Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
BogyBa
He Bo
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,403 Elo+
Solo
Jing Wei
Jing Wei
bfiiire
Jing Wei
Level 107
God Stats
1W - 2L
1,317 SR
Queue Stats
63W - 52L
1,465 Elo+
Solo
Loki
Loki
dragonterd
Loki
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 310L
1,242 Elo+
Solo
Team Averages
Level 125
1,463 SR
1,422 Elo+

VS

Team Averages
Level 120
1,542 SR
1,434 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Fjellgeita
Gilgamesh
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
168W - 171L
1,376 Elo+
Solo
Vulcan
Vulcan
Spechtone
Vulcan
Level 114
God Stats
7W - 2L
1,679 SR
Queue Stats
374W - 367L
1,497 Elo+
Solo
Medusa
Medusa
WoOp3rByFuN
Medusa
Level 76
God Stats
8W - 6L
1,529 SR
Queue Stats
546W - 571L
1,435 Elo+
Party 1
Zhong Kui
Zhong Kui
onawe
Zhong Kui
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 47L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
1 / 5 / 2
7,929
610
3,597
12,015
12,530
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Da Ji
 
Da Ji
9
0 / 3 / 3
7,511
578
2,705
4,935
2,525
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

He Bo
BogyBa
He Bo
15
3 / 6 / 1
9,335
718
10,894
10,542
4,675
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
bfiiire
Jing Wei
19
3 / 5 / 2
10,569
813
9,036
13,754
6,726
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
2 / 7 / 4
9,134
703
7,594
15,504
8,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
19
11 / 3 / 6
11,692
899
14,321
17,533
24,066
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Fjellgeita
Gilgamesh
19
6 / 3 / 10
11,955
920
12,503
21,788
25,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
Spechtone
Vulcan
19
5 / 3 / 12
11,033
849
11,980
10,450
6,705
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
5
0 / 0 / 0
7,018
540
0
0
0
Zhong Kui
onawe
Zhong Kui
19
3 / 2 / 15
10,777
829
11,507
10,665
14,520
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
68
9
Kills
25
26
Deaths
11
12
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
5
2
0.4
L
Da Ji
 
Da Ji
0
3
3
0.5
W
Sun Wukong
 
Sun Wukong
11
3
6
4.67
L
He Bo
BogyBa
He Bo
3
6
1
0.58
W
Gilgamesh
Fjellgeita
Gilgamesh
6
3
10
3.67
W
Vulcan
Spechtone
Vulcan
5
3
12
3.67
W
Medusa
0
0
0
0
L
Jing Wei
bfiiire
Jing Wei
3
5
2
0.8
L
2
7
4
0.57
W
Zhong Kui
onawe
Zhong Kui
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,826
Damage
50,311
56,750
Taken
60,436
34,569
Mitigated
70,807
9,355
Healing
16,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
3,597
297
678
329
12,015
12,530
0
6,649
5,209
11,988
0
L
Da Ji
 
Da Ji
2,705
425
976
524
4,935
2,525
0
1,205
3,569
0
6,082
W
Sun Wukong
 
Sun Wukong
14,321
2,521
411
4,250
17,533
24,066
61
4,332
13,201
351
26,609
L
He Bo
BogyBa
He Bo
10,894
643
59
890
10,542
4,675
21
4,417
5,960
17,335
0
W
Gilgamesh
Fjellgeita
Gilgamesh
12,503
2,710
1,645
4,051
21,788
25,516
1,686
5,525
16,263
0
26,212
W
Vulcan
Spechtone
Vulcan
11,980
4,469
539
1,281
10,450
6,705
1,109
2,520
7,930
32,428
0
W
Medusa
0
0
0
0
0
0
0
0
0
0
0
L
Jing Wei
bfiiire
Jing Wei
9,036
7,019
680
3,097
13,754
6,726
282
5,909
7,703
0
34,952
L
7,594
3,100
584
1,538
15,504
8,113
201
5,648
9,330
0
21,279
W
Zhong Kui
onawe
Zhong Kui
11,507
2,563
1,291
2,549
10,665
14,520
3,944
2,114
8,551
31,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,478
Gold Earned
52,475
116
Minions Killed
128
0
Camps Cleared
0
881,211
Distance Traveled
984,559
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,929
610
6
0
0
186,280
0
L
Da Ji
7,511
578
5
0
0
79,698
0
W
Sun Wukong
11,692
899
18
1
0
271,275
0
L
He Bo
9,335
718
16
1
0
211,779
0
W
Gilgamesh
11,955
920
29
2
0
249,431
0
W
Vulcan
11,033
849
37
3
0
253,066
0
W
Medusa
7,018
540
0
0
0
0
0
L
Jing Wei
10,569
813
68
5
0
197,357
0
L
Loki
9,134
703
21
2
0
206,097
0
W
Zhong Kui
10,777
829
44
3
0
210,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role