Player Matchup

Chaac
Chaac
B1gblow
Chaac
Level 126
God Stats
10W - 4L
1,490 SR
Queue Stats
203W - 210L
1,457 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Clean Rockstar
Ah Muzen Cab
Level 132
God Stats
4W - 4L
1,524 SR
Queue Stats
189W - 209L
1,444 Elo+
Solo
Charon
Charon
MaMienV
Charon
Level 114
God Stats
12W - 3L
1,825 SR
Queue Stats
618W - 624L
1,507 Elo+
Solo
Cernunnos
Cernunnos
SchlingelGaming
Cernunnos
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 44L
1,510 Elo+
Party 1
Pele
Pele
xXJake77
Pele
Level 93
God Stats
2W - 1L
1,718 SR
Queue Stats
124W - 116L
1,408 Elo+
Party 1
Team Averages
Level 110
1,611 SR
1,465 Elo+

VS

Team Averages
Level 115
1,407 SR
1,433 Elo+
Agni
Agni
 
Agni
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
KidDrogo
Da Ji
Level 66
God Stats
0W - 3L
1,219 SR
Queue Stats
6W - 14L
1,396 Elo+
Party 2
Shiva
Shiva
Kuvos
Shiva
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 36L
1,417 Elo+
Party 2
Arachne
Arachne
RuneDevil
Arachne
Level 158
God Stats
0W - 2L
1,318 SR
Queue Stats
345W - 361L
1,408 Elo+
Solo
Cernunnos
Cernunnos
Simonkami
Cernunnos
Level 114
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 36L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
B1gblow
Chaac
20
6 / 3 / 26
12,923
808
22,863
25,962
40,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
Clean Rockstar
Ah Muzen Cab
20
13 / 3 / 13
13,492
843
20,697
16,072
10,918
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charon
MaMienV
Charon
19
7 / 3 / 24
13,380
836
14,064
18,858
27,351
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
SchlingelGaming
Cernunnos
18
6 / 3 / 18
11,732
733
10,479
12,701
7,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Pele
20
6 / 6 / 25
12,962
810
18,749
19,166
11,373
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
18
4 / 6 / 7
11,461
716
23,115
13,657
6,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
KidDrogo
Da Ji
15
0 / 9 / 14
9,817
614
8,933
16,500
11,568
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
Kuvos
Shiva
17
4 / 9 / 10
11,137
696
14,036
30,729
40,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Arachne
RuneDevil
Arachne
13
0 / 11 / 7
9,041
565
6,069
17,915
9,730
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
Simonkami
Cernunnos
20
10 / 3 / 6
13,081
818
22,366
15,127
8,789
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

144
Kill Participation
62
38
Kills
18
18
Deaths
38
106
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
4
6
7
1.25
W
Chaac
B1gblow
Chaac
6
3
26
6.33
W
Ah Muzen Cab
Clean Rockstar
Ah Muzen Cab
13
3
13
6.5
L
Da Ji
KidDrogo
Da Ji
0
9
14
0.78
L
Shiva
Kuvos
Shiva
4
9
10
1
W
Charon
MaMienV
Charon
7
3
24
6.33
L
Arachne
RuneDevil
Arachne
0
11
7
0.32
W
Cernunnos
SchlingelGaming
Cernunnos
6
3
18
5
L
Cernunnos
Simonkami
Cernunnos
10
3
6
4.33
W
Pele
6
6
25
3.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,852
Damage
74,519
92,759
Taken
93,928
97,279
Mitigated
76,643
34,851
Healing
16,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
23,115
1,074
539
2,200
13,657
6,522
900
2,524
11,133
33,243
0
W
Chaac
B1gblow
Chaac
22,863
1,741
1,219
9,430
25,962
40,078
598
6,532
18,596
0
45,188
W
Ah Muzen Cab
Clean Rockstar
Ah Muzen Cab
20,697
10,069
2,755
4,141
16,072
10,918
4,202
2,442
13,214
0
54,680
L
Da Ji
KidDrogo
Da Ji
8,933
1,260
0
351
16,500
11,568
726
2,263
14,237
0
12,348
L
Shiva
Kuvos
Shiva
14,036
1,768
1,346
3,712
30,729
40,034
289
3,210
27,519
0
27,310
W
Charon
MaMienV
Charon
14,064
2,153
2,004
3,222
18,858
27,351
765
5,070
13,071
25,785
942
L
Arachne
RuneDevil
Arachne
6,069
2,920
865
1,555
17,915
9,730
0
1,865
16,050
0
9,345
W
Cernunnos
SchlingelGaming
Cernunnos
10,479
3,659
2,817
3,376
12,701
7,559
2,517
3,188
9,283
0
18,662
L
Cernunnos
Simonkami
Cernunnos
22,366
10,097
1,528
4,421
15,127
8,789
2,218
3,260
11,867
0
55,418
W
Pele
18,749
4,121
1,763
4,124
19,166
11,373
879
4,381
14,358
0
36,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,489
Gold Earned
54,537
220
Minions Killed
180
0
Camps Cleared
0
1,522,920
Distance Traveled
1,234,912
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
11,461
716
43
3
0
260,481
0
W
Chaac
12,923
808
57
4
0
344,631
0
W
Ah Muzen Cab
13,492
843
84
5
0
282,750
0
L
Da Ji
9,817
614
6
0
0
238,362
0
L
Shiva
11,137
696
32
2
0
232,718
0
W
Charon
13,380
836
27
2
0
303,229
0
L
Arachne
9,041
565
12
1
0
224,678
0
W
Cernunnos
11,732
733
18
1
0
283,056
0
L
Cernunnos
13,081
818
87
5
0
278,673
0
W
Pele
12,962
810
34
2
0
309,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role