Player Matchup

Ymir
Ymir
 
Ymir
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Burning-Monarch1
Danzaburou
Level 29
God Stats
2W - 3L
1,309 SR
Queue Stats
222W - 246L
1,418 Elo+
Solo
Sol
Sol
FalloraBlack
Sol
Level 68
God Stats
2W - 2L
1,466 SR
Queue Stats
119W - 114L
1,432 Elo+
Solo
Serqet
Serqet
Intrickit
Serqet
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 146L
1,383 Elo+
Solo
Anhur
Anhur
Ryius
Anhur
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,609 Elo+
Solo
Team Averages
Level 71
1,455 SR
1,468 Elo+

VS

Team Averages
Level 117
1,531 SR
1,477 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Alberto3674
Artemis
Level 59
God Stats
3W - 1L
1,326 SR
Queue Stats
163W - 205L
1,404 Elo+
Solo
Discordia
Discordia
CorP-se
Discordia
Level 156
God Stats
19W - 17L
1,409 SR
Queue Stats
1,372W - 1,470L
1,487 Elo+
Solo
Cabrakan
Cabrakan
H0bz1k
Cabrakan
Level 106
God Stats
3W - 2L
1,486 SR
Queue Stats
228W - 218L
1,488 Elo+
Solo
Nu Wa
Nu Wa
pokefanmartin
Nu Wa
Level 118
God Stats
7W - 0L
1,935 SR
Queue Stats
143W - 144L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
1 / 4 / 7
8,590
859
5,297
15,360
16,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Burning-Monarch1
Danzaburou
11
2 / 2 / 4
7,182
718
3,635
4,708
1,967
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 5 / 5
7,904
790
7,467
8,859
3,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
Intrickit
Serqet
11
3 / 7 / 3
7,490
749
5,636
12,378
6,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
Ryius
Anhur
12
3 / 7 / 5
7,938
794
3,263
11,434
4,452
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
1 / 4 / 12
7,904
790
5,028
7,197
3,374
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Artemis
Alberto3674
Artemis
14
2 / 4 / 16
8,490
849
12,296
8,834
3,652
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Discordia
CorP-se
Discordia
17
13 / 1 / 8
10,294
1,029
11,861
4,244
1,559
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
H0bz1k
Cabrakan
14
3 / 3 / 17
8,561
856
6,230
10,983
9,600
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
6 / 1 / 16
10,107
1,011
12,152
3,843
1,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
94
10
Kills
25
25
Deaths
13
24
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
4
7
1.13
W
Hun Batz
 
Hun Batz
1
4
12
1.75
W
Artemis
Alberto3674
Artemis
2
4
16
2.5
L
Danzaburou
Burning-Monarch1
Danzaburou
2
2
4
2
W
Discordia
CorP-se
Discordia
13
1
8
17
L
1
5
5
0.7
W
Cabrakan
H0bz1k
Cabrakan
3
3
17
3.83
L
Serqet
Intrickit
Serqet
3
7
3
0.64
L
Anhur
Ryius
Anhur
3
7
5
0.79
W
6
1
16
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,298
Damage
47,567
52,739
Taken
35,101
32,258
Mitigated
20,030
9,415
Healing
9,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
5,297
290
478
3,614
15,360
16,414
0
8,753
6,607
14,229
0
W
Hun Batz
 
Hun Batz
5,028
1,797
1,040
1,006
7,197
3,374
1,761
2,113
4,934
0
7,617
W
Artemis
Alberto3674
Artemis
12,296
5,625
497
1,435
8,834
3,652
1,924
3,558
4,842
0
20,203
L
Danzaburou
Burning-Monarch1
Danzaburou
3,635
837
333
1,121
4,708
1,967
0
2,674
2,034
0
12,138
W
Discordia
CorP-se
Discordia
11,861
598
130
1,152
4,244
1,559
1,124
957
3,287
20,772
0
L
7,467
2,002
497
624
8,859
3,348
0
5,402
3,457
27,918
0
W
Cabrakan
H0bz1k
Cabrakan
6,230
1,117
1,278
2,269
10,983
9,600
651
4,746
6,237
8,356
0
L
Serqet
Intrickit
Serqet
5,636
1,352
283
1,305
12,378
6,077
0
7,222
5,156
0
10,176
L
Anhur
Ryius
Anhur
3,263
1,434
294
866
11,434
4,452
0
6,192
5,242
0
9,313
W
12,152
4,473
544
526
3,843
1,845
2,086
1,390
2,209
38,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,104
Gold Earned
45,356
106
Minions Killed
118
0
Camps Cleared
0
742,530
Distance Traveled
882,143
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,590
859
17
2
0
173,067
0
W
Hun Batz
7,904
790
6
1
0
190,957
0
W
Artemis
8,490
849
25
3
0
182,147
0
L
Danzaburou
7,182
718
14
1
0
107,934
0
W
Discordia
10,294
1,029
24
2
0
165,438
0
L
Sol
7,904
790
53
5
0
161,061
0
W
Cabrakan
8,561
856
8
1
0
180,482
0
L
Serqet
7,490
749
13
1
0
152,268
0
L
Anhur
7,938
794
9
1
0
148,200
0
W
Nu Wa
10,107
1,011
55
6
0
163,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role