Player Matchup

Mercury
Mercury
Silver III
 
Mercury
Silver III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Silver IV
PJILOMON24
Charon
Silver IV
Level 121
God Stats
3W - 0L
1,587 SR
Queue Stats
15W - 18L
1,286 MMR
Party 1
Chang'e
Chang'e
Silver V
PORKOLAPIZZZZ
Chang'e
Silver V
Level 146
God Stats
3W - 2L
1,477 SR
Queue Stats
39W - 60L
516 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,521 SR
1,101 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 73
1,566 SR
834 MMR
Nu Wa
Nu Wa
Silver III
PrettyLordJ
Nu Wa
Silver III
Level 112
God Stats
242W - 233L
1,527 SR
Queue Stats
510W - 617L
985 MMR
Solo
Sobek
Sobek
Bronze II
TheOnlySpyder
Sobek
Bronze II
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 28L
785 MMR
Party 2
Nemesis
Nemesis
Bronze II
iiTzP3ngy
Nemesis
Bronze II
Level 59
God Stats
3W - 3L
1,672 SR
Queue Stats
8W - 30L
730 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
5 / 3 / 6
12,004
800
11,316
13,422
5,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
PJILOMON24
Charon
15
2 / 0 / 12
11,878
792
16,269
17,829
19,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chang'e
16
9 / 1 / 6
13,190
879
17,346
15,299
6,464
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bans
Cu ChulainnAchillesOsirisBastetKuzenbo

VS

Bans
JormungandrChernobogHeraArtemisAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 2
11,400
760
16,540
12,618
6,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
2 / 5 / 1
9,948
663
7,517
21,109
24,919
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
iiTzP3ngy
Nemesis
12
0 / 4 / 3
9,989
666
8,988
16,063
11,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
16
Kills
4
4
Deaths
16
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
3
6
2.67
W
Charon
PJILOMON24
Charon
2
0
12
8
W
Chang'e
9
1
6
12
L
2
7
2
0.43
L
2
5
1
0.5
L
Nemesis
iiTzP3ngy
Nemesis
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,931
Damage
33,045
46,550
Taken
49,790
31,671
Mitigated
43,031
21,324
Healing
8,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
11,316
6,655
0
2,332
13,422
5,817
2,510
5,198
7,992
0
56,586
W
Charon
PJILOMON24
Charon
16,269
2,215
0
4,184
17,829
19,390
301
11,548
5,882
52,318
2,310
W
Chang'e
17,346
1,331
3,847
10,961
15,299
6,464
280
7,733
7,180
78,919
0
L
16,540
6,247
67
373
12,618
6,281
195
6,765
5,154
75,708
0
L
7,517
487
288
5,687
21,109
24,919
0
10,182
9,244
15,914
445
L
Nemesis
iiTzP3ngy
Nemesis
8,988
2,353
0
2,307
16,063
11,831
0
11,430
3,531
0
31,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,072
Gold Earned
31,337
222
Minions Killed
150
0
Camps Cleared
0
875,860
Distance Traveled
759,525
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,004
800
66
4
0
279,246
0
W
Charon
11,878
792
44
3
0
283,741
0
W
Chang'e
13,190
879
112
7
0
312,873
0
L
Nu Wa
11,400
760
94
6
0
221,981
0
L
Sobek
9,948
663
14
1
0
244,668
0
L
Nemesis
9,989
666
42
3
0
292,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role