Player Matchup

Da Ji
Da Ji
Gold V
Ashah0713
Da Ji
Gold V
Level 129
God Stats
1W - 1L
1,690 SR
Queue Stats
198W - 207L
1,314 MMR
Solo
Charon
Charon
Gold V
B00MRR
Charon
Gold V
Level 92
God Stats
0W - 2L
1,314 SR
Queue Stats
83W - 86L
1,306 MMR
Party 2
Ravana
Ravana
Gold V
IBrNtI
Ravana
Gold V
Level 123
God Stats
4W - 2L
1,817 SR
Queue Stats
90W - 93L
1,282 MMR
Party 2
Sol
Sol
Bronze IV
Seacelestiaus
Sol
Bronze IV
Level 145
God Stats
1W - 4L
1,420 SR
Queue Stats
13W - 19L
1,224 MMR
Solo
Scylla
Scylla
Silver II
xXxZehelxXx
Scylla
Silver II
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
395W - 387L
1,310 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,548 SR
1,287 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 126
1,644 SR
1,284 MMR
Guan Yu
Guan Yu
Silver I
BrightenDay
Guan Yu
Silver I
Level 108
God Stats
9W - 2L
1,843 SR
Queue Stats
393W - 406L
1,191 MMR
Solo
Mulan
Mulan
Gold V
GlavenusPrime
Mulan
Gold V
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
92W - 101L
1,323 MMR
Solo
Arachne
Arachne
Gold IV
JPruitt7
Arachne
Gold IV
Level 140
God Stats
6W - 4L
1,565 SR
Queue Stats
100W - 98L
1,315 MMR
Solo
Cernunnos
Cernunnos
Silver I
Jamesdatdude123
Cernunnos
Silver I
Level 117
God Stats
1W - 0L
1,702 SR
Queue Stats
16W - 13L
1,268 MMR
Party 1
Anubis
Anubis
Gold IV
Tiiitaaan
Anubis
Gold IV
Level 110
God Stats
3W - 2L
1,608 SR
Queue Stats
44W - 42L
1,324 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Ashah0713
Da Ji
16
1 / 4 / 3
9,171
510
11,947
17,785
7,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charon
B00MRR
Charon
12
1 / 4 / 2
8,581
477
8,502
17,983
17,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ravana
IBrNtI
Ravana
16
2 / 1 / 1
10,445
580
11,527
11,970
10,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
4 / 7 / 0
9,042
502
14,085
15,380
4,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Scylla
12
0 / 6 / 1
7,910
439
7,891
10,976
3,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
Ao KuangThorSkadiBacchus

VS

Bans
Maman BrigitteRamaKhepriThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BrightenDay
Guan Yu
14
0 / 1 / 11
9,091
505
3,066
17,557
15,956
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

15
2 / 4 / 6
9,970
554
12,795
20,893
19,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
JPruitt7
Arachne
17
8 / 0 / 6
10,631
591
13,197
22,371
9,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Cernunnos
Jamesdatdude123
Cernunnos
18
3 / 3 / 10
10,941
608
11,240
14,903
6,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Anubis
Tiiitaaan
Anubis
16
9 / 1 / 7
10,596
589
13,950
11,632
5,655
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
62
8
Kills
22
22
Deaths
9
7
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Ashah0713
Da Ji
1
4
3
0.63
L
Charon
B00MRR
Charon
1
4
2
0.5
W
Guan Yu
BrightenDay
Guan Yu
0
1
11
5.5
W
2
4
6
1.25
L
Ravana
IBrNtI
Ravana
2
1
1
2.5
W
Arachne
JPruitt7
Arachne
8
0
6
11
W
Cernunnos
Jamesdatdude123
Cernunnos
3
3
10
2.67
L
4
7
0
0.57
W
Anubis
Tiiitaaan
Anubis
9
1
7
12.5
L
Scylla
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,952
Damage
54,248
74,094
Taken
87,356
43,610
Mitigated
57,400
12,255
Healing
38,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Ashah0713
Da Ji
11,947
3,256
0
752
17,785
7,827
0
2,206
15,505
0
92,488
L
Charon
B00MRR
Charon
8,502
1,969
0
2,129
17,983
17,704
13
4,060
13,777
31,575
0
W
Guan Yu
BrightenDay
Guan Yu
3,066
819
4,710
7,530
17,557
15,956
543
7,887
9,625
0
26,788
W
12,795
1,815
0
8,085
20,893
19,804
407
2,292
17,585
0
77,395
L
Ravana
IBrNtI
Ravana
11,527
2,858
0
3,934
11,970
10,868
164
1,666
9,855
0
82,528
W
Arachne
JPruitt7
Arachne
13,197
8,710
0
10,007
22,371
9,318
1,926
6,273
16,005
0
90,769
W
Cernunnos
Jamesdatdude123
Cernunnos
11,240
6,182
0
4,007
14,903
6,667
3,953
8,480
6,423
0
82,889
L
14,085
5,605
0
3,960
15,380
4,140
1,177
1,418
13,962
69,837
4,581
W
Anubis
Tiiitaaan
Anubis
13,950
356
0
4,029
11,632
5,655
535
5,401
6,187
72,064
0
L
Scylla
7,891
722
0
1,480
10,976
3,071
0
4,600
6,277
55,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,149
Gold Earned
51,229
497
Minions Killed
490
0
Camps Cleared
0
1,689,775
Distance Traveled
1,840,446
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,171
510
131
7
0
381,265
0
L
Charon
8,581
477
38
2
0
313,769
7
W
Guan Yu
9,091
505
23
1
0
393,823
2
W
Mulan
9,970
554
130
7
0
350,054
0
L
Ravana
10,445
580
119
7
0
365,000
4
W
Arachne
10,631
591
98
5
0
425,209
0
W
Cernunnos
10,941
608
120
7
0
330,475
0
L
Sol
9,042
502
112
6
0
303,161
0
W
Anubis
10,596
589
119
7
0
340,885
0
L
Scylla
7,910
439
97
5
0
326,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role