Player Matchup

Nox
Nox
Deathjunkie
Nox
Level 149
God Stats
16W - 28L
1,378 SR
Queue Stats
426W - 428L
1,488 Elo+
Party 2
Danzaburou
Danzaburou
OG A5AP
Danzaburou
Level 98
God Stats
1W - 4L
1,300 SR
Queue Stats
134W - 129L
1,435 Elo+
Solo
Ra
Ra
Thorganiz
Ra
Level 126
God Stats
0W - 2L
1,303 SR
Queue Stats
275W - 269L
1,478 Elo+
Party 2
Serqet
Serqet
bigmike4044
Serqet
Level 145
God Stats
1W - 11L
959 SR
Queue Stats
962W - 1,041L
1,449 Elo+
Solo
Anhur
Anhur
dallascowboys737
Anhur
Level 161
God Stats
1W - 7L
1,194 SR
Queue Stats
471W - 445L
1,466 Elo+
Solo
Team Averages
Level 136
1,227 SR
1,463 Elo+

VS

Team Averages
Level 139
1,823 SR
1,813 Elo+
Surtr
Surtr
MinkaMinka06
Surtr
Level 121
God Stats
12W - 3L
1,949 SR
Queue Stats
347W - 69L
1,851 Elo+
Party 1
Ymir
Ymir
NavyDegree
Ymir
Level 159
God Stats
11W - 3L
1,722 SR
Queue Stats
870W - 263L
1,851 Elo+
Party 1
Medusa
Medusa
Noctis Kirito
Medusa
Level 174
God Stats
19W - 5L
1,838 SR
Queue Stats
799W - 235L
1,941 Elo+
Party 1
Cliodhna
Cliodhna
RevanHelloNoob
Cliodhna
Level 156
God Stats
12W - 0L
2,105 SR
Queue Stats
1,232W - 399L
1,934 Elo+
Party 1
Terra
Terra
mandawggz
Terra
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
74W - 70L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 4
9,591
738
13,566
7,709
4,777
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
OG A5AP
Danzaburou
15
0 / 6 / 9
8,428
648
15,300
15,340
7,866
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 6 / 7
8,230
633
11,079
12,279
5,425
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
16
2 / 3 / 4
8,645
665
7,413
13,854
16,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

17
5 / 5 / 3
9,894
761
18,140
12,553
5,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 15
9,692
746
13,466
20,449
27,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
4 / 1 / 16
10,984
845
8,094
29,784
30,693
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

18
10 / 2 / 10
10,949
842
18,396
12,221
6,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
17
3 / 3 / 10
9,985
768
14,529
14,568
8,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Terra
mandawggz
Terra
16
2 / 2 / 13
10,095
777
3,493
17,378
19,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
86
11
Kills
22
22
Deaths
11
27
Assists
64
Player
Kills
Deaths
Assists
KDA
L
4
2
4
3
W
3
3
15
3.5
W
4
1
16
12
W
10
2
10
7.5
L
Danzaburou
OG A5AP
Danzaburou
0
6
9
0.75
W
Cliodhna
3
3
10
2.67
L
0
6
7
0.58
L
Serqet
2
3
4
1.33
L
5
5
3
1.3
W
Terra
mandawggz
Terra
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,498
Damage
57,978
61,735
Taken
94,400
40,122
Mitigated
92,333
18,590
Healing
43,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,566
1,275
132
271
7,709
4,777
0
2,353
5,356
32,275
0
W
13,466
2,291
3,865
4,506
20,449
27,185
86
5,592
14,309
5,363
29,447
W
8,094
646
2,526
12,490
29,784
30,693
75
5,953
23,339
17,201
0
W
18,396
5,267
1,322
2,594
12,221
6,921
2,226
2,576
9,539
0
37,052
L
Danzaburou
OG A5AP
Danzaburou
15,300
4,194
1,000
2,617
15,340
7,866
0
4,005
11,335
0
29,582
W
Cliodhna
14,529
867
878
1,328
14,568
8,047
96
5,349
8,979
0
28,812
L
11,079
644
7,918
2,960
12,279
5,425
0
3,469
8,810
22,198
0
L
Serqet
7,413
682
1,868
1,291
13,854
16,727
0
3,535
10,319
58
11,532
L
18,140
8,036
243
290
12,553
5,327
0
2,045
10,508
0
34,047
W
Terra
mandawggz
Terra
3,493
847
8,449
5,822
17,378
19,487
59
4,546
12,609
6,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,788
Gold Earned
51,705
173
Minions Killed
142
0
Camps Cleared
0
1,098,441
Distance Traveled
1,309,421
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,591
738
59
5
0
237,357
0
W
Surtr
9,692
746
25
2
0
266,154
0
W
Ymir
10,984
845
16
1
0
254,813
0
W
Medusa
10,949
842
60
5
0
241,007
0
L
Danzaburou
8,428
648
36
3
0
201,063
0
W
Cliodhna
9,985
768
33
3
0
292,548
0
L
Ra
8,230
633
30
2
0
207,393
0
L
Serqet
8,645
665
8
1
0
264,412
0
L
Anhur
9,894
761
40
3
0
188,216
0
W
Terra
10,095
777
8
1
0
254,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role