Player Matchup

Thoth
Thoth
 
Thoth
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AL The Animal
Cthulhu
Level 150
God Stats
0W - 3L
1,608 SR
Queue Stats
80W - 71L
1,552 Elo+
Party 1
Hel
Hel
Killmooo
Hel
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 26L
1,495 Elo+
Party 1
Jing Wei
Jing Wei
Teetotaler
Jing Wei
Level 90
God Stats
2W - 2L
1,363 SR
Queue Stats
117W - 87L
1,586 Elo+
Solo
Cerberus
Cerberus
iTz khalifa x
Cerberus
Level 146
God Stats
2W - 1L
1,827 SR
Queue Stats
111W - 117L
1,456 Elo+
Party 1
Team Averages
Level 118
1,559 SR
1,518 Elo+

VS

Team Averages
Level 121
1,543 SR
1,541 Elo+
Fenrir
Fenrir
 
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
AcornFrog
Hel
Level 44
God Stats
5W - 1L
1,649 SR
Queue Stats
172W - 150L
1,607 Elo+
Solo
Kumbhakarna
Kumbhakarna
Affiunno
Kumbhakarna
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Cerberus
Cerberus
BAZINGA0428
Cerberus
Level 156
God Stats
1W - 1L
1,415 SR
Queue Stats
62W - 65L
1,539 Elo+
Party 2
Ares
Ares
Tom Matinho
Ares
Level 138
God Stats
2W - 0L
1,651 SR
Queue Stats
58W - 49L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
9
2 / 1 / 1
5,565
1,113
3,858
2,310
853
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Cthulhu
5
0 / 2 / 1
4,348
870
1,135
3,050
2,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

5
0 / 2 / 2
4,523
905
190
1,926
880
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jing Wei
Teetotaler
Jing Wei
8
0 / 1 / 1
4,869
974
1,674
1,826
662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Cerberus
iTz khalifa x
Cerberus
7
0 / 3 / 2
4,683
937
1,626
5,612
3,493
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 1 / 6
6,283
1,257
3,556
4,794
2,851
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 1 / 6
6,312
1,262
2,801
3,963
3,026
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kumbhakarna
Affiunno
Kumbhakarna
10
0 / 0 / 4
6,051
1,210
184
4,176
3,492
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cerberus
BAZINGA0428
Cerberus
10
0 / 1 / 8
5,985
1,197
2,652
5,962
4,757
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

12
4 / 0 / 4
7,305
1,461
2,395
5,671
5,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
2
Kills
8
9
Deaths
3
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
2
1
1
2.5
W
Fenrir
 
Fenrir
2
1
6
5
L
Cthulhu
0
2
1
0.25
W
2
1
6
5
W
Kumbhakarna
Affiunno
Kumbhakarna
0
0
4
2
W
Cerberus
BAZINGA0428
Cerberus
0
1
8
4
L
0
2
2
0.5
L
Jing Wei
Teetotaler
Jing Wei
0
1
1
0.5
W
4
0
4
6
L
Cerberus
iTz khalifa x
Cerberus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,483
Damage
11,588
14,724
Taken
24,566
8,510
Mitigated
19,334
1,955
Healing
13,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
3,858
67
0
267
2,310
853
0
1,737
573
8,951
0
W
Fenrir
 
Fenrir
3,556
962
991
1,007
4,794
2,851
1,356
903
3,891
0
11,240
L
Cthulhu
1,135
0
0
38
3,050
2,622
0
2,120
930
1,135
0
W
2,801
189
7,001
2,025
3,963
3,026
1,641
1,583
2,380
11,295
0
W
Kumbhakarna
Affiunno
Kumbhakarna
184
0
0
426
4,176
3,492
500
690
3,486
4,361
0
W
Cerberus
BAZINGA0428
Cerberus
2,652
43
131
616
5,962
4,757
1,428
1,722
3,768
5,053
0
L
190
0
0
8
1,926
880
0
1,001
925
190
0
L
Jing Wei
Teetotaler
Jing Wei
1,674
1,352
0
226
1,826
662
0
132
1,694
0
3,994
W
2,395
0
472
955
5,671
5,208
1,866
1,911
3,760
8,253
0
L
Cerberus
iTz khalifa x
Cerberus
1,626
46
0
1,416
5,612
3,493
0
3,042
2,570
3,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,988
Gold Earned
31,936
25
Minions Killed
51
0
Camps Cleared
0
250,907
Distance Traveled
509,241
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
5,565
1,113
10
2
0
75,861
0
W
Fenrir
6,283
1,257
9
2
0
108,003
0
L
Cthulhu
4,348
870
0
0
0
26,030
0
W
Hel
6,312
1,262
28
6
0
94,939
0
W
Kumbhakarna
6,051
1,210
5
1
0
73,915
0
W
Cerberus
5,985
1,197
2
0
0
104,588
0
L
Hel
4,523
905
0
0
0
20,397
0
L
Jing Wei
4,869
974
9
2
0
82,546
0
W
Ares
7,305
1,461
7
1
0
127,796
0
L
Cerberus
4,683
937
6
1
0
46,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role