Player Matchup

Arachne
Arachne
BowserBaby1
Arachne
Level 124
God Stats
7W - 4L
1,439 SR
Queue Stats
30W - 39L
1,383 Elo+
Party 1
Ymir
Ymir
Caphalor_321
Ymir
Level 119
God Stats
82W - 78L
1,612 SR
Queue Stats
352W - 402L
1,387 Elo+
Party 1
Baron Samedi
Baron Samedi
TaubeNussExtrem
Baron Samedi
Level 107
God Stats
7W - 1L
1,671 SR
Queue Stats
44W - 30L
1,593 Elo+
Solo
Team Averages
Level 117
1,574 SR
1,455 Elo+

VS

Team Averages
Level 82
1,551 SR
1,498 Elo+
Jing Wei
Jing Wei
Darth_Rui
Jing Wei
Level 49
God Stats
4W - 6L
1,390 SR
Queue Stats
272W - 291L
1,397 Elo+
Party 2
Ra
Ra
Dooleyss
Ra
Level 89
God Stats
6W - 3L
1,706 SR
Queue Stats
139W - 58L
1,683 Elo+
Solo
Ymir
Ymir
jesucristo75
Ymir
Level 107
God Stats
16W - 11L
1,558 SR
Queue Stats
275W - 283L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BowserBaby1
Arachne
13
8 / 1 / 3
10,499
875
6,679
9,911
5,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 0 / 9
9,257
771
5,669
9,247
7,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
TaubeNussExtrem
Baron Samedi
12
1 / 1 / 10
9,164
764
13,801
5,890
2,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Darth_Rui
Jing Wei
11
0 / 3 / 2
8,204
684
4,038
7,591
2,860
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 3 / 1
8,816
735
7,750
6,738
2,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
1 / 5 / 0
8,738
728
2,127
13,354
13,990
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
11
Kills
2
2
Deaths
11
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
BowserBaby1
Arachne
8
1
3
9.5
W
2
0
9
6.5
L
Jing Wei
Darth_Rui
Jing Wei
0
3
2
0.33
L
1
3
1
0.5
W
Baron Samedi
TaubeNussExtrem
Baron Samedi
1
1
10
6
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,149
Damage
13,915
25,048
Taken
27,683
15,694
Mitigated
19,627
10,440
Healing
2,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BowserBaby1
Arachne
6,679
4,121
0
3,744
9,911
5,361
365
3,362
6,218
0
32,472
W
5,669
259
0
2,372
9,247
7,721
114
3,282
5,646
21,423
44
L
Jing Wei
Darth_Rui
Jing Wei
4,038
3,319
0
0
7,591
2,860
0
5,353
1,930
0
23,859
L
7,750
701
1,312
635
6,738
2,777
0
4,546
1,941
36,613
0
W
Baron Samedi
TaubeNussExtrem
Baron Samedi
13,801
1,655
1,454
2,870
5,890
2,612
623
2,907
2,814
50,629
0
L
2,127
264
0
199
13,354
13,990
0
9,299
3,622
13,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,920
Gold Earned
25,758
147
Minions Killed
160
0
Camps Cleared
0
688,474
Distance Traveled
621,652
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,499
875
52
4
0
252,733
2
W
Ymir
9,257
771
25
2
0
213,661
0
L
Jing Wei
8,204
684
50
4
0
212,183
0
L
Ra
8,816
735
95
8
0
215,070
4
W
Baron Samedi
9,164
764
70
6
0
222,080
0
L
Ymir
8,738
728
15
1
0
194,399
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role