Player Matchup

Hera
Hera
Krylliah
Hera
Level 106
God Stats
11W - 20L
1,320 SR
Queue Stats
483W - 470L
1,461 Elo+
Party 2
Ymir
Ymir
Voltromm
Ymir
Level 108
God Stats
9W - 7L
1,540 SR
Queue Stats
485W - 470L
1,461 Elo+
Party 2
Hel
Hel
YELLOW_OSTRICH21
Hel
Level 87
God Stats
3W - 2L
1,331 SR
Queue Stats
87W - 105L
1,449 Elo+
Solo
Vulcan
Vulcan
krossa_mig
Vulcan
Level 103
God Stats
12W - 7L
1,448 SR
Queue Stats
335W - 349L
1,394 Elo+
Solo
Achilles
Achilles
xsirmunchyx
Achilles
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 30L
1,300 Elo+
Party 2
Team Averages
Level 86
1,428 SR
1,413 Elo+

VS

Team Averages
Level 108
1,456 SR
1,420 Elo+
Skadi
Skadi
 
Skadi
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Da_Train22
Ao Kuang
Level 157
God Stats
5W - 6L
1,398 SR
Queue Stats
179W - 202L
1,392 Elo+
Party 3
Kumbhakarna
Kumbhakarna
GOOSEjuiser
Kumbhakarna
Level 88
God Stats
5W - 4L
1,559 SR
Queue Stats
285W - 286L
1,374 Elo+
Party 1
Bastet
Bastet
Spaids
Bastet
Level 144
God Stats
4W - 7L
1,438 SR
Queue Stats
150W - 186L
1,427 Elo+
Party 3
Yemoja
Yemoja
lumi420bridget69
Yemoja
Level 49
God Stats
3W - 6L
1,387 SR
Queue Stats
160W - 196L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
6 / 0 / 16
9,546
868
14,916
4,785
2,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
14
3 / 1 / 17
9,184
835
4,541
12,992
12,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 1 / 22
8,239
749
7,841
8,883
4,337
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vulcan
krossa_mig
Vulcan
16
4 / 0 / 17
9,333
848
15,646
4,743
2,372
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
xsirmunchyx
Achilles
15
9 / 2 / 9
9,463
860
10,188
15,599
20,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
16
0 / 3 / 4
7,343
668
8,779
12,185
5,435
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
Da_Train22
Ao Kuang
9
1 / 8 / 0
6,798
618
2,184
10,247
4,481
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kumbhakarna
GOOSEjuiser
Kumbhakarna
13
0 / 6 / 2
6,883
626
4,158
16,993
21,709
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bastet
Spaids
Bastet
8
0 / 4 / 0
6,161
560
4,370
6,540
3,124
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

16
2 / 2 / 1
8,252
750
4,298
11,713
9,581
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
10
23
Kills
3
4
Deaths
23
81
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
3
4
0.67
L
Ao Kuang
Da_Train22
Ao Kuang
1
8
0
0.13
L
Kumbhakarna
GOOSEjuiser
Kumbhakarna
0
6
2
0.17
W
Hera
6
0
16
14
L
Bastet
Spaids
Bastet
0
4
0
0
W
Ymir
3
1
17
11.5
W
1
1
22
12
W
Vulcan
krossa_mig
Vulcan
4
0
17
12.5
L
2
2
1
1.25
W
Achilles
xsirmunchyx
Achilles
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,132
Damage
23,789
47,002
Taken
57,678
42,444
Mitigated
44,330
27,444
Healing
12,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
8,779
3,539
618
3,176
12,185
5,435
0
9,711
2,278
0
33,283
L
Ao Kuang
Da_Train22
Ao Kuang
2,184
585
0
480
10,247
4,481
0
7,727
2,252
3,668
0
L
Kumbhakarna
GOOSEjuiser
Kumbhakarna
4,158
131
278
1,786
16,993
21,709
0
12,008
4,475
12,629
0
W
Hera
14,916
3,250
692
506
4,785
2,356
2,858
1,501
3,284
33,022
0
L
Bastet
Spaids
Bastet
4,370
1,020
98
640
6,540
3,124
0
5,546
937
0
6,586
W
Ymir
4,541
510
625
1,572
12,992
12,613
454
2,917
10,075
8,912
0
W
7,841
2,079
11,633
5,186
8,883
4,337
913
2,171
6,307
12,976
0
W
Vulcan
krossa_mig
Vulcan
15,646
8,472
626
828
4,743
2,372
2,563
1,651
3,092
36,241
0
L
4,298
863
3,220
2,454
11,713
9,581
0
7,952
3,615
13,032
0
W
Achilles
xsirmunchyx
Achilles
10,188
2,055
1,566
4,210
15,599
20,766
0
2,400
13,199
0
13,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,765
Gold Earned
35,437
108
Minions Killed
66
0
Camps Cleared
0
1,158,218
Distance Traveled
745,738
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,343
668
35
3
0
204,260
0
L
Ao Kuang
6,798
618
3
0
0
106,296
0
L
Kumbhakarna
6,883
626
11
1
0
175,187
0
W
Hera
9,546
868
43
4
0
238,161
0
L
Bastet
6,161
560
4
0
0
110,120
0
W
Ymir
9,184
835
4
0
0
228,058
0
W
Hel
8,239
749
7
1
0
204,029
0
W
Vulcan
9,333
848
49
4
0
239,407
0
L
Yemoja
8,252
750
13
1
0
149,875
0
W
Achilles
9,463
860
5
0
0
248,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role