Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
BAD-BELLE_SYL81
Martichoras
Level 101
God Stats
2W - 5L
1,113 SR
Queue Stats
80W - 87L
1,437 Elo+
Party 1
Chiron
Chiron
Riceb0y6029
Chiron
Level 67
God Stats
1W - 1L
1,743 SR
Queue Stats
58W - 75L
1,336 Elo+
Solo
Hel
Hel
WoodDinosaur725
Hel
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 41L
1,434 Elo+
Solo
Kumbhakarna
Kumbhakarna
l3MCxFENNEC
Kumbhakarna
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 100L
1,434 Elo+
Party 1
Team Averages
Level 93
1,471 SR
1,428 Elo+

VS

Team Averages
Level 108
1,456 SR
1,421 Elo+
Chiron
Chiron
Baderlionheart
Chiron
Level 170
God Stats
11W - 6L
1,634 SR
Queue Stats
238W - 259L
1,429 Elo+
Solo
Hel
Hel
MrInsured
Hel
Level 116
God Stats
1W - 2L
1,147 SR
Queue Stats
190W - 190L
1,479 Elo+
Solo
Ymir
Ymir
doomedegale65
Ymir
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,447 Elo+
Solo
Rama
Rama
g0g0yubari
Rama
Level 86
God Stats
5W - 6L
1,454 SR
Queue Stats
199W - 187L
1,447 Elo+
Solo
Neith
Neith
simon44419
Neith
Level 105
God Stats
1W - 1L
1,545 SR
Queue Stats
99W - 258L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
13
0 / 5 / 11
8,280
690
5,959
19,566
17,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Martichoras
BAD-BELLE_SYL81
Martichoras
17
5 / 3 / 9
9,575
798
18,519
11,933
6,697
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chiron
17
6 / 2 / 8
9,668
806
22,078
12,968
7,231
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
2 / 5 / 7
8,360
697
7,735
11,701
5,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
l3MCxFENNEC
Kumbhakarna
13
2 / 4 / 7
8,011
668
7,936
23,802
19,400
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 11
9,767
814
11,697
7,469
3,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
4 / 1 / 14
9,864
822
17,866
14,871
7,720
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 6 / 19
8,872
739
7,867
19,893
19,196
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
11 / 5 / 7
11,196
933
20,346
17,724
9,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
17
2 / 3 / 15
9,495
791
12,687
16,083
9,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
85
15
Kills
19
19
Deaths
15
42
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
0
5
11
1.1
L
Martichoras
BAD-BELLE_SYL81
Martichoras
5
3
9
3.17
W
2
0
11
7.5
W
4
1
14
11
L
Chiron
6
2
8
5
L
2
5
7
1.1
W
0
6
19
1.58
W
11
5
7
2.9
L
Kumbhakarna
l3MCxFENNEC
Kumbhakarna
2
4
7
1.38
W
Neith
2
3
15
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,227
Damage
70,463
79,970
Taken
76,040
56,215
Mitigated
49,767
29,112
Healing
39,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
5,959
407
670
3,525
19,566
17,354
0
5,744
13,822
8,661
0
L
Martichoras
BAD-BELLE_SYL81
Martichoras
18,519
4,661
931
2,859
11,933
6,697
0
3,774
8,159
0
31,834
W
11,697
1,726
6,244
2,255
7,469
3,897
631
2,119
5,350
0
23,672
W
17,866
2,356
11,681
9,703
14,871
7,720
800
5,314
9,557
30,397
0
L
Chiron
22,078
5,858
3,581
4,772
12,968
7,231
122
4,285
8,610
0
41,341
L
7,735
1,424
1,267
2,570
11,701
5,533
0
3,979
7,722
16,979
0
W
7,867
478
1,288
859
19,893
19,196
394
4,964
14,929
12,764
0
W
20,346
12,067
951
2,806
17,724
9,105
3,992
4,516
13,208
0
37,892
L
Kumbhakarna
l3MCxFENNEC
Kumbhakarna
7,936
533
2,182
6,755
23,802
19,400
0
7,951
15,851
13,418
550
W
Neith
12,687
3,483
906
2,996
16,083
9,849
2,342
4,167
11,916
0
28,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,894
Gold Earned
49,194
106
Minions Killed
138
0
Camps Cleared
0
1,066,418
Distance Traveled
1,086,118
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
8,280
690
9
1
0
196,313
0
L
Martichoras
9,575
798
26
2
0
231,149
0
W
Chiron
9,767
814
26
2
0
215,911
0
W
Hel
9,864
822
25
2
0
248,354
0
L
Chiron
9,668
806
41
3
0
215,503
0
L
Hel
8,360
697
18
2
0
201,730
0
W
Ymir
8,872
739
8
1
0
208,703
0
W
Rama
11,196
933
47
4
0
195,951
0
L
Kumbhakarna
8,011
668
12
1
0
221,723
0
W
Neith
9,495
791
32
3
0
217,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role