Player Matchup

Sylvanus
Sylvanus
Gold II
DeathChasingYou
Sylvanus
Gold II
Level 164
God Stats
0W - 3L
1,294 SR
Queue Stats
223W - 214L
1,521 MMR
Solo
Vulcan
Vulcan
Gold III
JPTLV RIYAG
Vulcan
Gold III
Level 149
God Stats
2W - 3L
1,472 SR
Queue Stats
243W - 241L
1,540 MMR
Solo
King Arthur
King Arthur
Gold III
Zahardx
King Arthur
Gold III
Level 49
God Stats
2W - 5L
1,613 SR
Queue Stats
71W - 76L
1,538 MMR
Party 3
Ullr
Ullr
Gold IV
mantis567
Ullr
Gold IV
Level 121
God Stats
6W - 10L
1,519 SR
Queue Stats
178W - 183L
1,511 MMR
Party 3
Arachne
Arachne
Gold I
zWestyz
Arachne
Gold I
Level 105
God Stats
11W - 10L
1,644 SR
Queue Stats
422W - 427L
1,564 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 118
1,508 SR
1,535 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 137
1,708 SR
1,485 MMR
Hachiman
Hachiman
Platinum III
 
Hachiman
Platinum III
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Olorun
Olorun
Gold IV
JuanT24
Olorun
Gold IV
Level 156
God Stats
2W - 1L
1,862 SR
Queue Stats
198W - 196L
1,315 MMR
Party 2
Agni
Agni
Platinum V
KukulkansNutsaac
Agni
Platinum V
Level 49
God Stats
5W - 2L
1,879 SR
Queue Stats
69W - 58L
1,655 MMR
Party 1
Kuzenbo
Kuzenbo
Gold III
Sneaky Beak
Kuzenbo
Gold III
Level 154
God Stats
2W - 1L
1,669 SR
Queue Stats
413W - 424L
1,375 MMR
Party 1
Chaac
Chaac
Gold II
TROUTERBUND
Chaac
Gold II
Level 135
God Stats
3W - 6L
1,630 SR
Queue Stats
56W - 53L
1,581 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
7
1 / 5 / 1
6,055
433
2,355
16,736
8,177
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vulcan
11
0 / 6 / 1
6,816
487
4,430
10,505
4,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Zahardx
King Arthur
14
2 / 1 / 0
7,809
558
10,565
15,711
17,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
10
2 / 7 / 1
6,838
488
7,356
15,330
5,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
zWestyz
Arachne
14
4 / 2 / 1
8,160
583
8,259
16,183
7,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
KukulkanBacchusRaijinKali

VS

Bans
ThanatosAo KuangLokiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
11 / 1 / 2
9,374
670
11,778
9,994
4,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
JuanT24
Olorun
15
6 / 4 / 4
9,228
659
18,188
12,809
5,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 0 / 5
8,382
599
9,516
6,041
2,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
Sneaky Beak
Kuzenbo
11
2 / 1 / 7
7,630
545
4,883
9,029
9,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 3 / 1
8,453
604
10,015
14,925
13,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
9
Kills
20
21
Deaths
9
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
11
1
2
12
L
Sylvanus
1
5
1
0.3
L
Vulcan
0
6
1
0.08
W
Olorun
JuanT24
Olorun
6
4
4
2
W
1
0
5
3.5
W
Kuzenbo
Sneaky Beak
Kuzenbo
2
1
7
5.5
W
0
3
1
0.17
L
King Arthur
Zahardx
King Arthur
2
1
0
2
L
Ullr
2
7
1
0.36
L
Arachne
zWestyz
Arachne
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,965
Damage
54,380
74,465
Taken
52,798
42,749
Mitigated
35,595
15,924
Healing
12,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
11,778
7,665
0
1,013
9,994
4,086
1,022
1,071
8,923
0
73,818
L
Sylvanus
2,355
1,222
1,571
4,082
16,736
8,177
0
8,670
7,972
16,716
0
L
Vulcan
4,430
1,133
0
750
10,505
4,538
0
6,928
3,337
54,756
0
W
Olorun
JuanT24
Olorun
18,188
10,904
120
3,529
12,809
5,768
2,257
1,625
11,184
77,621
0
W
9,516
782
0
1,196
6,041
2,351
13
2,114
3,927
72,193
0
W
Kuzenbo
Sneaky Beak
Kuzenbo
4,883
2,170
0
2,064
9,029
9,714
39
2,388
6,641
17,209
0
W
10,015
2,138
0
4,117
14,925
13,676
313
0
14,925
0
68,161
L
King Arthur
Zahardx
King Arthur
10,565
1,284
0
1,000
15,711
17,230
0
0
15,711
0
63,950
L
Ullr
7,356
3,493
0
2,467
15,330
5,422
0
10,492
4,838
0
39,686
L
Arachne
zWestyz
Arachne
8,259
5,541
0
6,054
16,183
7,382
0
6,043
10,020
0
56,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,678
Gold Earned
43,067
367
Minions Killed
506
0
Camps Cleared
0
1,299,059
Distance Traveled
1,405,983
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,374
670
107
8
0
289,141
1
L
Sylvanus
6,055
433
21
2
0
211,942
4
L
Vulcan
6,816
487
87
6
0
257,995
1
W
Olorun
9,228
659
129
9
0
266,417
2
W
Agni
8,382
599
144
10
0
289,005
3
W
Kuzenbo
7,630
545
23
2
0
310,658
5
W
Chaac
8,453
604
103
7
0
250,762
0
L
King Arthur
7,809
558
104
7
0
266,603
4
L
Ullr
6,838
488
76
5
0
249,209
1
L
Arachne
8,160
583
79
6
0
313,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role