Player Matchup

Ganesha
Ganesha
Anubis4purple43
Ganesha
Level 147
God Stats
11W - 8L
1,502 SR
Queue Stats
512W - 527L
1,438 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
FallenGrace14
Morgan Le Fay
Level 149
God Stats
4W - 17L
1,251 SR
Queue Stats
647W - 645L
1,437 Elo+
Party 2
He Bo
He Bo
KMTNeteru
He Bo
Level 120
God Stats
0W - 3L
1,133 SR
Queue Stats
72W - 94L
1,371 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
March_August
Ah Muzen Cab
Level 107
God Stats
12W - 8L
1,488 SR
Queue Stats
294W - 321L
1,415 Elo+
Solo
Charybdis
Charybdis
darkraven223
Charybdis
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 45L
1,311 Elo+
Solo
Team Averages
Level 113
1,375 SR
1,394 Elo+

VS

Team Averages
Level 102
1,397 SR
1,415 Elo+
Ares
Ares
 
Ares
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
JdFreeman2
Charon
Level 68
God Stats
3W - 3L
1,445 SR
Queue Stats
287W - 283L
1,452 Elo+
Party 1
Charybdis
Charybdis
MAKALE 7I
Charybdis
Level 158
God Stats
6W - 7L
1,350 SR
Queue Stats
453W - 488L
1,484 Elo+
Solo
Nox
Nox
TsGWrEcKz
Nox
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 27L
1,273 Elo+
Party 1
He Bo
He Bo
slykillall
He Bo
Level 97
God Stats
2W - 3L
1,192 SR
Queue Stats
85W - 94L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 8
8,889
684
5,562
16,106
21,752
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
FallenGrace14
Morgan Le Fay
20
9 / 4 / 6
11,618
894
17,445
15,674
8,328
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
KMTNeteru
He Bo
17
2 / 8 / 5
9,195
707
8,081
12,479
5,926
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
March_August
Ah Muzen Cab
1
0 / 0 / 0
3,464
266
0
0
0
Charybdis
darkraven223
Charybdis
15
3 / 8 / 3
9,256
712
5,836
14,610
7,040
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
17
7 / 4 / 12
10,905
839
10,122
12,584
8,797
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
JdFreeman2
Charon
17
1 / 2 / 19
10,561
812
10,474
11,919
15,047
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
MAKALE 7I
Charybdis
17
6 / 5 / 6
10,678
821
7,302
11,471
5,044
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
7 / 2 / 9
11,224
863
10,900
7,292
3,673
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

He Bo
18
5 / 2 / 14
10,629
818
10,049
9,223
4,409
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
86
14
Kills
26
26
Deaths
15
22
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
7
4
12
3.25
L
0
6
8
0.67
L
Morgan Le Fay
FallenGrace14
Morgan Le Fay
9
4
6
3
W
Charon
JdFreeman2
Charon
1
2
19
5.25
L
He Bo
KMTNeteru
He Bo
2
8
5
0.56
W
Charybdis
MAKALE 7I
Charybdis
6
5
6
1.8
L
Ah Muzen Cab
March_August
Ah Muzen Cab
0
0
0
0
W
7
2
9
5.75
L
Charybdis
darkraven223
Charybdis
3
8
3
0.56
W
He Bo
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,924
Damage
48,847
58,869
Taken
52,489
43,046
Mitigated
36,970
10,001
Healing
15,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
10,122
48
1,926
2,074
12,584
8,797
1,106
5,418
7,166
14,692
0
L
5,562
164
290
652
16,106
21,752
0
10,027
5,661
14,879
0
L
Morgan Le Fay
FallenGrace14
Morgan Le Fay
17,445
1,823
1,274
4,094
15,674
8,328
878
11,291
4,256
46,587
0
W
Charon
JdFreeman2
Charon
10,474
830
375
1,968
11,919
15,047
941
8,759
3,160
28,104
0
L
He Bo
KMTNeteru
He Bo
8,081
762
556
764
12,479
5,926
824
9,246
3,051
10,464
0
W
Charybdis
MAKALE 7I
Charybdis
7,302
2,464
862
2,691
11,471
5,044
1,255
5,361
6,110
0
20,160
L
Ah Muzen Cab
March_August
Ah Muzen Cab
0
0
0
0
0
0
0
0
0
0
0
W
10,900
1,394
1,253
1,274
7,292
3,673
2,391
5,785
1,507
23,143
0
L
Charybdis
darkraven223
Charybdis
5,836
2,899
513
1,858
14,610
7,040
1,535
10,125
4,356
0
19,160
W
He Bo
10,049
237
1,076
1,526
9,223
4,409
888
5,765
3,458
17,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,422
Gold Earned
53,997
115
Minions Killed
117
0
Camps Cleared
0
752,086
Distance Traveled
1,150,665
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,905
839
5
0
0
228,745
0
L
Ganesha
8,889
684
0
0
0
199,134
0
L
Morgan Le Fay
11,618
894
75
6
0
230,892
0
W
Charon
10,561
812
21
2
0
248,031
0
L
He Bo
9,195
707
14
1
0
156,987
0
W
Charybdis
10,678
821
28
2
0
159,806
0
L
Ah Muzen Cab
3,464
266
0
0
0
0
0
W
Nox
11,224
863
36
3
0
254,186
0
L
Charybdis
9,256
712
26
2
0
165,073
0
W
He Bo
10,629
818
27
2
0
259,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role