Player Matchup

Tyr
Tyr
 
Tyr
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Brickyard19
Tiamat
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 106L
1,471 Elo+
Party 2
Raijin
Raijin
Decadar
Raijin
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,255 Elo+
Solo
Sylvanus
Sylvanus
Demonaru1
Sylvanus
Level 67
God Stats
1W - 3L
1,684 SR
Queue Stats
150W - 126L
1,506 Elo+
Solo
Hun Batz
Hun Batz
SteamyHank
Hun Batz
Level 113
God Stats
0W - 2L
1,248 SR
Queue Stats
153W - 166L
1,444 Elo+
Party 2
Team Averages
Level 71
1,486 SR
1,435 Elo+

VS

Team Averages
Level 80
1,508 SR
1,509 Elo+
Danzaburou
Danzaburou
Gomez Urbieta
Danzaburou
Level 106
God Stats
1W - 2L
1,385 SR
Queue Stats
71W - 52L
1,502 Elo+
Solo
Kuzenbo
Kuzenbo
ProzacSmoothie
Kuzenbo
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 29L
1,581 Elo+
Party 1
Discordia
Discordia
Valinthos
Discordia
Level 79
God Stats
11W - 8L
1,547 SR
Queue Stats
395W - 370L
1,464 Elo+
Solo
Horus
Horus
Veletical
Horus
Level 88
God Stats
3W - 2L
1,481 SR
Queue Stats
78W - 73L
1,543 Elo+
Party 1
Fenrir
Fenrir
lostcityshade
Fenrir
Level 63
God Stats
8W - 5L
1,628 SR
Queue Stats
137W - 161L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
1 / 5 / 1
6,946
695
6,587
13,379
13,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
12
1 / 4 / 4
7,196
720
7,175
11,212
7,545
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
Decadar
Raijin
12
0 / 8 / 3
7,261
726
4,397
11,568
4,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Demonaru1
Sylvanus
15
3 / 3 / 4
8,522
852
7,979
13,754
13,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hun Batz
SteamyHank
Hun Batz
15
3 / 3 / 2
7,814
781
14,943
10,792
5,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gomez Urbieta
Danzaburou
16
6 / 3 / 12
10,164
1,016
13,967
9,672
4,477
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
1 / 1 / 17
9,410
941
5,971
14,289
18,484
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
Valinthos
Discordia
16
3 / 1 / 16
9,467
947
20,084
6,556
2,989
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
Veletical
Horus
15
6 / 3 / 13
9,949
995
6,396
16,198
14,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
7 / 3 / 10
9,355
936
7,869
14,012
12,774
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
91
8
Kills
23
23
Deaths
11
14
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
5
1
0.3
L
Tiamat
1
4
4
0.75
L
Raijin
Decadar
Raijin
0
8
3
0.19
L
Sylvanus
Demonaru1
Sylvanus
3
3
4
1.67
W
Danzaburou
Gomez Urbieta
Danzaburou
6
3
12
4
W
1
1
17
9.5
L
Hun Batz
SteamyHank
Hun Batz
3
3
2
1.33
W
Discordia
Valinthos
Discordia
3
1
16
11
W
Horus
Veletical
Horus
6
3
13
4.17
W
7
3
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,081
Damage
54,287
60,705
Taken
60,727
45,714
Mitigated
53,482
15,170
Healing
30,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
6,587
485
281
1,674
13,379
13,650
0
5,850
7,529
0
14,162
L
Tiamat
7,175
1,357
208
3,065
11,212
7,545
0
4,680
6,532
14,902
0
L
Raijin
Decadar
Raijin
4,397
1,122
36
340
11,568
4,902
0
4,270
7,298
13,286
0
L
Sylvanus
Demonaru1
Sylvanus
7,979
2,168
2,914
4,433
13,754
13,956
0
6,844
6,910
14,060
0
W
Danzaburou
Gomez Urbieta
Danzaburou
13,967
4,295
707
2,680
9,672
4,477
3,518
2,343
7,329
0
34,874
W
5,971
2,700
2,713
2,503
14,289
18,484
573
6,433
7,856
8,048
0
L
Hun Batz
SteamyHank
Hun Batz
14,943
1,843
943
1,276
10,792
5,661
0
4,823
5,969
0
21,675
W
Discordia
Valinthos
Discordia
20,084
1,572
886
889
6,556
2,989
1,234
1,382
5,174
37,879
0
W
Horus
Veletical
Horus
6,396
2,976
6,673
7,261
16,198
14,758
444
4,951
11,247
1,388
8,296
W
7,869
2,453
2,032
4,237
14,012
12,774
1,429
4,442
9,570
0
12,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,739
Gold Earned
48,345
85
Minions Killed
134
0
Camps Cleared
0
845,816
Distance Traveled
1,042,320
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,946
695
13
1
0
197,803
0
L
Tiamat
7,196
720
16
2
0
204,298
0
L
Raijin
7,261
726
27
3
0
103,096
0
L
Sylvanus
8,522
852
12
1
0
136,042
0
W
Danzaburou
10,164
1,016
70
7
0
197,376
0
W
Kuzenbo
9,410
941
18
2
0
224,657
0
L
Hun Batz
7,814
781
17
2
0
204,577
0
W
Discordia
9,467
947
32
3
0
209,609
0
W
Horus
9,949
995
2
0
0
199,449
0
W
Fenrir
9,355
936
12
1
0
211,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role