Player Matchup

Da Ji
Da Ji
Geck0w0
Da Ji
Level 144
God Stats
7W - 8L
1,536 SR
Queue Stats
157W - 123L
1,529 Elo+
Party 2
Ymir
Ymir
Megabanilike
Ymir
Level 146
God Stats
6W - 8L
1,483 SR
Queue Stats
159W - 118L
1,519 Elo+
Party 3
Sol
Sol
SeigenZedalav
Sol
Level 137
God Stats
1W - 0L
1,904 SR
Queue Stats
183W - 135L
1,516 Elo+
Party 3
Danzaburou
Danzaburou
SkortMyYort
Danzaburou
Level 27
God Stats
36W - 24L
1,633 SR
Queue Stats
47W - 31L
1,525 Elo+
Party 2
Agni
Agni
loltingz
Agni
Level 85
God Stats
1W - 1L
1,752 SR
Queue Stats
73W - 54L
1,389 Elo+
Solo
Team Averages
Level 108
1,662 SR
1,496 Elo+

VS

Team Averages
Level 96
1,608 SR
1,541 Elo+
Khepri
Khepri
KingStarFkr
Khepri
Level 126
God Stats
13W - 12L
1,585 SR
Queue Stats
93W - 93L
1,502 Elo+
Solo
Ra
Ra
SMURRKIO
Ra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,453 Elo+
Party 1
Izanami
Izanami
VirtuosoSum6
Izanami
Level 128
God Stats
1W - 1L
1,794 SR
Queue Stats
146W - 133L
1,599 Elo+
Party 1
Freya
Freya
ayospecsttv
Freya
Level 113
God Stats
0W - 2L
1,360 SR
Queue Stats
111W - 119L
1,552 Elo+
Party 1
Mercury
Mercury
lNotRambol
Mercury
Level 87
God Stats
9W - 3L
1,799 SR
Queue Stats
112W - 95L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Geck0w0
Da Ji
15
13 / 1 / 2
9,328
718
13,135
11,284
5,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
0 / 3 / 2
8,165
628
4,031
10,269
6,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
4 / 0 / 2
9,332
718
7,318
8,346
2,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
SkortMyYort
Danzaburou
12
5 / 2 / 3
7,938
611
4,470
5,867
2,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
12
3 / 3 / 5
7,275
560
5,442
8,991
3,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
1 / 2 / 2
6,574
506
4,652
4,482
2,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 8 / 0
4,843
373
814
10,203
3,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
VirtuosoSum6
Izanami
12
1 / 4 / 1
6,855
527
3,918
9,859
4,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

11
2 / 5 / 1
6,589
507
6,881
10,702
4,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mercury
lNotRambol
Mercury
12
5 / 6 / 3
7,436
572
6,287
12,199
3,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
25
Kills
9
9
Deaths
25
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Geck0w0
Da Ji
13
1
2
14
L
Khepri
1
2
2
1
W
0
3
2
0.33
L
0
8
0
0
W
4
0
2
5
W
Danzaburou
SkortMyYort
Danzaburou
5
2
3
3.25
L
Izanami
VirtuosoSum6
Izanami
1
4
1
0.38
L
2
5
1
0.5
L
Mercury
lNotRambol
Mercury
5
6
3
1.08
W
Agni
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,396
Damage
22,552
44,757
Taken
47,445
19,878
Mitigated
17,989
17,746
Healing
6,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Geck0w0
Da Ji
13,135
4,621
0
4,259
11,284
5,037
0
2,785
8,499
0
64,234
L
Khepri
4,652
300
0
500
4,482
2,157
0
2,883
1,350
43,961
0
W
4,031
1,775
0
3,184
10,269
6,678
0
4,413
5,856
62,330
0
L
814
291
60
82
10,203
3,433
0
1,920
8,283
15,286
0
W
7,318
4,652
0
6,896
8,346
2,547
2,623
0
8,346
85,407
6,117
W
Danzaburou
SkortMyYort
Danzaburou
4,470
1,498
0
2,377
5,867
2,543
284
2,393
3,474
0
48,415
L
Izanami
VirtuosoSum6
Izanami
3,918
2,299
0
2,145
9,859
4,045
0
6,737
3,122
0
55,856
L
6,881
2,205
0
2,636
10,702
4,398
0
1,433
9,269
37,657
6,301
L
Mercury
lNotRambol
Mercury
6,287
3,928
0
773
12,199
3,956
0
3,533
8,630
0
49,684
W
Agni
5,442
652
0
1,030
8,991
3,073
288
2,302
6,689
42,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,038
Gold Earned
32,297
497
Minions Killed
361
0
Camps Cleared
0
1,274,722
Distance Traveled
1,239,640
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,328
718
82
6
0
329,508
0
L
Khepri
6,574
506
71
5
0
267,284
0
W
Ymir
8,165
628
121
9
0
205,449
4
L
Ra
4,843
373
19
1
0
222,230
3
W
Sol
9,332
718
147
11
0
248,405
0
W
Danzaburou
7,938
611
75
6
0
243,676
0
L
Izanami
6,855
527
102
8
0
235,993
4
L
Freya
6,589
507
89
7
0
243,807
4
L
Mercury
7,436
572
80
6
0
270,326
0
W
Agni
7,275
560
72
6
0
247,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role