Player Matchup

Thor
Thor
Gold III
BurstVein
Thor
Gold III
Level 61
God Stats
2W - 1L
1,827 SR
Queue Stats
56W - 62L
1,660 MMR
Solo
Ganesha
Ganesha
Bronze III
Wake For 3
Ganesha
Bronze III
Level 109
God Stats
0W - 1L
1,273 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Ra
Ra
Bronze III
nagissahazuk
Ra
Bronze III
Level 68
God Stats
0W - 1L
1,454 SR
Queue Stats
2W - 12L
1,500 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 79
1,518 SR
1,553 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,519 SR
1,554 MMR
Geb
Geb
Gold IV
Scrambelz_XVI
Geb
Gold IV
Level 154
God Stats
18W - 13L
1,498 SR
Queue Stats
302W - 345L
1,468 MMR
Solo
Ullr
Ullr
Gold II
TuunTuN
Ullr
Gold II
Level 118
God Stats
3W - 2L
1,496 SR
Queue Stats
317W - 344L
1,508 MMR
Solo
Thoth
Thoth
Gold I
ayerhart
Thoth
Gold I
Level 143
God Stats
27W - 26L
1,562 SR
Queue Stats
89W - 100L
1,686 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
4 / 4 / 2
10,372
691
8,579
16,546
12,714
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ganesha
Wake For 3
Ganesha
13
0 / 3 / 5
9,659
644
5,971
11,816
12,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 5 / 0
10,628
709
7,891
12,199
4,032
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
Ne ZhaCharonAthenaAchillesBacchus

VS

Bans
AtlasAresBaba YagaChaacPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 6
11,241
749
7,671
12,164
11,192
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ullr
TuunTuN
Ullr
14
2 / 3 / 7
10,794
720
8,891
8,323
3,386
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
ayerhart
Thoth
15
6 / 4 / 6
11,901
793
17,868
9,091
3,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
7
Kills
12
12
Deaths
8
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Thor
4
4
2
1.25
W
4
1
6
7
W
Ullr
TuunTuN
Ullr
2
3
7
1.83
L
Ganesha
Wake For 3
Ganesha
0
3
5
0.83
W
Thoth
ayerhart
Thoth
6
4
6
2.25
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,441
Damage
34,430
40,561
Taken
29,578
29,450
Mitigated
17,950
8,037
Healing
2,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
8,579
869
0
3,396
16,546
12,714
0
8,488
8,058
0
19,116
W
7,671
933
0
1,440
12,164
11,192
81
5,426
6,173
18,683
492
W
Ullr
TuunTuN
Ullr
8,891
3,114
0
880
8,323
3,386
1,249
4,702
3,313
0
43,941
L
Ganesha
Wake For 3
Ganesha
5,971
404
0
826
11,816
12,704
0
7,304
4,512
36,612
0
W
Thoth
ayerhart
Thoth
17,868
753
0
384
9,091
3,372
626
4,027
4,848
65,117
0
L
7,891
733
840
2,975
12,199
4,032
0
9,655
2,544
33,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,659
Gold Earned
33,936
105
Minions Killed
160
0
Camps Cleared
0
723,295
Distance Traveled
829,850
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,372
691
28
2
0
204,949
2
W
Geb
11,241
749
17
1
0
305,961
4
W
Ullr
10,794
720
79
5
0
251,942
4
L
Ganesha
9,659
644
6
0
0
257,097
3
W
Thoth
11,901
793
64
4
0
271,947
5
L
Ra
10,628
709
71
5
0
261,249
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role