Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
AcTB-White-Husky
Sol
Level 82
God Stats
0W - 1L
1,301 SR
Queue Stats
196W - 204L
1,429 Elo+
Party 3
Serqet
Serqet
ArtNnk
Serqet
Level 206
God Stats
1W - 3L
1,380 SR
Queue Stats
1,009W - 1,035L
1,410 Elo+
Solo
Danzaburou
Danzaburou
BERKE35
Danzaburou
Level 140
God Stats
7W - 3L
1,824 SR
Queue Stats
301W - 294L
1,473 Elo+
Solo
Terra
Terra
BlutiFul92
Terra
Level 178
God Stats
1W - 3L
1,198 SR
Queue Stats
376W - 404L
1,534 Elo+
Solo
Team Averages
Level 150
1,441 SR
1,469 Elo+

VS

Team Averages
Level 89
1,565 SR
1,521 Elo+
Raijin
Raijin
 
Raijin
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
Calisa31
Terra
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
166W - 192L
1,435 Elo+
Party 2
Ullr
Ullr
SantaBoum
Ullr
Level 149
God Stats
1W - 1L
1,573 SR
Queue Stats
145W - 135L
1,575 Elo+
Party 1
Erlang Shen
Erlang Shen
TaubeNussExtrem
Erlang Shen
Level 107
God Stats
2W - 2L
1,533 SR
Queue Stats
107W - 84L
1,522 Elo+
Solo
Rama
Rama
deepmaki
Rama
Level 68
God Stats
2W - 0L
1,721 SR
Queue Stats
106W - 95L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
3 / 2 / 3
6,512
1,085
6,381
5,136
3,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
2 / 3 / 4
5,972
995
3,507
6,972
2,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Serqet
ArtNnk
Serqet
5
0 / 0 / 0
4,640
773
0
0
0
Danzaburou
BERKE35
Danzaburou
11
2 / 2 / 5
6,074
1,012
4,628
4,566
1,906
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Terra
11
1 / 3 / 4
6,324
1,054
4,089
9,351
8,768
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
2 / 2 / 3
6,584
1,097
5,995
3,734
1,732
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Terra
Calisa31
Terra
11
0 / 2 / 6
6,396
1,066
1,162
5,505
5,171
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ullr
12
2 / 1 / 5
6,904
1,151
4,365
3,425
1,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
TaubeNussExtrem
Erlang Shen
13
2 / 1 / 8
7,269
1,212
5,436
6,728
7,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
12
4 / 2 / 5
7,442
1,240
6,737
4,722
1,785
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
37
8
Kills
10
10
Deaths
8
16
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
2
3
2.25
W
Raijin
 
Raijin
2
2
3
1.75
L
2
3
4
1.33
L
Serqet
ArtNnk
Serqet
0
0
0
0
L
Danzaburou
BERKE35
Danzaburou
2
2
5
2.25
L
Terra
1
3
4
1
W
Terra
Calisa31
Terra
0
2
6
1.5
W
Ullr
2
1
5
4.5
W
Erlang Shen
TaubeNussExtrem
Erlang Shen
2
1
8
6
W
Rama
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,605
Damage
23,695
26,025
Taken
24,114
16,366
Mitigated
17,502
6,561
Healing
6,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,381
411
0
138
5,136
3,095
0
1,108
3,894
0
13,980
W
Raijin
 
Raijin
5,995
1,310
8
120
3,734
1,732
979
1,069
2,665
10,088
0
L
3,507
1,373
364
2,705
6,972
2,597
0
2,861
3,856
10,254
0
L
Serqet
ArtNnk
Serqet
0
0
0
0
0
0
0
0
0
0
0
L
Danzaburou
BERKE35
Danzaburou
4,628
1,308
357
559
4,566
1,906
0
855
3,584
0
7,786
L
Terra
4,089
78
356
2,082
9,351
8,768
0
2,982
6,057
8,875
0
W
Terra
Calisa31
Terra
1,162
229
909
740
5,505
5,171
184
1,967
3,538
4,983
0
W
Ullr
4,365
2,724
0
808
3,425
1,587
2,571
1,157
2,268
0
14,198
W
Erlang Shen
TaubeNussExtrem
Erlang Shen
5,436
1,705
489
2,448
6,728
7,227
363
2,112
4,616
1,001
8,447
W
Rama
6,737
5,179
488
665
4,722
1,785
228
1,291
3,431
0
11,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,522
Gold Earned
34,595
44
Minions Killed
67
0
Camps Cleared
0
461,030
Distance Traveled
605,396
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,512
1,085
13
2
0
135,674
0
W
Raijin
6,584
1,097
9
2
0
108,392
0
L
Sol
5,972
995
12
2
0
125,942
0
L
Serqet
4,640
773
0
0
0
0
0
L
Danzaburou
6,074
1,012
11
2
0
89,978
0
L
Terra
6,324
1,054
8
1
0
109,436
0
W
Terra
6,396
1,066
8
1
0
129,908
0
W
Ullr
6,904
1,151
33
6
0
126,196
0
W
Erlang Shen
7,269
1,212
6
1
0
137,691
0
W
Rama
7,442
1,240
11
2
0
103,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role