Player Matchup

Izanami
Izanami
Gold IV
SakuraElis
Izanami
Gold IV
Level 157
God Stats
2W - 4L
1,213 SR
Queue Stats
124W - 111L
1,472 MMR
Party 2
Kuzenbo
Kuzenbo
Gold IV
Speknekkie
Kuzenbo
Gold IV
Level 120
God Stats
27W - 15L
1,544 SR
Queue Stats
124W - 111L
1,472 MMR
Party 2
Jormungandr
Jormungandr
Gold IV
monsternon
Jormungandr
Gold IV
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 111L
1,472 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,419 SR
1,472 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 59
1,776 SR
1,251 MMR
Mulan
Mulan
Silver I
DzikuZ
Mulan
Silver I
Level 49
God Stats
0W - 1L
1,911 SR
Queue Stats
97W - 97L
1,377 MMR
Party 1
Sun Wukong
Sun Wukong
Silver I
Marpii
Sun Wukong
Silver I
Level 47
God Stats
0W - 1L
1,772 SR
Queue Stats
85W - 82L
1,287 MMR
Party 1
Nu Wa
Nu Wa
Bronze V
capt1nzk1ll3r
Nu Wa
Bronze V
Level 81
God Stats
2W - 3L
1,645 SR
Queue Stats
6W - 22L
1,089 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SakuraElis
Izanami
16
6 / 2 / 5
12,993
866
24,507
13,253
6,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
Speknekkie
Kuzenbo
14
3 / 2 / 8
11,905
794
11,109
17,671
23,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
monsternon
Jormungandr
14
3 / 4 / 6
11,425
762
10,235
14,200
12,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
AchillesDiscordiaThothNe ZhaAh Muzen Cab

VS

Bans
PersephoneNoxHeraAgniMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
DzikuZ
Mulan
14
5 / 6 / 3
11,652
777
13,456
24,808
17,802
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
Marpii
Sun Wukong
12
2 / 3 / 6
10,528
702
13,410
19,694
16,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 3 / 5
10,220
681
8,903
8,728
2,938
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
22
12
Kills
8
8
Deaths
12
19
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mulan
DzikuZ
Mulan
5
6
3
1.08
L
Sun Wukong
Marpii
Sun Wukong
2
3
6
1.67
W
Izanami
SakuraElis
Izanami
6
2
5
4.25
W
Kuzenbo
Speknekkie
Kuzenbo
3
2
8
3.5
L
1
3
5
1.17
W
Jormungandr
monsternon
Jormungandr
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,851
Damage
35,769
45,124
Taken
53,230
41,657
Mitigated
37,379
5,295
Healing
11,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
DzikuZ
Mulan
13,456
2,643
0
8,319
24,808
17,802
406
8,125
16,223
0
40,568
L
Sun Wukong
Marpii
Sun Wukong
13,410
2,327
0
1,449
19,694
16,639
91
8,205
10,991
3,048
40,688
W
Izanami
SakuraElis
Izanami
24,507
16,088
0
2,325
13,253
6,028
2,725
3,932
9,321
0
98,472
W
Kuzenbo
Speknekkie
Kuzenbo
11,109
2,255
466
1,281
17,671
23,369
78
4,615
13,056
33,643
70
L
8,903
2,244
408
1,488
8,728
2,938
166
3,741
4,881
42,668
0
W
Jormungandr
monsternon
Jormungandr
10,235
3,093
291
932
14,200
12,260
203
2,823
11,377
33,211
466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,323
Gold Earned
32,400
212
Minions Killed
159
0
Camps Cleared
0
815,974
Distance Traveled
747,717
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
11,652
777
50
3
0
239,286
4
L
Sun Wukong
10,528
702
55
4
0
278,919
0
W
Izanami
12,993
866
136
9
0
255,726
5
W
Kuzenbo
11,905
794
37
2
0
292,529
0
L
Nu Wa
10,220
681
54
4
0
229,512
4
W
Jormungandr
11,425
762
39
3
0
267,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role