Player Matchup

Serqet
Serqet
Deserves
Serqet
Level 41
God Stats
3W - 6L
1,222 SR
Queue Stats
77W - 84L
1,130 Elo+
Party 1
Merlin
Merlin
GamerFenix77
Merlin
Level 56
God Stats
2W - 1L
1,539 SR
Queue Stats
16W - 33L
1,293 Elo+
Party 3
Thor
Thor
P4ND1LLA
Thor
Level 48
God Stats
0W - 1L
1,507 SR
Queue Stats
27W - 42L
1,300 Elo+
Party 3
Kuzenbo
Kuzenbo
RealBoyAce
Kuzenbo
Level 46
God Stats
4W - 13L
1,393 SR
Queue Stats
76W - 82L
1,130 Elo+
Party 1
Xbalanque
Xbalanque
SynchronizingTTV
Xbalanque
Level 23
God Stats
1W - 6L
1,321 SR
Queue Stats
37W - 41L
1,026 Elo+
Party 1
Team Averages
Level 43
1,396 SR
1,176 Elo+

VS

Team Averages
Level 70
1,474 SR
1,384 Elo+
Xing Tian
Xing Tian
Juradodub
Xing Tian
Level 90
God Stats
75W - 55L
1,467 SR
Queue Stats
456W - 465L
1,352 Elo+
Party 2
Nu Wa
Nu Wa
MatyCarajo
Nu Wa
Level 43
God Stats
9W - 1L
1,500 SR
Queue Stats
142W - 169L
1,366 Elo+
Party 2
Lancelot
Lancelot
Truly I Suffer
Lancelot
Level 78
God Stats
81W - 68L
1,458 SR
Queue Stats
329W - 336L
1,391 Elo+
Solo
Ne Zha
Ne Zha
XxISCOPEYOUxX
Ne Zha
Level 78
God Stats
6W - 10L
1,417 SR
Queue Stats
88W - 87L
1,393 Elo+
Solo
Chernobog
Chernobog
lilbung23
Chernobog
Level 59
God Stats
34W - 17L
1,530 SR
Queue Stats
211W - 205L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Deserves
Serqet
8
0 / 2 / 0
5,591
430
1,958
8,811
2,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
11
0 / 2 / 0
6,212
478
4,379
9,079
3,107
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thor
9
0 / 5 / 0
5,622
432
2,479
10,712
4,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
RealBoyAce
Kuzenbo
8
0 / 1 / 0
5,611
432
1,508
8,338
7,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xbalanque
10
0 / 4 / 0
5,703
439
3,258
7,862
2,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Juradodub
Xing Tian
10
1 / 0 / 3
7,291
561
2,271
9,647
7,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
12
2 / 0 / 0
7,804
600
4,306
2,839
1,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
13
3 / 0 / 1
8,323
640
5,083
6,692
4,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
3 / 0 / 3
8,017
617
7,715
9,142
3,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chernobog
lilbung23
Chernobog
12
4 / 1 / 0
8,028
618
3,971
7,206
2,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
13
14
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Serqet
Deserves
Serqet
0
2
0
0
L
Merlin
0
2
0
0
W
Xing Tian
Juradodub
Xing Tian
1
0
3
2.5
W
Nu Wa
2
0
0
2
L
Thor
0
5
0
0
L
Kuzenbo
RealBoyAce
Kuzenbo
0
1
0
0
L
Xbalanque
0
4
0
0
W
Lancelot
3
0
1
3.5
W
3
0
3
4.5
W
Chernobog
lilbung23
Chernobog
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,582
Damage
23,346
44,802
Taken
35,526
20,371
Mitigated
18,814
4,794
Healing
9,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Deserves
Serqet
1,958
909
0
309
8,811
2,903
0
693
8,062
0
27,989
L
Merlin
4,379
273
0
2,700
9,079
3,107
0
2,559
6,340
52,161
0
W
Xing Tian
Juradodub
Xing Tian
2,271
91
0
1,565
9,647
7,173
124
2,143
7,504
21,662
0
W
Nu Wa
4,306
1,162
0
500
2,839
1,024
1,081
2,112
727
44,154
0
L
Thor
2,479
238
0
298
10,712
4,618
0
769
9,935
0
28,005
L
Kuzenbo
RealBoyAce
Kuzenbo
1,508
578
0
1,362
8,338
7,328
0
2,162
6,071
8,898
0
L
Xbalanque
3,258
1,841
0
125
7,862
2,415
0
746
7,108
0
45,409
W
Lancelot
5,083
524
26
1,752
6,692
4,905
60
612
5,744
709
47,448
W
7,715
2,362
0
2,410
9,142
3,232
982
1,029
8,035
0
58,763
W
Chernobog
lilbung23
Chernobog
3,971
1,804
0
3,713
7,206
2,480
2,326
696
6,478
0
56,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,739
Gold Earned
39,463
245
Minions Killed
361
0
Camps Cleared
0
1,288,699
Distance Traveled
1,378,124
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,591
430
47
4
0
293,231
2
L
Merlin
6,212
478
75
6
0
225,980
0
W
Xing Tian
7,291
561
30
2
0
284,118
6
W
Nu Wa
7,804
600
96
7
0
267,060
0
L
Thor
5,622
432
46
4
0
239,062
0
L
Kuzenbo
5,611
432
14
1
0
285,901
0
L
Xbalanque
5,703
439
63
5
0
244,525
1
W
Lancelot
8,323
640
77
6
0
249,018
0
W
Ne Zha
8,017
617
89
7
0
296,050
0
W
Chernobog
8,028
618
69
5
0
281,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role