Player Matchup

Janus
Janus
 
Janus
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Sangonomiya-13
Chang'e
Level 89
God Stats
30W - 25L
1,501 SR
Queue Stats
182W - 190L
1,424 Elo+
Solo
Nemesis
Nemesis
Selion_dragon
Nemesis
Level 54
God Stats
6W - 7L
1,434 SR
Queue Stats
21W - 27L
1,374 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Velazco1
Ah Muzen Cab
Level 102
God Stats
1W - 2L
1,419 SR
Queue Stats
7W - 4L
1,604 Elo+
Solo
Bake Kujira
Bake Kujira
Yokai13
Bake Kujira
Level 129
God Stats
4W - 1L
1,715 SR
Queue Stats
432W - 415L
1,489 Elo+
Solo
Team Averages
Level 89
1,514 SR
1,478 Elo+

VS

Team Averages
Level 91
1,442 SR
1,399 Elo+
He Bo
He Bo
DarthJarwood
He Bo
Level 108
God Stats
9W - 16L
1,363 SR
Queue Stats
594W - 588L
1,360 Elo+
Solo
Xing Tian
Xing Tian
Elvaronplata
Xing Tian
Level 91
God Stats
83W - 82L
1,478 SR
Queue Stats
454W - 452L
1,451 Elo+
Solo
Mulan
Mulan
FedDestroyer
Mulan
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 54L
1,289 Elo+
Solo
Skadi
Skadi
KaitoZen6164
Skadi
Level 63
God Stats
8W - 6L
1,277 SR
Queue Stats
103W - 110L
1,394 Elo+
Solo
Chang'e
Chang'e
Mec Billy
Chang'e
Level 147
God Stats
3W - 2L
1,593 SR
Queue Stats
80W - 79L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
0 / 1 / 5
7,017
540
5,450
4,810
1,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 0 / 2
7,338
564
3,706
10,148
4,840
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
10
3 / 1 / 1
6,674
513
2,493
8,155
2,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
Velazco1
Ah Muzen Cab
13
2 / 0 / 3
8,066
620
7,581
7,339
2,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bake Kujira
Yokai13
Bake Kujira
15
9 / 0 / 1
9,848
758
11,640
11,377
13,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
5,988
461
2,730
5,432
1,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
Elvaronplata
Xing Tian
7
0 / 0 / 0
5,356
412
2,243
4,440
3,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
0 / 8 / 0
5,501
423
4,470
15,463
6,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 6 / 0
5,553
427
5,130
11,447
3,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
Mec Billy
Chang'e
11
2 / 2 / 0
6,361
489
4,699
10,036
3,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
16
Kills
2
2
Deaths
16
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
1
5
2.5
L
0
0
0
0
L
Xing Tian
Elvaronplata
Xing Tian
0
0
0
0
L
0
8
0
0
L
0
6
0
0
L
Chang'e
Mec Billy
Chang'e
2
2
0
1
W
2
0
2
3
W
Nemesis
3
1
1
3.5
W
Ah Muzen Cab
Velazco1
Ah Muzen Cab
2
0
3
3.5
W
Bake Kujira
Yokai13
Bake Kujira
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,870
Damage
19,272
41,829
Taken
46,818
25,592
Mitigated
19,628
14,844
Healing
9,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,450
132
0
500
4,810
1,749
353
2,223
2,587
45,114
0
L
2,730
61
0
0
5,432
1,735
0
1,427
3,957
44,733
659
L
Xing Tian
Elvaronplata
Xing Tian
2,243
27
160
885
4,440
3,694
0
935
3,505
12,338
0
L
4,470
750
0
1,985
15,463
6,905
0
9,912
5,511
0
34,307
L
5,130
2,853
0
1,328
11,447
3,890
371
2,666
8,779
0
38,599
L
Chang'e
Mec Billy
Chang'e
4,699
104
226
4,760
10,036
3,404
0
5,328
4,270
37,342
0
W
3,706
590
4,027
5,803
10,148
4,840
0
3,426
6,722
27,672
0
W
Nemesis
2,493
951
67
549
8,155
2,909
127
2,016
6,139
0
36,007
W
Ah Muzen Cab
Velazco1
Ah Muzen Cab
7,581
3,222
0
1,038
7,339
2,771
4,167
1,027
6,312
0
60,464
W
Bake Kujira
Yokai13
Bake Kujira
11,640
7,404
0
2,860
11,377
13,323
142
814
10,563
73,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,943
Gold Earned
28,759
381
Minions Killed
269
0
Camps Cleared
0
1,321,119
Distance Traveled
1,086,168
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,017
540
85
7
0
250,207
2
L
He Bo
5,988
461
73
6
0
257,416
0
L
Xing Tian
5,356
412
17
1
0
166,000
0
L
Mulan
5,501
423
43
3
0
219,581
0
L
Skadi
5,553
427
70
5
0
228,567
0
L
Chang'e
6,361
489
66
5
0
214,604
3
W
Chang'e
7,338
564
47
4
0
273,529
2
W
Nemesis
6,674
513
51
4
0
287,983
0
W
Ah Muzen Cab
8,066
620
91
7
0
264,804
0
W
Bake Kujira
9,848
758
107
8
0
244,596
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role