Player Matchup

Rama
Rama
 
Rama
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
 
Khepri
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
ALUCARD RM5
Vamana
Level 128
God Stats
2W - 2L
1,251 SR
Queue Stats
199W - 198L
1,492 Elo+
Solo
Kali
Kali
Lotucat
Kali
Level 196
God Stats
2W - 3L
1,401 SR
Queue Stats
1,074W - 1,152L
1,464 Elo+
Solo
Team Averages
Level 152
1,430 SR
1,491 Elo+

VS

Team Averages
Level 123
1,408 SR
1,412 Elo+
Chiron
Chiron
 
Chiron
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
ArtNnk
Hun Batz
Level 206
God Stats
2W - 5L
1,335 SR
Queue Stats
1,009W - 1,035L
1,395 Elo+
Solo
Anhur
Anhur
Dezmontik
Anhur
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 40L
1,387 Elo+
Solo
Nike
Nike
SimplyPink x
Nike
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 45L
1,398 Elo+
Solo
Fafnir
Fafnir
Tulap
Fafnir
Level 68
God Stats
0W - 2L
1,204 SR
Queue Stats
17W - 23L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
17
4 / 0 / 8
10,224
929
6,768
5,630
4,098
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hou Yi
 
Hou Yi
17
6 / 1 / 6
9,972
907
11,584
6,640
4,445
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
 
Khepri
13
1 / 1 / 5
8,706
791
5,177
8,531
9,784
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vamana
15
1 / 2 / 10
8,740
795
12,586
12,969
18,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kali
Lotucat
Kali
13
0 / 4 / 6
7,830
712
6,068
10,882
5,771
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
1 / 1 / 1
8,045
731
10,891
9,710
5,522
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
ArtNnk
Hun Batz
5
0 / 0 / 0
5,776
525
0
0
0
Anhur
Dezmontik
Anhur
14
4 / 6 / 3
7,641
695
9,917
13,004
6,489
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
3 / 1 / 2
8,142
740
8,795
11,144
12,852
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fafnir
Tulap
Fafnir
13
0 / 4 / 3
7,297
663
6,809
14,815
20,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
12
Kills
8
8
Deaths
12
35
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
0
8
8
W
Hou Yi
 
Hou Yi
6
1
6
9
W
Khepri
 
Khepri
1
1
5
3.5
L
Chiron
 
Chiron
1
1
1
1.5
W
Vamana
1
2
10
3
L
Hun Batz
ArtNnk
Hun Batz
0
0
0
0
L
Anhur
Dezmontik
Anhur
4
6
3
0.92
W
Kali
Lotucat
Kali
0
4
6
0.75
L
3
1
2
4
L
Fafnir
Tulap
Fafnir
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,183
Damage
36,412
44,652
Taken
48,673
42,545
Mitigated
44,921
13,733
Healing
13,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
6,768
3,278
453
1,286
5,630
4,098
758
1,447
4,183
0
17,859
W
Hou Yi
 
Hou Yi
11,584
4,998
1,055
1,737
6,640
4,445
2,313
1,596
5,044
0
23,890
W
Khepri
 
Khepri
5,177
324
1,441
2,226
8,531
9,784
0
1,503
7,028
10,564
0
L
Chiron
 
Chiron
10,891
3,343
2,599
3,854
9,710
5,522
0
1,503
8,114
0
24,765
W
Vamana
12,586
5,671
122
1,768
12,969
18,447
393
2,301
10,668
1,381
23,457
L
Hun Batz
ArtNnk
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
L
Anhur
Dezmontik
Anhur
9,917
4,204
474
1,256
13,004
6,489
0
1,304
11,343
0
20,014
W
Kali
Lotucat
Kali
6,068
1,652
1,033
2,612
10,882
5,771
0
1,332
9,550
0
14,664
L
8,795
286
797
1,099
11,144
12,852
70
1,445
9,379
2,053
18,036
L
Fafnir
Tulap
Fafnir
6,809
2,190
413
2,611
14,815
20,058
104
1,653
12,809
13,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,472
Gold Earned
36,901
105
Minions Killed
85
0
Camps Cleared
0
1,058,528
Distance Traveled
773,196
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,224
929
29
3
0
182,221
0
W
Hou Yi
9,972
907
32
3
0
211,772
0
W
Khepri
8,706
791
13
1
0
240,177
0
L
Chiron
8,045
731
34
3
0
207,702
2
W
Vamana
8,740
795
24
2
0
221,159
0
L
Hun Batz
5,776
525
0
0
0
44
0
L
Anhur
7,641
695
23
2
0
177,060
0
W
Kali
7,830
712
7
1
0
203,199
0
L
Nike
8,142
740
14
1
0
215,517
0
L
Fafnir
7,297
663
14
1
0
172,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role