Player Matchup

Janus
Janus
BodCeann
Janus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 5L
1,710 Elo+
Party 2
Ravana
Ravana
HeibanBellBeefer
Ravana
Level 185
God Stats
5W - 12L
1,301 SR
Queue Stats
1,194W - 1,227L
1,460 Elo+
Solo
Gilgamesh
Gilgamesh
MoonBearz
Gilgamesh
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,564 Elo+
Party 2
Terra
Terra
breadenjoyer
Terra
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,625 Elo+
Party 2
Artemis
Artemis
ferric_spark
Artemis
Level 133
God Stats
11W - 6L
1,549 SR
Queue Stats
805W - 813L
1,400 Elo+
Solo
Team Averages
Level 139
1,470 SR
1,552 Elo+

VS

Team Averages
Level 142
1,474 SR
1,515 Elo+
Ares
Ares
 
Ares
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Doomshepard
Hachiman
Level 156
God Stats
6W - 3L
1,596 SR
Queue Stats
373W - 344L
1,451 Elo+
Solo
Terra
Terra
Lunar Centurion
Terra
Level 160
God Stats
1W - 1L
1,184 SR
Queue Stats
72W - 36L
1,608 Elo+
Party 1
Hun Batz
Hun Batz
SirStark
Hun Batz
Level 126
God Stats
3W - 1L
1,471 SR
Queue Stats
95W - 105L
1,393 Elo+
Solo
Hades
Hades
Untote Bear
Hades
Level 125
God Stats
1W - 0L
1,618 SR
Queue Stats
83W - 36L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BodCeann
Janus
15
4 / 7 / 1
8,651
786
11,633
10,691
5,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
1 / 2 / 6
7,676
698
7,377
8,008
7,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
MoonBearz
Gilgamesh
12
1 / 5 / 4
7,287
662
10,387
15,321
15,616
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 4 / 4
7,614
692
7,285
13,938
15,632
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
ferric_spark
Artemis
11
1 / 10 / 2
7,290
663
6,075
15,350
6,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
16
4 / 1 / 20
9,951
905
9,015
15,333
21,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
Doomshepard
Hachiman
14
4 / 3 / 18
9,193
836
17,748
9,815
5,669
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
6 / 1 / 19
10,525
957
6,537
11,766
13,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hun Batz
SirStark
Hun Batz
15
7 / 3 / 14
9,250
841
12,149
9,277
7,017
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
7 / 1 / 18
9,840
895
13,059
15,498
13,634
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
117
7
Kills
28
28
Deaths
9
17
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
4
1
20
14
L
Janus
BodCeann
Janus
4
7
1
0.64
W
Hachiman
Doomshepard
Hachiman
4
3
18
4.33
L
1
2
6
2
W
6
1
19
15.5
L
Gilgamesh
MoonBearz
Gilgamesh
1
5
4
0.6
W
Hun Batz
SirStark
Hun Batz
7
3
14
4.67
W
7
1
18
16
L
0
4
4
0.5
L
Artemis
ferric_spark
Artemis
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,757
Damage
58,508
63,308
Taken
61,689
51,021
Mitigated
61,312
9,000
Healing
33,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
9,015
859
760
2,184
15,333
21,334
1,589
4,965
10,076
12,842
0
L
Janus
BodCeann
Janus
11,633
968
0
76
10,691
5,676
0
5,070
5,621
24,681
0
W
Hachiman
Doomshepard
Hachiman
17,748
8,915
1,704
1,821
9,815
5,669
2,759
3,530
6,047
0
29,848
L
7,377
410
228
1,116
8,008
7,699
0
4,777
3,231
0
15,110
W
6,537
757
7,835
4,309
11,766
13,658
827
3,817
7,708
11,489
0
L
Gilgamesh
MoonBearz
Gilgamesh
10,387
1,759
222
2,180
15,321
15,616
0
5,217
10,104
0
16,481
W
Hun Batz
SirStark
Hun Batz
12,149
1,802
940
655
9,277
7,017
1,197
2,217
6,920
0
22,706
W
13,059
1,457
5,787
7,089
15,498
13,634
989
3,652
11,415
31,118
0
L
7,285
675
1,662
2,118
13,938
15,632
0
5,467
8,471
11,069
0
L
Artemis
ferric_spark
Artemis
6,075
1,456
452
946
15,350
6,398
0
8,080
7,270
0
11,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,518
Gold Earned
48,759
77
Minions Killed
96
0
Camps Cleared
0
879,256
Distance Traveled
952,737
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,951
905
8
1
0
192,571
0
L
Janus
8,651
786
45
4
0
139,588
0
W
Hachiman
9,193
836
30
3
0
178,897
0
L
Ravana
7,676
698
13
1
0
233,121
0
W
Terra
10,525
957
9
1
0
185,462
0
L
Gilgamesh
7,287
662
7
1
0
181,883
0
W
Hun Batz
9,250
841
15
1
0
195,200
0
W
Hades
9,840
895
34
3
0
200,607
0
L
Terra
7,614
692
6
1
0
159,412
0
L
Artemis
7,290
663
6
1
0
165,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role