Player Matchup

Athena
Athena
Avisthehood
Athena
Level 119
God Stats
4W - 3L
1,546 SR
Queue Stats
901W - 939L
1,449 Elo+
Solo
Ravana
Ravana
Decadar
Ravana
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,315 Elo+
Solo
Ishtar
Ishtar
Freekazor
Ishtar
Level 145
God Stats
2W - 5L
1,287 SR
Queue Stats
160W - 154L
1,457 Elo+
Party 1
Surtr
Surtr
KTAGAMEOVER
Surtr
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 39L
1,314 Elo+
Party 1
Yemoja
Yemoja
reDD_OPPz
Yemoja
Level 29
God Stats
1W - 1L
1,715 SR
Queue Stats
25W - 28L
1,365 Elo+
Solo
Team Averages
Level 90
1,510 SR
1,380 Elo+

VS

Team Averages
Level 91
1,423 SR
1,419 Elo+
Sobek
Sobek
 
Sobek
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BlackWolf818
Danzaburou
Level 89
God Stats
1W - 1L
1,590 SR
Queue Stats
70W - 67L
1,457 Elo+
Solo
Raijin
Raijin
Deliri0usSh4dow
Raijin
Level 78
God Stats
2W - 3L
1,441 SR
Queue Stats
101W - 122L
1,378 Elo+
Solo
Yemoja
Yemoja
Obiss
Yemoja
Level 77
God Stats
2W - 1L
1,533 SR
Queue Stats
151W - 162L
1,417 Elo+
Solo
Rama
Rama
XxJinsaowxX
Rama
Level 107
God Stats
1W - 3L
1,053 SR
Queue Stats
241W - 282L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
12
1 / 5 / 1
7,542
686
4,838
15,206
13,240
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
Decadar
Ravana
12
1 / 9 / 4
7,286
662
4,178
14,004
12,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
Freekazor
Ishtar
16
1 / 5 / 3
7,587
690
12,465
10,556
5,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 6 / 1
8,598
782
8,837
14,725
16,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yemoja
reDD_OPPz
Yemoja
8
0 / 2 / 1
6,170
561
611
3,305
2,315
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
0 / 1 / 15
9,374
852
1,762
11,302
13,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
BlackWolf818
Danzaburou
19
19 / 1 / 6
12,653
1,150
27,839
12,822
7,490
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 1 / 16
10,081
916
7,375
5,574
2,765
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Yemoja
Obiss
Yemoja
15
0 / 1 / 17
9,783
889
4,762
12,254
8,966
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 4 / 14
9,051
823
8,725
10,899
5,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
95
7
Kills
27
27
Deaths
8
10
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
1
15
7.5
L
Athena
1
5
1
0.3
W
Danzaburou
BlackWolf818
Danzaburou
19
1
6
22
L
Ravana
Decadar
Ravana
1
9
4
0.33
W
5
1
16
13
L
Ishtar
Freekazor
Ishtar
1
5
3
0.5
L
4
6
1
0.75
W
Yemoja
Obiss
Yemoja
0
1
17
8.5
W
3
4
14
2.5
L
Yemoja
reDD_OPPz
Yemoja
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,929
Damage
50,463
57,796
Taken
52,851
50,174
Mitigated
38,702
6,728
Healing
24,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
1,762
183
851
3,735
11,302
13,698
500
1,097
10,205
7,746
0
L
Athena
4,838
1,463
1,100
2,253
15,206
13,240
0
2,747
12,459
10,029
0
W
Danzaburou
BlackWolf818
Danzaburou
27,839
17,382
1,283
3,801
12,822
7,490
3,428
2,677
10,145
0
62,742
L
Ravana
Decadar
Ravana
4,178
792
0
1,380
14,004
12,041
0
3,735
10,269
0
12,039
W
7,375
1,143
305
648
5,574
2,765
345
1,367
4,207
17,510
0
L
Ishtar
Freekazor
Ishtar
12,465
6,951
0
483
10,556
5,657
0
2,010
8,546
0
25,534
L
8,837
2,109
163
1,291
14,725
16,921
0
4,306
10,419
3,027
13,704
W
Yemoja
Obiss
Yemoja
4,762
1,239
6,081
4,667
12,254
8,966
945
1,520
10,734
12,364
0
W
8,725
6,495
654
2,055
10,899
5,783
2,221
678
10,221
0
19,071
L
Yemoja
reDD_OPPz
Yemoja
611
144
58
0
3,305
2,315
0
1,101
2,204
1,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,183
Gold Earned
50,942
67
Minions Killed
149
0
Camps Cleared
0
648,523
Distance Traveled
1,045,374
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,374
852
10
1
0
238,043
0
L
Athena
7,542
686
8
1
0
139,945
0
W
Danzaburou
12,653
1,150
74
7
0
198,223
0
L
Ravana
7,286
662
17
2
0
106,717
0
W
Raijin
10,081
916
18
2
0
193,135
2
L
Ishtar
7,587
690
23
2
0
166,907
0
L
Surtr
8,598
782
16
1
0
194,004
0
W
Yemoja
9,783
889
18
2
0
246,829
0
W
Rama
9,051
823
29
3
0
169,144
0
L
Yemoja
6,170
561
3
0
0
40,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role