Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
 
Nike
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
LucretiaBateman
Bacchus
Level 126
God Stats
1W - 2L
1,251 SR
Queue Stats
49W - 52L
1,425 Elo+
Solo
Thor
Thor
Solfernos
Thor
Level 142
God Stats
3W - 1L
1,809 SR
Queue Stats
129W - 135L
1,442 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SubwayBagBoi
Morgan Le Fay
Level 60
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 57L
1,439 Elo+
Solo
Team Averages
Level 107
1,512 SR
1,461 Elo+

VS

Team Averages
Level 104
1,556 SR
1,420 Elo+
Thoth
Thoth
 
Thoth
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
 
Athena
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
MrKetama60
Set
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 39L
1,146 Elo+
Party 1
Fenrir
Fenrir
QJQjun
Fenrir
Level 78
God Stats
3W - 3L
1,781 SR
Queue Stats
143W - 121L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
3 / 0 / 7
10,030
836
11,782
13,584
6,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Nike
 
Nike
16
6 / 2 / 6
9,057
755
14,841
14,825
8,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 2 / 13
8,767
731
7,245
11,647
12,834
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Thor
12
2 / 4 / 8
7,855
655
8,389
9,372
2,928
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
SubwayBagBoi
Morgan Le Fay
18
5 / 1 / 10
10,045
837
19,868
8,081
4,320
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
16
3 / 3 / 4
9,082
757
11,790
10,434
4,049
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Athena
 
Athena
15
1 / 2 / 6
8,902
742
6,667
22,870
13,898
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
 
Vulcan
15
1 / 6 / 4
8,625
719
14,639
11,822
5,250
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 5 / 3
7,842
654
5,900
13,128
6,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
QJQjun
Fenrir
14
3 / 3 / 4
7,867
656
3,634
8,522
4,033
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
30
19
Kills
9
9
Deaths
19
44
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
0
7
6.5
W
Nike
 
Nike
6
2
6
4.5
L
Thoth
 
Thoth
3
3
4
1.67
L
Athena
 
Athena
1
2
6
2
L
Vulcan
 
Vulcan
1
6
4
0.5
W
3
2
13
4.75
L
1
5
3
0.5
L
Fenrir
QJQjun
Fenrir
3
3
4
1.67
W
Thor
2
4
8
1.5
W
Morgan Le Fay
SubwayBagBoi
Morgan Le Fay
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,125
Damage
42,630
57,509
Taken
66,776
35,379
Mitigated
34,026
20,297
Healing
22,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
11,782
874
3,902
6,405
13,584
6,578
0
9,566
4,018
0
43,891
W
Nike
 
Nike
14,841
372
867
1,469
14,825
8,719
0
8,029
6,796
0
20,722
L
Thoth
 
Thoth
11,790
250
1,454
741
10,434
4,049
0
4,516
5,918
32,039
0
L
Athena
 
Athena
6,667
1,614
2,267
9,252
22,870
13,898
0
8,320
14,550
15,024
0
L
Vulcan
 
Vulcan
14,639
7,119
737
1,303
11,822
5,250
0
5,097
6,725
32,259
0
W
7,245
344
1,228
3,497
11,647
12,834
0
4,772
6,875
11,002
0
L
5,900
1,887
695
2,435
13,128
6,796
0
5,964
7,164
0
12,787
L
Fenrir
QJQjun
Fenrir
3,634
238
2,489
1,374
8,522
4,033
0
3,216
5,306
0
6,592
W
Thor
8,389
457
443
605
9,372
2,928
0
5,879
3,493
0
12,356
W
Morgan Le Fay
SubwayBagBoi
Morgan Le Fay
19,868
2,608
768
1,113
8,081
4,320
147
4,850
3,231
40,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,754
Gold Earned
42,318
154
Minions Killed
119
0
Camps Cleared
0
1,285,978
Distance Traveled
1,218,665
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,030
836
89
7
0
301,204
0
W
Nike
9,057
755
11
1
0
285,163
0
L
Thoth
9,082
757
45
4
0
253,384
0
L
Athena
8,902
742
16
1
0
255,412
0
L
Vulcan
8,625
719
33
3
0
204,463
0
W
Bacchus
8,767
731
2
0
0
219,394
0
L
Set
7,842
654
19
2
0
240,719
0
L
Fenrir
7,867
656
6
1
0
264,687
0
W
Thor
7,855
655
7
1
0
237,046
0
W
Morgan Le Fay
10,045
837
45
4
0
243,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role