Player Matchup

Ymir
Ymir
Gold I
DubtownJuicy
Ymir
Gold I
Level 127
God Stats
8W - 2L
1,681 SR
Queue Stats
18W - 13L
1,762 MMR
Party 2
Shiva
Shiva
Gold II
Trigga Cam
Shiva
Gold II
Level 128
God Stats
1W - 2L
1,766 SR
Queue Stats
18W - 13L
1,779 MMR
Party 2
Ne Zha
Ne Zha
Platinum V
UncleWeen
Ne Zha
Platinum V
Level 147
God Stats
0W - 1L
1,477 SR
Queue Stats
18W - 13L
1,783 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 134
1,641 SR
1,775 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 129
1,722 SR
1,710 MMR
Mulan
Mulan
Platinum III
King Shmian
Mulan
Platinum III
Level 122
God Stats
41W - 26L
1,720 SR
Queue Stats
130W - 116L
1,638 MMR
Party 1
Pele
Pele
Gold V
ReflexVee2
Pele
Gold V
Level 109
God Stats
9W - 4L
1,637 SR
Queue Stats
10W - 4L
1,668 MMR
Party 1
Sol
Sol
Platinum II
Waevhe
Sol
Platinum II
Level 156
God Stats
5W - 2L
1,809 SR
Queue Stats
27W - 12L
1,824 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 4
8,636
720
6,075
15,076
16,254
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shiva
11
0 / 4 / 4
8,610
718
13,498
17,426
18,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
UncleWeen
Ne Zha
12
4 / 5 / 0
9,569
797
14,097
14,687
12,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ThothAtlasPersephoneAchilles

VS

Bans
BastetKuzenboCharonBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 7
9,916
826
9,392
15,328
15,702
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
6 / 1 / 5
10,641
887
13,571
12,569
4,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
Waevhe
Sol
13
3 / 2 / 8
10,375
865
17,414
13,777
5,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
4
Kills
12
12
Deaths
4
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
W
3
1
7
6.5
W
6
1
5
8.5
L
Shiva
0
4
4
0.5
L
Ne Zha
UncleWeen
Ne Zha
4
5
0
0.8
W
Sol
Waevhe
Sol
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,670
Damage
40,377
47,189
Taken
41,674
46,872
Mitigated
25,128
6,358
Healing
19,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,075
592
568
1,118
15,076
16,254
0
5,752
9,324
18,998
0
W
9,392
736
0
6,270
15,328
15,702
249
2,104
12,521
448
24,092
W
13,571
2,740
0
5,564
12,569
4,259
1,025
1,666
10,773
24
48,357
L
Shiva
13,498
979
1,006
2,206
17,426
18,501
0
7,412
10,014
0
31,587
L
Ne Zha
UncleWeen
Ne Zha
14,097
1,709
0
1,460
14,687
12,117
0
4,997
9,690
0
47,462
W
Sol
Waevhe
Sol
17,414
6,353
0
7,982
13,777
5,167
1,956
2,591
10,897
56,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,815
Gold Earned
30,932
108
Minions Killed
135
0
Camps Cleared
0
702,780
Distance Traveled
722,959
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,636
720
23
2
0
218,063
0
W
Mulan
9,916
826
22
2
0
243,168
0
W
Pele
10,641
887
51
4
0
274,365
0
L
Shiva
8,610
718
39
3
0
251,421
0
L
Ne Zha
9,569
797
46
4
0
233,296
0
W
Sol
10,375
865
62
5
0
205,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role