Player Matchup

Baron Samedi
Baron Samedi
Platinum I
CalvinCambridge
Baron Samedi
Platinum I
Level 149
God Stats
3W - 1L
1,732 SR
Queue Stats
37W - 15L
2,205 MMR
Party 1
Bellona
Bellona
Platinum II
Pathfinder27
Bellona
Platinum II
Level 127
God Stats
13W - 2L
1,713 SR
Queue Stats
14W - 2L
2,090 MMR
Party 1
Anhur
Anhur
Platinum IV
Pentiox
Anhur
Platinum IV
Level 123
God Stats
2W - 0L
1,805 SR
Queue Stats
11W - 2L
1,946 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 133
1,750 SR
2,080 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,498 SR
1,599 MMR
Mercury
Mercury
Gold I
DarthMauIed
Mercury
Gold I
Level 105
God Stats
11W - 14L
1,531 SR
Queue Stats
300W - 377L
1,618 MMR
Solo
Artio
Artio
Gold V
NARGA2B666
Artio
Gold V
Level 98
God Stats
0W - 2L
1,463 SR
Queue Stats
49W - 54L
1,478 MMR
Solo
Ix Chel
Ix Chel
Platinum III
sellnTHOUGHTIES
Ix Chel
Platinum III
Level 205
God Stats
0W - 3L
1,500 SR
Queue Stats
299W - 334L
1,701 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CalvinCambridge
Baron Samedi
13
3 / 2 / 18
10,374
865
10,212
8,161
6,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
Pathfinder27
Bellona
15
10 / 1 / 12
11,865
989
14,723
13,604
14,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
Pentiox
Anhur
13
9 / 4 / 9
11,155
930
16,347
12,310
4,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThothCharonAchillesNe ZhaKuzenbo

VS

Bans
BastetBacchusHou YiGebXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DarthMauIed
Mercury
13
4 / 5 / 1
9,524
794
7,842
13,829
8,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
11
2 / 11 / 2
9,040
753
4,615
22,128
19,796
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

12
1 / 6 / 2
9,258
772
10,840
11,559
3,920
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
12
22
Kills
7
7
Deaths
22
39
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CalvinCambridge
Baron Samedi
3
2
18
6
L
Mercury
DarthMauIed
Mercury
4
5
1
0.9
L
Artio
2
11
2
0.27
W
Bellona
Pathfinder27
Bellona
10
1
12
16
W
Anhur
Pentiox
Anhur
9
4
9
3.38
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,282
Damage
23,297
34,075
Taken
47,516
25,773
Mitigated
31,994
11,020
Healing
5,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CalvinCambridge
Baron Samedi
10,212
974
1,209
2,922
8,161
6,181
740
4,553
3,387
40,523
0
L
Mercury
DarthMauIed
Mercury
7,842
3,306
0
691
13,829
8,278
0
2,934
10,403
0
29,302
L
Artio
4,615
0
450
2,061
22,128
19,796
0
5,406
16,352
15,129
0
W
Bellona
Pathfinder27
Bellona
14,723
4,150
0
3,571
13,604
14,791
548
5,988
7,362
0
47,385
W
Anhur
Pentiox
Anhur
16,347
10,802
0
3,318
12,310
4,801
1,940
5,144
6,918
0
48,186
L
10,840
1,777
823
1,593
11,559
3,920
0
2,308
9,013
44,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,394
Gold Earned
27,822
150
Minions Killed
118
0
Camps Cleared
0
666,171
Distance Traveled
616,551
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,374
865
41
3
0
217,199
0
L
Mercury
9,524
794
45
4
0
240,503
0
L
Artio
9,040
753
15
1
0
190,221
0
W
Bellona
11,865
989
58
5
0
255,308
2
W
Anhur
11,155
930
51
4
0
193,664
0
L
Ix Chel
9,258
772
58
5
0
185,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role