Player Matchup

Tiamat
Tiamat
ItsJustPo
Tiamat
Level 103
God Stats
2W - 6L
1,386 SR
Queue Stats
393W - 399L
1,447 Elo+
Party 2
Pele
Pele
Magmavburner
Pele
Level 23
God Stats
6W - 5L
1,718 SR
Queue Stats
10W - 19L
1,361 Elo+
Party 2
Gilgamesh
Gilgamesh
patticakes40
Gilgamesh
Level 63
God Stats
5W - 7L
1,482 SR
Queue Stats
110W - 111L
1,320 Elo+
Solo
Team Averages
Level 63
1,529 SR
1,376 Elo+

VS

Team Averages
Level 69
1,542 SR
1,502 Elo+
Awilix
Awilix
OTWTFYD
Awilix
Level 81
God Stats
12W - 11L
1,383 SR
Queue Stats
37W - 23L
1,420 Elo+
Party 1
Kukulkan
Kukulkan
iiDoc
Kukulkan
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 9L
1,594 Elo+
Party 1
Sun Wukong
Sun Wukong
v0xMach1ne
Sun Wukong
Level 24
God Stats
6W - 2L
1,741 SR
Queue Stats
22W - 12L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ItsJustPo
Tiamat
10
0 / 4 / 1
7,631
694
6,710
7,508
5,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 6 / 0
7,701
700
5,419
11,803
7,898
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
patticakes40
Gilgamesh
7
0 / 2 / 0
6,712
610
2,595
4,375
1,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
OTWTFYD
Awilix
12
3 / 1 / 6
8,985
817
6,377
8,118
3,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
iiDoc
Kukulkan
13
6 / 0 / 5
9,634
876
9,258
5,607
2,528
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
v0xMach1ne
Sun Wukong
12
3 / 0 / 8
8,928
812
4,160
7,600
7,587
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
12
12
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Tiamat
ItsJustPo
Tiamat
0
4
1
0.13
L
1
6
0
0.17
W
Awilix
OTWTFYD
Awilix
3
1
6
6
W
Kukulkan
iiDoc
Kukulkan
6
0
5
8.5
L
Gilgamesh
patticakes40
Gilgamesh
0
2
0
0
W
Sun Wukong
v0xMach1ne
Sun Wukong
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,724
Damage
19,795
23,686
Taken
21,325
15,088
Mitigated
13,571
1,293
Healing
3,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
ItsJustPo
Tiamat
6,710
287
0
897
7,508
5,377
0
3,543
3,965
28,055
0
L
5,419
1,188
0
181
11,803
7,898
0
4,908
6,895
0
18,144
W
Awilix
OTWTFYD
Awilix
6,377
2,743
0
1,923
8,118
3,456
1,251
1,732
6,386
0
29,807
W
Kukulkan
iiDoc
Kukulkan
9,258
1,106
0
1,130
5,607
2,528
1,084
2,159
3,448
39,305
0
L
Gilgamesh
patticakes40
Gilgamesh
2,595
962
0
215
4,375
1,813
0
1,153
3,222
0
6,456
W
Sun Wukong
v0xMach1ne
Sun Wukong
4,160
871
0
157
7,600
7,587
405
2,910
4,690
0
17,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,044
Gold Earned
27,547
71
Minions Killed
105
0
Camps Cleared
0
424,737
Distance Traveled
639,130
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,631
694
46
4
0
163,754
0
L
Pele
7,701
700
22
2
0
177,129
0
W
Awilix
8,985
817
27
2
0
211,898
0
W
Kukulkan
9,634
876
63
6
0
194,165
0
L
Gilgamesh
6,712
610
3
0
0
83,854
0
W
Sun Wukong
8,928
812
15
1
0
233,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role