Player Matchup

Geb
Geb
LokoConElSlump
Geb
Level 87
God Stats
1W - 0L
1,753 SR
Queue Stats
21W - 16L
1,597 Elo+
Party 1
Nemesis
Nemesis
MulaROSE
Nemesis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 7L
1,789 Elo+
Party 1
Sol
Sol
Slumpee
Sol
Level 123
God Stats
3W - 0L
1,775 SR
Queue Stats
252W - 161L
1,669 Elo+
Party 1
Hercules
Hercules
Terrorvue
Hercules
Level 111
God Stats
13W - 5L
1,833 SR
Queue Stats
165W - 64L
1,728 Elo+
Party 1
Rama
Rama
slump0
Rama
Level 124
God Stats
12W - 6L
1,771 SR
Queue Stats
188W - 86L
1,750 Elo+
Party 1
Team Averages
Level 91
1,726 SR
1,707 Elo+

VS

Team Averages
Level 78
1,519 SR
1,442 Elo+
Aphrodite
Aphrodite
Dissecting_Ants
Aphrodite
Level 84
God Stats
5W - 8L
1,467 SR
Queue Stats
366W - 344L
1,485 Elo+
Solo
Heimdallr
Heimdallr
Gredieboy
Heimdallr
Level 126
God Stats
6W - 12L
1,405 SR
Queue Stats
741W - 725L
1,433 Elo+
Solo
Chaac
Chaac
ScreamsFury
Chaac
Level 6
God Stats
1W - 1L
1,711 SR
Queue Stats
4W - 5L
1,476 Elo+
Solo
Artio
Artio
Skar2795
Artio
Level 48
God Stats
6W - 6L
1,564 SR
Queue Stats
43W - 64L
1,413 Elo+
Solo
Ix Chel
Ix Chel
danimalistic_
Ix Chel
Level 125
God Stats
4W - 5L
1,447 SR
Queue Stats
16W - 22L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 18
9,320
932
5,801
9,495
11,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
MulaROSE
Nemesis
16
4 / 0 / 9
8,910
891
8,657
8,963
4,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
16
5 / 0 / 12
9,693
969
16,188
6,150
2,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
Terrorvue
Hercules
16
5 / 0 / 12
9,475
948
10,224
9,130
11,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
slump0
Rama
17
9 / 0 / 11
9,993
999
15,998
5,452
2,767
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Dissecting_Ants
Aphrodite
13
0 / 6 / 0
7,192
719
2,515
11,676
5,825
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Gredieboy
Heimdallr
12
0 / 5 / 0
7,093
709
4,098
9,993
4,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 4 / 0
7,124
712
5,970
12,197
9,275
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Artio
Skar2795
Artio
12
0 / 6 / 0
6,961
696
4,166
19,055
17,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ix Chel
13
0 / 4 / 0
7,372
737
5,099
10,456
3,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
0
25
Kills
0
0
Deaths
25
62
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Dissecting_Ants
Aphrodite
0
6
0
0
L
Heimdallr
Gredieboy
Heimdallr
0
5
0
0
W
2
0
18
11
W
Nemesis
MulaROSE
Nemesis
4
0
9
8.5
L
0
4
0
0
L
Artio
Skar2795
Artio
0
6
0
0
W
Sol
5
0
12
11
W
Hercules
Terrorvue
Hercules
5
0
12
11
L
Ix Chel
0
4
0
0
W
Rama
slump0
Rama
9
0
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,868
Damage
21,848
39,190
Taken
63,377
32,611
Mitigated
40,531
14,634
Healing
13,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Dissecting_Ants
Aphrodite
2,515
251
3,120
2,319
11,676
5,825
0
5,688
5,936
16,613
0
L
Heimdallr
Gredieboy
Heimdallr
4,098
1,300
0
399
9,993
4,042
0
2,594
7,260
0
14,924
W
5,801
355
0
2,767
9,495
11,571
196
2,252
7,028
10,579
0
W
Nemesis
MulaROSE
Nemesis
8,657
2,391
0
784
8,963
4,407
276
3,657
5,140
0
31,811
L
5,970
0
0
1,672
12,197
9,275
0
3,258
8,798
0
17,156
L
Artio
Skar2795
Artio
4,166
174
288
3,613
19,055
17,534
0
7,602
10,967
8,260
0
W
Sol
16,188
7,085
0
3,856
6,150
2,745
5,480
1,886
4,132
39,780
1,480
W
Hercules
Terrorvue
Hercules
10,224
3,109
0
5,078
9,130
11,121
441
2,324
6,626
0
25,900
L
Ix Chel
5,099
599
848
1,413
10,456
3,855
0
2,597
7,787
21,774
0
W
Rama
slump0
Rama
15,998
13,071
0
2,149
5,452
2,767
2,139
885
4,484
0
42,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,391
Gold Earned
35,742
229
Minions Killed
144
0
Camps Cleared
0
1,204,522
Distance Traveled
900,603
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,192
719
40
4
0
161,191
3
L
Heimdallr
7,093
709
29
3
0
150,070
0
W
Geb
9,320
932
16
2
0
243,224
0
W
Nemesis
8,910
891
36
4
0
296,429
0
L
Chaac
7,124
712
29
3
0
186,781
0
L
Artio
6,961
696
4
0
0
204,196
0
W
Sol
9,693
969
61
6
0
210,663
0
W
Hercules
9,475
948
43
4
0
252,508
0
L
Ix Chel
7,372
737
42
4
0
198,365
0
W
Rama
9,993
999
73
7
0
201,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role