Player Matchup

Mulan
Mulan
 
Mulan
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Gun5NRos3s
Jing Wei
Level 154
God Stats
4W - 2L
1,521 SR
Queue Stats
161W - 184L
1,464 Elo+
Solo
Anubis
Anubis
Pqfaziso
Anubis
Level 138
God Stats
2W - 3L
1,427 SR
Queue Stats
218W - 243L
1,444 Elo+
Solo
Bacchus
Bacchus
elRevelde22
Bacchus
Level 144
God Stats
4W - 1L
1,510 SR
Queue Stats
153W - 203L
1,438 Elo+
Solo
Team Averages
Level 149
1,492 SR
1,469 Elo+

VS

Team Averages
Level 123
1,451 SR
1,502 Elo+
Neith
Neith
 
Neith
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Niederle
Hercules
Level 161
God Stats
1W - 6L
1,245 SR
Queue Stats
613W - 629L
1,483 Elo+
Solo
Kumbhakarna
Kumbhakarna
RANDOM__Vd
Kumbhakarna
Level 157
God Stats
1W - 1L
1,756 SR
Queue Stats
67W - 79L
1,525 Elo+
Solo
Cerberus
Cerberus
detetive
Cerberus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Susano
Susano
tokomsono-calmo
Susano
Level 106
God Stats
0W - 2L
1,257 SR
Queue Stats
251W - 274L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
16
6 / 3 / 12
9,491
949
14,953
11,787
11,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
 
Cernunnos
16
4 / 2 / 11
9,121
912
15,487
7,357
3,553
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jing Wei
Gun5NRos3s
Jing Wei
15
1 / 3 / 15
8,820
882
10,979
7,842
3,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Pqfaziso
Anubis
15
5 / 2 / 11
9,197
920
7,475
6,473
3,213
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
elRevelde22
Bacchus
15
4 / 2 / 8
9,171
917
5,805
8,966
13,517
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
4 / 3 / 1
8,636
864
7,970
10,385
5,230
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
Niederle
Hercules
9
0 / 3 / 3
6,337
634
2,926
8,657
9,193
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kumbhakarna
RANDOM__Vd
Kumbhakarna
14
1 / 6 / 5
8,407
841
2,720
14,851
11,879
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cerberus
detetive
Cerberus
13
2 / 5 / 4
7,938
794
4,067
15,381
17,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
3 / 3 / 7
8,128
813
6,708
9,415
5,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
30
20
Kills
10
12
Deaths
20
57
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
6
3
12
4
W
Cernunnos
 
Cernunnos
4
2
11
4.75
L
Neith
 
Neith
4
3
1
1.5
W
Jing Wei
Gun5NRos3s
Jing Wei
1
3
15
2.83
L
Hercules
Niederle
Hercules
0
3
3
0.5
W
Anubis
Pqfaziso
Anubis
5
2
11
5.25
L
Kumbhakarna
RANDOM__Vd
Kumbhakarna
1
6
5
0.58
L
Cerberus
detetive
Cerberus
2
5
4
0.8
W
Bacchus
elRevelde22
Bacchus
4
2
8
4
L
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,699
Damage
24,391
42,425
Taken
58,689
35,244
Mitigated
49,382
13,460
Healing
11,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
14,953
2,222
990
2,365
11,787
11,402
534
1,530
9,921
1,109
22,899
W
Cernunnos
 
Cernunnos
15,487
6,947
764
887
7,357
3,553
2,813
951
6,406
0
31,870
L
Neith
 
Neith
7,970
2,659
360
3,723
10,385
5,230
0
3,431
6,954
0
26,327
W
Jing Wei
Gun5NRos3s
Jing Wei
10,979
7,888
562
1,364
7,842
3,559
3,532
1,076
6,766
0
28,846
L
Hercules
Niederle
Hercules
2,926
66
600
1,242
8,657
9,193
0
967
7,690
0
5,502
W
Anubis
Pqfaziso
Anubis
7,475
485
1,408
2,065
6,473
3,213
790
878
5,595
16,465
0
L
Kumbhakarna
RANDOM__Vd
Kumbhakarna
2,720
93
1,624
1,303
14,851
11,879
0
3,014
11,837
8,817
0
L
Cerberus
detetive
Cerberus
4,067
397
292
2,122
15,381
17,456
0
4,462
10,919
9,166
367
W
Bacchus
elRevelde22
Bacchus
5,805
542
888
2,167
8,966
13,517
254
1,985
6,981
10,808
0
L
6,708
280
0
0
9,415
5,624
0
1,950
7,465
0
12,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,800
Gold Earned
39,446
119
Minions Killed
83
0
Camps Cleared
0
894,672
Distance Traveled
773,790
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,491
949
27
3
0
179,176
0
W
Cernunnos
9,121
912
27
3
0
161,068
0
L
Neith
8,636
864
43
4
0
177,118
0
W
Jing Wei
8,820
882
34
3
0
172,323
0
L
Hercules
6,337
634
8
1
0
97,957
0
W
Anubis
9,197
920
23
2
0
179,789
0
L
Kumbhakarna
8,407
841
5
1
0
133,946
1
L
Cerberus
7,938
794
21
2
0
155,807
0
W
Bacchus
9,171
917
8
1
0
202,316
0
L
Susano
8,128
813
6
1
0
208,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role