Player Matchup

Chaac
Chaac
BIGG_Boss_Dog_DJ
Chaac
Level 129
God Stats
3W - 2L
1,464 SR
Queue Stats
239W - 235L
1,489 Elo+
Solo
Hun Batz
Hun Batz
DragonMSH
Hun Batz
Level 149
God Stats
2W - 1L
1,798 SR
Queue Stats
489W - 498L
1,466 Elo+
Party 1
Thoth
Thoth
N7Emic
Thoth
Level 127
God Stats
3W - 4L
1,373 SR
Queue Stats
162W - 129L
1,494 Elo+
Solo
Ix Chel
Ix Chel
aligattorrr
Ix Chel
Level 129
God Stats
4W - 3L
1,625 SR
Queue Stats
522W - 522L
1,444 Elo+
Party 1
Kumbhakarna
Kumbhakarna
lGGMxjhonnyI
Kumbhakarna
Level 166
God Stats
3W - 1L
1,546 SR
Queue Stats
463W - 433L
1,541 Elo+
Solo
Team Averages
Level 140
1,561 SR
1,487 Elo+

VS

Team Averages
Level 113
1,516 SR
1,542 Elo+
Pele
Pele
DesertedSocrates
Pele
Level 125
God Stats
0W - 3L
1,159 SR
Queue Stats
200W - 203L
1,569 Elo+
Solo
Ra
Ra
DynoDan24
Ra
Level 158
God Stats
3W - 5L
1,536 SR
Queue Stats
526W - 550L
1,517 Elo+
Solo
Xing Tian
Xing Tian
HippieOfWar
Xing Tian
Level 79
God Stats
2W - 1L
1,697 SR
Queue Stats
37W - 34L
1,541 Elo+
Party 2
Hachiman
Hachiman
StockierGem
Hachiman
Level 93
God Stats
2W - 2L
1,487 SR
Queue Stats
171W - 156L
1,518 Elo+
Solo
Jormungandr
Jormungandr
Zeus3xe
Jormungandr
Level 109
God Stats
0W - 1L
1,701 SR
Queue Stats
131W - 113L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 2 / 16
10,796
771
14,736
18,703
19,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hun Batz
DragonMSH
Hun Batz
19
9 / 2 / 12
11,197
800
15,956
15,119
10,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Thoth
N7Emic
Thoth
17
6 / 3 / 12
10,554
754
19,331
14,981
6,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ix Chel
aligattorrr
Ix Chel
14
1 / 3 / 8
8,922
637
6,291
13,179
5,816
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
lGGMxjhonnyI
Kumbhakarna
19
4 / 1 / 18
11,762
840
11,996
28,003
33,716
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 3
9,458
676
9,850
15,670
7,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
2 / 5 / 4
10,048
718
19,446
13,541
6,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Xing Tian
HippieOfWar
Xing Tian
17
2 / 3 / 4
9,557
683
10,145
14,385
19,318
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
StockierGem
Hachiman
14
3 / 7 / 4
9,663
690
20,282
13,792
6,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Zeus3xe
Jormungandr
15
1 / 4 / 3
8,810
629
11,390
15,987
19,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
28
23
Kills
10
11
Deaths
23
66
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
2
16
5.5
L
2
4
3
0.88
W
Hun Batz
DragonMSH
Hun Batz
9
2
12
7.5
L
2
5
4
0.8
L
Xing Tian
HippieOfWar
Xing Tian
2
3
4
1.33
W
Thoth
N7Emic
Thoth
6
3
12
4
L
Hachiman
StockierGem
Hachiman
3
7
4
0.71
L
Jormungandr
Zeus3xe
Jormungandr
1
4
3
0.63
W
Ix Chel
aligattorrr
Ix Chel
1
3
8
1.67
W
Kumbhakarna
lGGMxjhonnyI
Kumbhakarna
4
1
18
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,310
Damage
71,113
89,985
Taken
73,375
76,162
Mitigated
59,346
44,071
Healing
22,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,736
1,098
1,197
5,527
18,703
19,325
80
8,138
10,038
0
40,679
L
9,850
443
903
2,904
15,670
7,493
0
8,309
7,361
0
26,221
W
Hun Batz
DragonMSH
Hun Batz
15,956
2,319
2,336
2,050
15,119
10,477
661
5,137
9,460
0
33,257
L
19,446
912
7,943
3,720
13,541
6,943
129
7,583
5,958
32,644
0
L
Xing Tian
HippieOfWar
Xing Tian
10,145
872
725
1,575
14,385
19,318
0
6,573
7,812
16,265
0
W
Thoth
N7Emic
Thoth
19,331
517
1,838
1,314
14,981
6,828
1,046
8,404
6,226
34,395
0
L
Hachiman
StockierGem
Hachiman
20,282
10,732
988
1,293
13,792
6,202
0
6,481
7,311
0
33,104
L
Jormungandr
Zeus3xe
Jormungandr
11,390
1,976
987
1,866
15,987
19,390
0
8,672
7,315
23,870
0
W
Ix Chel
aligattorrr
Ix Chel
6,291
786
15,660
4,033
13,179
5,816
290
8,286
4,534
11,555
0
W
Kumbhakarna
lGGMxjhonnyI
Kumbhakarna
11,996
748
4,401
5,715
28,003
33,716
48
8,827
18,746
18,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,231
Gold Earned
47,536
147
Minions Killed
140
0
Camps Cleared
0
1,478,595
Distance Traveled
1,301,700
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,796
771
45
3
0
314,333
0
L
Pele
9,458
676
35
3
0
284,604
0
W
Hun Batz
11,197
800
36
3
0
301,170
0
L
Ra
10,048
718
37
3
0
274,820
0
L
Xing Tian
9,557
683
11
1
0
279,310
0
W
Thoth
10,554
754
42
3
0
291,854
0
L
Hachiman
9,663
690
36
3
0
209,566
0
L
Jormungandr
8,810
629
21
2
0
253,400
0
W
Ix Chel
8,922
637
11
1
0
291,375
0
W
Kumbhakarna
11,762
840
13
1
0
279,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role