Player Matchup

Anhur
Anhur
 
Anhur
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
GroceryList_1
Kuzenbo
Level 124
God Stats
6W - 7L
1,432 SR
Queue Stats
671W - 654L
1,514 Elo+
Solo
Geb
Geb
HateOnMeHater
Geb
Level 135
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 59L
1,510 Elo+
Solo
Sylvanus
Sylvanus
Juan Lizarazu
Sylvanus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,562 Elo+
Party 2
Odin
Odin
Xodum
Odin
Level 61
God Stats
1W - 0L
1,454 SR
Queue Stats
58W - 53L
1,552 Elo+
Solo
Team Averages
Level 119
1,477 SR
1,528 Elo+

VS

Team Averages
Level 101
1,578 SR
1,467 Elo+
Jing Wei
Jing Wei
ACLEP
Jing Wei
Level 223
God Stats
7W - 11L
1,441 SR
Queue Stats
904W - 951L
1,458 Elo+
Solo
Cerberus
Cerberus
ErickOm
Cerberus
Level 156
God Stats
1W - 1L
1,778 SR
Queue Stats
28W - 42L
1,500 Elo+
Solo
Horus
Horus
Fumanchero_93
Horus
Level 81
God Stats
1W - 1L
1,619 SR
Queue Stats
173W - 179L
1,448 Elo+
Party 1
Tyr
Tyr
Meliodas_drag5
Tyr
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,517 Elo+
Party 1
Ne Zha
Ne Zha
NotASmurf1390
Ne Zha
Level 24
God Stats
0W - 2L
1,552 SR
Queue Stats
11W - 25L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
5 / 0 / 3
6,357
1,271
6,288
3,613
1,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Kuzenbo
10
1 / 0 / 8
5,649
1,130
4,628
3,945
4,384
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

10
1 / 0 / 6
5,835
1,167
2,961
3,388
2,738
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sylvanus
Juan Lizarazu
Sylvanus
9
1 / 1 / 6
5,796
1,159
3,415
4,834
5,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Odin
Xodum
Odin
10
1 / 0 / 6
5,595
1,119
3,972
4,674
4,450
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ACLEP
Jing Wei
9
0 / 1 / 1
5,012
1,002
4,178
2,586
1,090
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cerberus
ErickOm
Cerberus
8
0 / 3 / 0
4,579
916
5,290
7,791
6,422
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 0 / 0
4,895
979
2,260
4,925
2,364
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 4 / 0
4,366
873
1,968
6,368
4,903
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 1 / 0
4,691
938
3,205
2,694
1,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
2
9
Kills
1
1
Deaths
9
29
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
0
3
6.5
L
Jing Wei
ACLEP
Jing Wei
0
1
1
0.5
L
Cerberus
ErickOm
Cerberus
0
3
0
0
L
1
0
0
1
W
Kuzenbo
1
0
8
5
W
1
0
6
4
W
Sylvanus
Juan Lizarazu
Sylvanus
1
1
6
4
L
0
4
0
0
L
0
1
0
0
W
Odin
Xodum
Odin
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,264
Damage
16,901
20,454
Taken
24,364
18,351
Mitigated
16,051
8,847
Healing
8,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,288
4,015
1,571
915
3,613
1,337
730
1,307
2,306
0
14,271
L
Jing Wei
ACLEP
Jing Wei
4,178
2,292
271
136
2,586
1,090
0
1,684
902
0
11,625
L
Cerberus
ErickOm
Cerberus
5,290
162
300
2,489
7,791
6,422
0
2,361
5,430
10,467
0
L
2,260
1,187
1,588
2,141
4,925
2,364
0
2,710
2,215
0
3,959
W
Kuzenbo
4,628
1,308
740
450
3,945
4,384
260
1,373
2,572
9,405
486
W
2,961
289
827
450
3,388
2,738
390
817
2,571
6,199
0
W
Sylvanus
Juan Lizarazu
Sylvanus
3,415
712
1,669
1,538
4,834
5,442
0
849
3,985
4,684
0
L
1,968
139
218
22
6,368
4,903
0
3,344
3,024
0
3,120
L
3,205
280
527
509
2,694
1,272
0
1,389
1,305
0
7,303
W
Odin
Xodum
Odin
3,972
564
466
221
4,674
4,450
326
944
3,730
2,021
6,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,232
Gold Earned
23,543
49
Minions Killed
65
0
Camps Cleared
0
499,399
Distance Traveled
420,059
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,357
1,271
28
6
0
107,766
0
L
Jing Wei
5,012
1,002
23
5
0
84,167
0
L
Cerberus
4,579
916
24
5
0
86,627
0
L
Horus
4,895
979
7
1
0
103,853
0
W
Kuzenbo
5,649
1,130
8
2
0
92,100
0
W
Geb
5,835
1,167
8
2
0
92,354
0
W
Sylvanus
5,796
1,159
0
0
0
99,344
0
L
Tyr
4,366
873
1
0
0
80,119
0
L
Ne Zha
4,691
938
10
2
0
65,293
0
W
Odin
5,595
1,119
5
1
0
107,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role