Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
IHardGoProI
Sun Wukong
Level 89
God Stats
3W - 2L
1,521 SR
Queue Stats
63W - 58L
1,459 Elo+
Solo
Ne Zha
Ne Zha
LuLuDu
Ne Zha
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 33L
1,346 Elo+
Party 1
Apollo
Apollo
TTVnoodle793
Apollo
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 47L
1,360 Elo+
Solo
Cerberus
Cerberus
VsemRakamRak
Cerberus
Level 103
God Stats
1W - 3L
1,328 SR
Queue Stats
39W - 55L
1,409 Elo+
Solo
Team Averages
Level 82
1,470 SR
1,415 Elo+

VS

Team Averages
Level 102
1,532 SR
1,500 Elo+
Shiva
Shiva
 
Shiva
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Jaensen93
Ah Muzen Cab
Level 85
God Stats
1W - 0L
1,472 SR
Queue Stats
18W - 8L
1,608 Elo+
Solo
Zhong Kui
Zhong Kui
Kataraktan
Zhong Kui
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 71L
1,396 Elo+
Solo
Medusa
Medusa
Vidar_-o-_
Medusa
Level 63
God Stats
2W - 2L
1,379 SR
Queue Stats
152W - 165L
1,462 Elo+
Solo
Khepri
Khepri
bibi76
Khepri
Level 158
God Stats
2W - 0L
1,809 SR
Queue Stats
95W - 87L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
20
4 / 7 / 6
10,868
906
17,693
16,798
8,647
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
IHardGoProI
Sun Wukong
14
2 / 7 / 5
8,763
730
9,555
17,581
15,859
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
LuLuDu
Ne Zha
16
5 / 11 / 3
9,465
789
9,424
16,552
8,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
2
0 / 0 / 0
3,216
268
0
0
0
Cerberus
VsemRakamRak
Cerberus
9
0 / 5 / 1
6,971
581
1,922
9,606
6,011
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
18
11 / 1 / 14
11,374
948
10,508
14,906
18,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Muzen Cab
Jaensen93
Ah Muzen Cab
16
2 / 2 / 22
9,722
810
11,898
8,804
4,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
Kataraktan
Zhong Kui
17
7 / 1 / 15
10,311
859
10,163
9,206
11,643
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Vidar_-o-_
Medusa
17
4 / 5 / 14
10,250
854
11,726
13,972
8,436
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
bibi76
Khepri
17
6 / 2 / 19
10,113
843
8,707
14,256
22,089
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
114
11
Kills
30
30
Deaths
11
15
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
4
7
6
1
W
Shiva
 
Shiva
11
1
14
18
L
Sun Wukong
IHardGoProI
Sun Wukong
2
7
5
0.64
W
Ah Muzen Cab
Jaensen93
Ah Muzen Cab
2
2
22
6.5
W
Zhong Kui
Kataraktan
Zhong Kui
7
1
15
14.5
L
Ne Zha
LuLuDu
Ne Zha
5
11
3
0.59
L
Apollo
0
0
0
0
W
Medusa
Vidar_-o-_
Medusa
4
5
14
2.2
L
Cerberus
VsemRakamRak
Cerberus
0
5
1
0.1
W
Khepri
bibi76
Khepri
6
2
19
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,594
Damage
53,002
60,537
Taken
61,144
39,328
Mitigated
66,073
9,367
Healing
18,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
17,693
9,819
188
4,010
16,798
8,647
0
5,982
10,731
0
50,173
W
Shiva
 
Shiva
10,508
1,981
2,697
4,861
14,906
18,970
1,681
453
14,453
471
19,342
L
Sun Wukong
IHardGoProI
Sun Wukong
9,555
511
81
3,510
17,581
15,859
0
6,139
10,897
0
14,543
W
Ah Muzen Cab
Jaensen93
Ah Muzen Cab
11,898
5,094
14
1,261
8,804
4,935
2,283
128
8,676
0
40,643
W
Zhong Kui
Kataraktan
Zhong Kui
10,163
2,006
1,373
3,225
9,206
11,643
1,858
330
8,876
21,179
0
L
Ne Zha
LuLuDu
Ne Zha
9,424
2,628
10
317
16,552
8,811
0
4,993
11,317
0
15,526
L
Apollo
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
Vidar_-o-_
Medusa
11,726
6,795
1,247
2,220
13,972
8,436
3,102
489
13,483
31
24,038
L
Cerberus
VsemRakamRak
Cerberus
1,922
38
0
1,251
9,606
6,011
0
2,258
7,187
4,429
0
W
Khepri
bibi76
Khepri
8,707
745
635
864
14,256
22,089
255
522
13,734
16,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,283
Gold Earned
51,770
100
Minions Killed
116
0
Camps Cleared
0
577,022
Distance Traveled
1,113,700
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
10,868
906
75
6
0
161,209
0
W
Shiva
11,374
948
13
1
0
236,903
0
L
Sun Wukong
8,763
730
9
1
0
221,091
0
W
Ah Muzen Cab
9,722
810
44
4
0
207,285
0
W
Zhong Kui
10,311
859
24
2
0
229,194
0
L
Ne Zha
9,465
789
8
1
0
128,466
0
L
Apollo
3,216
268
0
0
0
0
0
W
Medusa
10,250
854
19
2
0
210,303
0
L
Cerberus
6,971
581
8
1
0
66,256
0
W
Khepri
10,113
843
16
1
0
230,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role