Player Matchup

Neith
Neith
Angellloan
Neith
Level 49
God Stats
5W - 8L
1,212 SR
Queue Stats
152W - 188L
1,386 Elo+
Party 1
Nox
Nox
Benjib_99
Nox
Level 44
God Stats
9W - 11L
1,435 SR
Queue Stats
199W - 210L
1,432 Elo+
Party 1
Horus
Horus
DMN_CHULI05056
Horus
Level 55
God Stats
34W - 29L
1,383 SR
Queue Stats
209W - 234L
1,373 Elo+
Party 1
Team Averages
Level 49
1,343 SR
1,397 Elo+

VS

Team Averages
Level 50
1,347 SR
1,436 Elo+
Bellona
Bellona
 
Bellona
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
As4kura
Fenrir
Level 17
God Stats
0W - 2L
1,303 SR
Queue Stats
9W - 7L
1,404 Elo+
Party 2
Hel
Hel
Heliaren
Hel
Level 66
God Stats
0W - 1L
1,237 SR
Queue Stats
14W - 14L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
1 / 3 / 8
8,187
819
6,826
8,666
2,796
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
7 / 0 / 4
9,683
968
6,944
3,232
1,186
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 3 / 7
9,099
910
10,354
10,015
5,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
2 / 3 / 2
7,962
796
2,659
10,381
7,758
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
As4kura
Fenrir
10
4 / 6 / 1
8,060
806
6,892
12,238
5,285
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 4 / 5
7,690
769
8,885
9,300
3,371
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
13
Kills
6
6
Deaths
13
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
3
2
1
W
Neith
1
3
8
1.67
L
Fenrir
As4kura
Fenrir
4
6
1
0.75
W
7
0
4
9
W
5
3
7
2.83
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,124
Damage
18,436
21,913
Taken
31,919
9,028
Mitigated
16,414
5,738
Healing
8,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
2,659
407
0
2,248
10,381
7,758
0
2,872
7,063
0
20,621
W
Neith
6,826
1,858
0
2,428
8,666
2,796
1,105
3,877
4,789
0
26,522
L
Fenrir
As4kura
Fenrir
6,892
1,465
0
891
12,238
5,285
0
3,446
8,635
0
14,708
W
6,944
820
0
506
3,232
1,186
561
1,418
1,814
36,703
0
W
10,354
3,838
484
2,320
10,015
5,046
60
4,009
6,006
0
21,016
L
8,885
739
2,402
2,674
9,300
3,371
0
1,240
7,848
38,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,969
Gold Earned
23,712
110
Minions Killed
90
0
Camps Cleared
0
565,927
Distance Traveled
559,358
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,962
796
24
2
0
175,870
0
W
Neith
8,187
819
33
3
0
159,111
0
L
Fenrir
8,060
806
14
1
0
192,041
0
W
Nox
9,683
968
54
5
0
189,383
0
W
Horus
9,099
910
23
2
0
217,433
0
L
Hel
7,690
769
52
5
0
191,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role