Player Matchup

Heimdallr
Heimdallr
Masters
 
Heimdallr
Masters
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Masters
CUKRY
Sun Wukong
Masters
Level 155
God Stats
12W - 8L
1,772 SR
Queue Stats
537W - 528L
2,515 MMR
Solo
Thoth
Thoth
Masters
FerreRlz
Thoth
Masters
Level 205
God Stats
9W - 10L
1,635 SR
Queue Stats
304W - 274L
2,724 MMR
Party 1
Yemoja
Yemoja
Masters
MarsupiIamii
Yemoja
Masters
Level 99
God Stats
5W - 1L
2,074 SR
Queue Stats
95W - 69L
2,697 MMR
Solo
Awilix
Awilix
Masters
Naturritas
Awilix
Masters
Level 94
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 19L
2,586 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 128
1,696 SR
2,404 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 171
1,547 SR
1,710 MMR
Kukulkan
Kukulkan
Diamond I
 
Kukulkan
Diamond I
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thor
Thor
Masters
 
Thor
Masters
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Diamond II
 
Hachiman
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Achilles
Achilles
Diamond I
 
Achilles
Diamond I
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Diamond I
Veilxnce
Artio
Diamond I
Level 146
God Stats
33W - 16L
1,735 SR
Queue Stats
172W - 149L
2,550 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
6
0 / 1 / 2
4,529
566
4,168
5,568
1,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
CUKRY
Sun Wukong
9
1 / 0 / 0
5,474
684
5,079
7,241
3,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thoth
FerreRlz
Thoth
10
3 / 1 / 1
5,793
724
4,105
3,797
1,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
8
0 / 1 / 4
4,934
617
1,809
6,965
3,496
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
Naturritas
Awilix
9
3 / 1 / 2
5,431
679
5,284
5,260
1,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AnhurPersephoneAthena

VS

Bans
GebSusanoPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
1 / 3 / 1
5,284
661
4,204
5,331
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
 
Thor
9
3 / 1 / 1
5,214
652
2,732
5,707
1,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
 
Hachiman
8
0 / 1 / 1
4,962
620
3,026
4,722
1,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
 
Achilles
7
0 / 1 / 0
4,424
553
4,961
8,135
6,785
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artio
Veilxnce
Artio
7
0 / 1 / 3
4,515
564
2,050
7,807
3,614
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
7
Kills
4
4
Deaths
7
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
1
2
1
W
Kukulkan
 
Kukulkan
1
3
1
0.5
W
Thor
 
Thor
3
1
1
3.5
W
Hachiman
 
Hachiman
0
1
1
0.5
W
Achilles
 
Achilles
0
1
0
0
L
Sun Wukong
CUKRY
Sun Wukong
1
0
0
1
L
Thoth
FerreRlz
Thoth
3
1
1
3.5
L
Yemoja
0
1
4
2
L
Awilix
Naturritas
Awilix
3
1
2
4
W
Artio
Veilxnce
Artio
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,445
Damage
16,973
28,831
Taken
31,702
12,430
Mitigated
15,431
8,848
Healing
8,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
4,168
2,937
0
1,374
5,568
1,871
3
456
5,112
0
30,571
W
Kukulkan
 
Kukulkan
4,204
434
0
464
5,331
1,834
0
2,554
2,777
40,192
0
W
Thor
 
Thor
2,732
1,046
0
324
5,707
1,868
0
1,379
4,328
0
29,522
W
Hachiman
 
Hachiman
3,026
1,780
0
1,133
4,722
1,330
0
640
4,082
0
36,365
W
Achilles
 
Achilles
4,961
2,028
0
2,911
8,135
6,785
0
0
8,135
0
27,007
L
Sun Wukong
CUKRY
Sun Wukong
5,079
1,547
0
3,051
7,241
3,888
0
0
7,241
0
36,001
L
Thoth
FerreRlz
Thoth
4,105
246
0
480
3,797
1,230
0
1,837
1,960
38,666
0
L
Yemoja
1,809
629
1,694
1,600
6,965
3,496
0
1,998
4,967
17,053
0
L
Awilix
Naturritas
Awilix
5,284
2,486
0
649
5,260
1,945
0
1,963
3,297
0
34,829
W
Artio
Veilxnce
Artio
2,050
125
1,061
2,130
7,807
3,614
0
1,341
6,466
10,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,161
Gold Earned
24,399
277
Minions Killed
263
0
Camps Cleared
0
872,733
Distance Traveled
889,434
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,529
566
57
7
0
139,201
0
W
Kukulkan
5,284
661
80
10
0
167,580
0
W
Thor
5,214
652
50
6
0
183,610
0
W
Hachiman
4,962
620
72
9
0
185,249
0
W
Achilles
4,424
553
49
6
0
158,995
3
L
Sun Wukong
5,474
684
65
8
0
173,551
3
L
Thoth
5,793
724
81
10
0
187,873
0
L
Yemoja
4,934
617
24
3
0
158,066
4
L
Awilix
5,431
679
50
6
0
214,042
0
W
Artio
4,515
564
12
2
0
194,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role