Player Matchup

Jormungandr
Jormungandr
Dark_TheGoat-_-
Jormungandr
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 41L
1,513 Elo+
Party 1
Camazotz
Camazotz
glenski28
Camazotz
Level 108
God Stats
14W - 12L
1,686 SR
Queue Stats
151W - 152L
1,518 Elo+
Party 1
Hades
Hades
youngpro1237944
Hades
Level 115
God Stats
2W - 0L
1,454 SR
Queue Stats
118W - 107L
1,511 Elo+
Party 1
Team Averages
Level 80
1,547 SR
1,514 Elo+

VS

Team Averages
Level 101
1,510 SR
1,488 Elo+
Cliodhna
Cliodhna
Ashmit
Cliodhna
Level 110
God Stats
7W - 9L
1,506 SR
Queue Stats
158W - 152L
1,474 Elo+
Party 2
Eset
Eset
Zanarith
Eset
Level 102
God Stats
8W - 10L
1,353 SR
Queue Stats
143W - 146L
1,472 Elo+
Party 2
Sun Wukong
Sun Wukong
xUpper90
Sun Wukong
Level 90
God Stats
0W - 3L
1,671 SR
Queue Stats
154W - 159L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dark_TheGoat-_-
Jormungandr
14
1 / 2 / 15
11,783
736
7,128
16,135
20,841
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Camazotz
glenski28
Camazotz
17
11 / 3 / 7
14,099
881
17,887
22,005
9,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
7 / 4 / 10
12,918
807
15,456
17,739
8,751
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Ashmit
Cliodhna
13
1 / 8 / 3
10,744
672
12,907
16,263
6,958
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Eset
15
5 / 6 / 4
13,079
817
19,649
12,979
4,960
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sun Wukong
xUpper90
Sun Wukong
15
3 / 5 / 5
11,671
729
12,509
17,939
17,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
19
Kills
9
9
Deaths
19
32
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Ashmit
Cliodhna
1
8
3
0.31
W
Jormungandr
Dark_TheGoat-_-
Jormungandr
1
2
15
4.25
L
Eset
5
6
4
1.17
W
Camazotz
glenski28
Camazotz
11
3
7
4.83
L
Sun Wukong
xUpper90
Sun Wukong
3
5
5
1.1
W
7
4
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,471
Damage
45,065
55,879
Taken
47,181
38,983
Mitigated
29,415
17,189
Healing
4,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Ashmit
Cliodhna
12,907
1,219
0
1,542
16,263
6,958
0
7,285
8,978
0
38,693
W
Jormungandr
Dark_TheGoat-_-
Jormungandr
7,128
1,477
0
373
16,135
20,841
283
7,005
9,130
26,060
359
L
Eset
19,649
720
220
656
12,979
4,960
634
7,244
5,735
45,727
0
W
Camazotz
glenski28
Camazotz
17,887
3,084
0
11,037
22,005
9,391
1,526
5,310
16,695
0
77,078
L
Sun Wukong
xUpper90
Sun Wukong
12,509
1,795
0
1,914
17,939
17,497
528
8,022
9,917
0
43,602
W
15,456
909
393
5,386
17,739
8,751
526
7,845
9,894
50,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,800
Gold Earned
35,494
187
Minions Killed
150
0
Camps Cleared
0
808,081
Distance Traveled
831,930
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
10,744
672
44
3
0
280,223
1
W
Jormungandr
11,783
736
32
2
0
270,463
0
L
Eset
13,079
817
49
3
0
278,783
0
W
Camazotz
14,099
881
86
5
0
296,556
0
L
Sun Wukong
11,671
729
57
4
0
272,924
0
W
Hades
12,918
807
69
4
0
241,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role