Player Matchup

King Arthur
King Arthur
EJII_11
King Arthur
Level 122
God Stats
0W - 1L
1,752 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Merlin
Merlin
SideSwipe Drew
Merlin
Level 136
God Stats
14W - 13L
1,484 SR
Queue Stats
189W - 189L
1,546 Elo+
Solo
Anubis
Anubis
Sus Banana6784
Anubis
Level 106
God Stats
14W - 9L
1,570 SR
Queue Stats
126W - 143L
1,376 Elo+
Party 2
Team Averages
Level 121
1,602 SR
1,474 Elo+

VS

Team Averages
Level 173
1,478 SR
1,516 Elo+
Zeus
Zeus
Cfee III
Zeus
Level 148
God Stats
12W - 9L
1,611 SR
Queue Stats
29W - 34L
1,483 Elo+
Solo
Rama
Rama
GODxLIKxBreezy
Rama
Level 213
God Stats
5W - 7L
1,451 SR
Queue Stats
643W - 667L
1,532 Elo+
Party 1
Mulan
Mulan
GODxLIKxWatson
Mulan
Level 158
God Stats
8W - 7L
1,372 SR
Queue Stats
194W - 187L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EJII_11
King Arthur
12
2 / 2 / 1
8,403
764
6,805
14,472
14,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 4 / 1
8,296
754
8,454
10,909
4,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 6 / 3
8,032
730
7,212
9,411
4,847
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
5 / 0 / 5
9,840
895
12,408
5,349
1,917
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
5 / 3 / 5
9,796
891
9,292
11,387
3,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 1 / 5
8,981
816
9,331
12,990
10,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
4
Kills
12
12
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Zeus
5
0
5
7.5
L
King Arthur
EJII_11
King Arthur
2
2
1
1.25
W
5
3
5
2.5
W
2
1
5
4.5
L
2
4
1
0.63
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,471
Damage
31,031
34,792
Taken
29,726
23,613
Mitigated
16,009
4,963
Healing
7,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
12,408
682
0
250
5,349
1,917
0
3,542
1,769
48,027
0
L
King Arthur
EJII_11
King Arthur
6,805
88
0
610
14,472
14,485
0
6,044
8,041
0
17,968
W
9,292
7,965
0
3,176
11,387
3,690
1,757
4,876
6,338
0
30,493
W
9,331
1,150
0
3,863
12,990
10,402
0
7,369
5,134
0
23,258
L
8,454
7
0
2,618
10,909
4,281
0
3,677
6,984
37,707
0
L
7,212
233
0
1,735
9,411
4,847
0
2,935
6,226
36,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,731
Gold Earned
28,617
139
Minions Killed
135
0
Camps Cleared
0
610,521
Distance Traveled
596,443
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,840
895
71
6
0
204,238
0
L
King Arthur
8,403
764
15
1
0
218,667
4
W
Rama
9,796
891
37
3
0
175,927
0
W
Mulan
8,981
816
27
2
0
216,278
0
L
Merlin
8,296
754
61
6
0
202,055
0
L
Anubis
8,032
730
63
6
0
189,799
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role