Player Matchup

Tiamat
Tiamat
Hayabusa luico
Tiamat
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 67L
1,653 Elo+
Solo
Nike
Nike
Limpmarlin98
Nike
Level 62
God Stats
9W - 5L
1,779 SR
Queue Stats
165W - 149L
1,394 Elo+
Solo
Nemesis
Nemesis
MrChaoticIsHere
Nemesis
Level 108
God Stats
1W - 1L
1,793 SR
Queue Stats
236W - 225L
1,465 Elo+
Solo
Lancelot
Lancelot
guardia_silente5
Lancelot
Level 87
God Stats
11W - 12L
1,417 SR
Queue Stats
752W - 920L
1,308 Elo+
Solo
Vulcan
Vulcan
rkampert
Vulcan
Level 129
God Stats
2W - 4L
1,370 SR
Queue Stats
269W - 303L
1,384 Elo+
Solo
Team Averages
Level 100
1,572 SR
1,441 Elo+

VS

Team Averages
Level 96
1,516 SR
1,477 Elo+
Thanatos
Thanatos
 
Thanatos
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
THIS_1S_SPARTAR
Scylla
Level 84
God Stats
1W - 1L
1,725 SR
Queue Stats
60W - 67L
1,459 Elo+
Party 1
Agni
Agni
Xdisaac
Agni
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,445 Elo+
Solo
Merlin
Merlin
girraffeasaur
Merlin
Level 143
God Stats
5W - 5L
1,356 SR
Queue Stats
224W - 213L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 5
6,461
1,292
3,014
3,474
2,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 1 / 1
6,631
1,326
6,081
6,496
5,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
1 / 1 / 4
5,574
1,115
1,570
5,032
2,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 2 / 3
4,910
982
529
2,909
1,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
rkampert
Vulcan
11
0 / 0 / 6
5,867
1,173
5,767
2,340
964
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
1 / 3 / 2
5,458
1,092
2,590
6,042
2,284
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sobek
 
Sobek
5
0 / 0 / 0
4,408
882
0
0
0
9
0 / 3 / 2
4,916
983
754
3,758
1,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
Xdisaac
Agni
10
3 / 2 / 1
5,641
1,128
2,964
4,866
1,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
0 / 1 / 4
6,108
1,222
4,865
3,606
1,494
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
9
Kills
4
4
Deaths
9
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
3
2
0.67
L
Sobek
 
Sobek
0
0
0
0
W
3
0
5
5.5
W
5
1
1
5.5
W
1
1
4
3
L
0
3
2
0.33
L
Agni
Xdisaac
Agni
3
2
1
1.75
L
0
1
4
2
W
0
2
3
0.75
W
Vulcan
rkampert
Vulcan
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,961
Damage
11,173
20,251
Taken
18,272
12,249
Mitigated
6,746
6,458
Healing
5,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,590
423
311
1,976
6,042
2,284
0
2,886
2,990
0
4,982
L
Sobek
 
Sobek
0
0
0
0
0
0
0
0
0
0
0
W
3,014
223
36
1,047
3,474
2,077
0
2,017
1,457
11,548
0
W
6,081
161
959
1,403
6,496
5,063
0
2,774
3,722
0
9,571
W
1,570
101
658
758
5,032
2,814
0
1,126
3,906
0
3,827
L
754
184
0
0
3,758
1,300
0
1,838
1,875
3,649
0
L
Agni
Xdisaac
Agni
2,964
142
364
1,394
4,866
1,668
0
2,243
2,380
6,998
0
L
4,865
133
114
1,460
3,606
1,494
0
1,814
1,747
19,410
0
W
529
0
181
154
2,909
1,331
0
1,332
1,577
0
2,177
W
Vulcan
rkampert
Vulcan
5,767
4,075
821
441
2,340
964
0
1,334
1,006
13,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,443
Gold Earned
26,531
58
Minions Killed
58
0
Camps Cleared
0
595,887
Distance Traveled
438,116
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,458
1,092
5
1
0
121,736
0
L
Sobek
4,408
882
0
0
0
0
0
W
Tiamat
6,461
1,292
25
5
0
132,919
0
W
Nike
6,631
1,326
12
2
0
126,724
0
W
Nemesis
5,574
1,115
2
0
0
123,916
0
L
Scylla
4,916
983
7
1
0
76,468
0
L
Agni
5,641
1,128
17
3
0
123,607
0
L
Merlin
6,108
1,222
29
6
0
116,305
0
W
Lancelot
4,910
982
4
1
0
62,559
0
W
Vulcan
5,867
1,173
15
3
0
149,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role