Player Matchup

Kukulkan
Kukulkan
Gold IV
 
Kukulkan
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Silver II
Axel17092769
Bacchus
Silver II
Level 69
God Stats
69W - 33L
1,687 SR
Queue Stats
174W - 177L
707 MMR
Party 1
Ne Zha
Ne Zha
Silver V
ThePunisher4668
Ne Zha
Silver V
Level 34
God Stats
5W - 1L
1,500 SR
Queue Stats
42W - 54L
1,182 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 86
1,562 SR
1,130 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 142
1,500 SR
1,040 MMR
Danzaburou
Danzaburou
Silver IV
bluntiam
Danzaburou
Silver IV
Level 125
God Stats
25W - 34L
1,490 SR
Queue Stats
579W - 775L
1,006 MMR
Solo
Persephone
Persephone
Silver V
ssuccubuss
Persephone
Silver V
Level 153
God Stats
5W - 6L
1,464 SR
Queue Stats
211W - 296L
684 MMR
Party 2
Artio
Artio
Gold IV
unemployedwaffle
Artio
Gold IV
Level 149
God Stats
13W - 23L
1,546 SR
Queue Stats
106W - 139L
1,429 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
7 / 0 / 6
12,315
880
12,833
5,041
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Axel17092769
Bacchus
13
3 / 1 / 9
10,824
773
9,697
14,724
18,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 3 / 10
10,815
773
13,881
14,173
12,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
CharonAresSobekThothAchilles

VS

Bans
AthenaAnubisKumbhakarnaVulcanYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
bluntiam
Danzaburou
13
3 / 4 / 1
10,174
727
11,441
13,892
5,668
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
ssuccubuss
Persephone
11
0 / 4 / 3
9,640
689
8,699
10,820
3,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

11
1 / 5 / 1
8,989
642
5,353
17,438
17,589
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
13
Kills
4
4
Deaths
13
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
7
0
6
10
W
Bacchus
Axel17092769
Bacchus
3
1
9
7.5
W
3
3
10
2.67
L
Danzaburou
bluntiam
Danzaburou
3
4
1
0.88
L
Persephone
ssuccubuss
Persephone
0
4
3
0.38
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,411
Damage
25,493
33,938
Taken
42,150
34,028
Mitigated
26,811
11,315
Healing
7,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
12,833
496
90
1,649
5,041
2,324
1,651
2,168
2,873
83,681
0
W
Bacchus
Axel17092769
Bacchus
9,697
831
431
3,395
14,724
18,708
363
4,935
9,789
16,478
477
W
13,881
2,298
337
5,413
14,173
12,996
1,162
7,699
6,474
1,721
31,158
L
Danzaburou
bluntiam
Danzaburou
11,441
5,953
0
1,318
13,892
5,668
607
9,085
4,199
0
39,062
L
Persephone
ssuccubuss
Persephone
8,699
175
0
1,594
10,820
3,554
0
5,533
4,845
39,140
0
L
5,353
31
943
3,509
17,438
17,589
26
7,742
8,106
12,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,954
Gold Earned
28,803
157
Minions Killed
118
0
Camps Cleared
0
795,076
Distance Traveled
718,050
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
12,315
880
120
9
0
256,693
0
W
Bacchus
10,824
773
15
1
0
264,840
0
W
Ne Zha
10,815
773
22
2
0
273,543
5
L
Danzaburou
10,174
727
55
4
0
229,799
0
L
Persephone
9,640
689
59
4
0
243,417
0
L
Artio
8,989
642
4
0
0
244,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role