Player Matchup

Zeus
Zeus
CthulhuOPmain
Zeus
Level 85
God Stats
0W - 2L
1,556 SR
Queue Stats
346W - 429L
1,496 Elo+
Solo
Surtr
Surtr
EzClap_lahey
Surtr
Level 17
God Stats
1W - 5L
1,349 SR
Queue Stats
12W - 22L
1,367 Elo+
Party 2
Arachne
Arachne
Loki44gz
Arachne
Level 54
God Stats
1W - 2L
1,670 SR
Queue Stats
27W - 45L
1,419 Elo+
Solo
Charon
Charon
MisterPiano
Charon
Level 68
God Stats
13W - 17L
1,555 SR
Queue Stats
350W - 307L
1,515 Elo+
Solo
Xbalanque
Xbalanque
PoloRich95
Xbalanque
Level 35
God Stats
8W - 14L
1,384 SR
Queue Stats
21W - 32L
1,346 Elo+
Party 2
Team Averages
Level 52
1,503 SR
1,429 Elo+

VS

Team Averages
Level 67
1,567 SR
1,463 Elo+
Cu Chulainn
Cu Chulainn
MecTank
Cu Chulainn
Level 129
God Stats
4W - 7L
1,453 SR
Queue Stats
37W - 40L
1,445 Elo+
Solo
Ix Chel
Ix Chel
Nagoot
Ix Chel
Level 35
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 16L
1,305 Elo+
Solo
Gilgamesh
Gilgamesh
TiMeBoMb05
Gilgamesh
Level 31
God Stats
5W - 0L
1,500 SR
Queue Stats
49W - 37L
1,540 Elo+
Party 1
Pele
Pele
iisankobu
Pele
Level 22
God Stats
5W - 4L
1,667 SR
Queue Stats
44W - 28L
1,540 Elo+
Party 1
Danzaburou
Danzaburou
twixify
Danzaburou
Level 120
God Stats
2W - 1L
1,717 SR
Queue Stats
213W - 204L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,875
420
7,400
6,859
1,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 1
6,739
481
8,426
16,592
13,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
Loki44gz
Arachne
11
2 / 6 / 0
6,747
482
5,159
14,243
6,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charon
8
0 / 4 / 1
6,251
447
7,893
14,225
10,656
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Xbalanque
PoloRich95
Xbalanque
9
0 / 6 / 0
5,497
393
6,195
11,873
3,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
MecTank
Cu Chulainn
13
1 / 1 / 0
7,887
563
10,729
15,703
14,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
Nagoot
Ix Chel
13
5 / 1 / 9
8,568
612
7,020
7,031
3,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
TiMeBoMb05
Gilgamesh
9
1 / 1 / 10
6,991
499
5,128
14,646
11,347
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
14
12 / 0 / 5
8,849
632
15,292
11,895
5,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
twixify
Danzaburou
11
1 / 2 / 8
7,087
506
6,043
7,818
2,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
52
2
Kills
20
22
Deaths
5
3
Assists
32
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
0
2
1
0.25
L
Arachne
Loki44gz
Arachne
2
6
0
0.33
W
Cu Chulainn
MecTank
Cu Chulainn
1
1
0
1
L
Charon
0
4
1
0.13
W
Ix Chel
Nagoot
Ix Chel
5
1
9
9.5
L
Xbalanque
PoloRich95
Xbalanque
0
6
0
0
W
Gilgamesh
TiMeBoMb05
Gilgamesh
1
1
10
6
W
Pele
12
0
5
14.5
W
Danzaburou
twixify
Danzaburou
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,073
Damage
44,212
63,792
Taken
57,093
35,451
Mitigated
37,074
14,349
Healing
16,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,400
733
0
508
6,859
1,427
0
1,078
5,749
37,102
0
L
8,426
3,064
0
4,710
16,592
13,816
0
241
16,351
645
46,114
L
Arachne
Loki44gz
Arachne
5,159
2,749
0
5,218
14,243
6,207
0
2,632
11,457
0
53,032
W
Cu Chulainn
MecTank
Cu Chulainn
10,729
2,175
0
3,462
15,703
14,418
225
696
14,200
1,247
69,662
L
Charon
7,893
1,536
0
1,229
14,225
10,656
0
1,832
12,209
24,738
0
W
Ix Chel
Nagoot
Ix Chel
7,020
563
1,040
2,043
7,031
3,223
287
3,155
3,876
56,294
0
L
Xbalanque
PoloRich95
Xbalanque
6,195
2,108
210
2,474
11,873
3,345
0
1,254
10,577
0
29,181
W
Gilgamesh
TiMeBoMb05
Gilgamesh
5,128
1,427
0
3,476
14,646
11,347
508
4,575
10,071
0
18,349
W
Pele
15,292
3,196
0
3,069
11,895
5,185
792
4,210
7,685
0
71,800
W
Danzaburou
twixify
Danzaburou
6,043
2,317
136
3,428
7,818
2,901
2,551
2,999
4,772
0
38,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,109
Gold Earned
39,382
276
Minions Killed
415
0
Camps Cleared
0
1,294,888
Distance Traveled
1,448,382
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,875
420
61
4
0
223,818
6
L
Surtr
6,739
481
58
4
0
266,918
3
L
Arachne
6,747
482
77
6
0
246,450
2
W
Cu Chulainn
7,887
563
122
9
0
268,617
5
L
Charon
6,251
447
23
2
0
294,064
0
W
Ix Chel
8,568
612
117
8
0
290,501
0
L
Xbalanque
5,497
393
57
4
0
263,638
0
W
Gilgamesh
6,991
499
25
2
0
291,944
0
W
Pele
8,849
632
85
6
0
333,478
0
W
Danzaburou
7,087
506
66
5
0
263,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role