
God Stats
7W - 3L
1,451 SR
Queue Stats
171W - 212L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 10
10,003
834
9,413
13,793
17,889
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
The icy h
Raijin
14
3 / 5 / 6
8,535
711
7,933
8,452
4,059
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
11 / 4 / 8
11,370
948
20,361
11,402
5,967
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
iiTzTesto
Khepri
15
1 / 5 / 8
8,467
706
6,515
13,875
16,669
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bacchus
karma_123
Bacchus
10
1 / 3 / 5
7,446
621
3,119
7,513
8,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
17
0 / 5 / 15
9,463
789
5,304
13,944
15,831
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
17
4 / 4 / 5
10,208
851
8,125
11,550
9,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Freya
17
9 / 4 / 6
10,274
856
14,347
11,871
5,523
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
5 / 4 / 8
9,847
821
10,454
12,228
5,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
15
3 / 6 / 7
8,537
711
9,683
12,022
5,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
62
21
Kills
21
21
Deaths
23
37
Assists
41
Player
Kills
Deaths
Assists
KDA
L
5
4
10
2.5
W
Odin
0
5
15
1.5
W
Ao Kuang
4
4
5
1.63
W
Freya
9
4
6
3
W
5
4
8
2.25
L
Raijin
The icy h
Raijin
3
5
6
1.2
L
11
4
8
3.75
L
Khepri
iiTzTesto
Khepri
1
5
8
1
L
Bacchus
karma_123
Bacchus
1
3
5
1.17
W
Medusa
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,341
Damage
47,913
55,035
Taken
61,615
52,901
Mitigated
41,185
14,472
Healing
14,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,413
775
708
4,163
13,793
17,889
411
5,974
7,723
0
22,309
W
Odin
5,304
1,206
500
2,449
13,944
15,831
60
8,475
5,469
5,072
14,027
W
Ao Kuang
8,125
2,228
44
2,985
11,550
9,267
173
6,113
5,437
15,825
0
W
Freya
14,347
4,277
1,392
3,557
11,871
5,523
617
7,218
4,653
25,443
0
W
10,454
5,176
712
1,595
12,228
5,329
562
8,525
3,703
0
20,067
L
Raijin
The icy h
Raijin
7,933
803
1,115
853
8,452
4,059
810
3,503
4,853
16,116
0
L
20,361
783
979
3,881
11,402
5,967
378
6,490
4,730
40,728
0
L
Khepri
iiTzTesto
Khepri
6,515
153
0
1,115
13,875
16,669
0
6,226
7,392
9,850
0
L
Bacchus
karma_123
Bacchus
3,119
489
34
1,624
7,513
8,317
0
2,025
5,406
4,423
0
W
Medusa
9,683
3,656
787
325
12,022
5,235
383
7,597
4,425
0
21,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,821
Gold Earned
48,329
97
Minions Killed
132
0
Camps Cleared
0
964,690
Distance Traveled
1,014,976
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,003
834
22
2
0
230,706
0
W
Odin
9,463
789
30
3
0
211,152
0
W
Ao Kuang
10,208
851
25
2
0
194,548
0
W
Freya
10,274
856
30
3
0
208,086
0
W
Ishtar
9,847
821
29
2
0
210,234
0
L
Raijin
8,535
711
21
2
0
144,106
0
L
Janus
11,370
948
48
4
0
260,520
0
L
Khepri
8,467
706
5
0
0
206,206
0
L
Bacchus
7,446
621
1
0
0
123,152
0
W
Medusa
8,537
711
18
2
0
190,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role