Player Matchup

Hel
Hel
ITRTRI
Hel
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 41L
1,486 Elo+
Party 4
Freya
Freya
KindJoey3967309
Freya
Level 146
God Stats
2W - 0L
1,711 SR
Queue Stats
13W - 19L
1,378 Elo+
Solo
Da Ji
Da Ji
MamaSweetBoy
Da Ji
Level 49
God Stats
1W - 0L
1,446 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Shiva
Shiva
Quade925
Shiva
Level 115
God Stats
1W - 1L
1,263 SR
Queue Stats
98W - 83L
1,560 Elo+
Party 4
Zhong Kui
Zhong Kui
Ritchii
Zhong Kui
Level 69
God Stats
1W - 0L
1,721 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 104
1,528 SR
1,485 Elo+

VS

Team Averages
Level 91
1,462 SR
1,510 Elo+
Ao Kuang
Ao Kuang
IonCoiosu
Ao Kuang
Level 126
God Stats
1W - 3L
1,393 SR
Queue Stats
412W - 406L
1,467 Elo+
Party 3
Yemoja
Yemoja
Sm0kesPots
Yemoja
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 33L
1,499 Elo+
Party 3
Merlin
Merlin
blackhammer132
Merlin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,619 Elo+
Party 2
Ares
Ares
juansebasl835
Ares
Level 124
God Stats
0W - 1L
1,419 SR
Queue Stats
46W - 41L
1,474 Elo+
Party 2
Bellona
Bellona
zayxman2005
Bellona
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 35L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
ITRTRI
Hel
19
3 / 0 / 17
11,014
847
9,296
12,457
7,681
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

15
3 / 1 / 12
9,003
693
9,498
12,803
6,877
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
6 / 5 / 7
9,017
694
10,424
10,595
6,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shiva
Quade925
Shiva
18
7 / 1 / 12
10,157
781
17,721
14,552
13,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
Ritchii
Zhong Kui
17
3 / 1 / 16
9,717
747
14,380
14,744
17,639
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
IonCoiosu
Ao Kuang
14
2 / 9 / 2
7,924
610
8,064
18,068
15,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
Sm0kesPots
Yemoja
16
0 / 3 / 5
7,920
609
6,680
9,846
7,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
2 / 3 / 3
8,671
667
15,513
12,078
6,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
1 / 5 / 6
9,190
707
7,361
19,234
24,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bellona
zayxman2005
Bellona
12
2 / 2 / 1
7,415
570
5,220
8,441
8,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
24
22
Kills
7
8
Deaths
22
64
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hel
ITRTRI
Hel
3
0
17
11.5
L
Ao Kuang
IonCoiosu
Ao Kuang
2
9
2
0.33
W
3
1
12
9
W
6
5
7
1.9
W
Shiva
Quade925
Shiva
7
1
12
13
W
Zhong Kui
Ritchii
Zhong Kui
3
1
16
11
L
Yemoja
Sm0kesPots
Yemoja
0
3
5
0.83
L
2
3
3
1.17
L
1
5
6
0.8
L
Bellona
zayxman2005
Bellona
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,319
Damage
42,838
65,151
Taken
67,667
51,650
Mitigated
62,351
31,298
Healing
22,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
ITRTRI
Hel
9,296
1,571
8,719
6,596
12,457
7,681
828
8,504
3,820
29,830
0
L
Ao Kuang
IonCoiosu
Ao Kuang
8,064
1,459
0
2,432
18,068
15,145
0
8,209
9,859
14,406
0
W
9,498
2,824
934
4,760
12,803
6,877
1,959
6,813
5,654
24,517
0
W
10,424
3,620
71
266
10,595
6,231
365
4,978
5,277
0
13,934
W
Shiva
Quade925
Shiva
17,721
2,193
3,464
2,071
14,552
13,222
374
6,376
7,927
438
25,739
W
Zhong Kui
Ritchii
Zhong Kui
14,380
2,555
1,280
3,137
14,744
17,639
72
10,043
4,341
28,357
0
L
Yemoja
Sm0kesPots
Yemoja
6,680
1,385
7,171
580
9,846
7,519
0
4,287
5,559
18,270
0
L
15,513
756
1,097
3,140
12,078
6,516
0
6,102
5,976
34,696
0
L
7,361
501
918
4,564
19,234
24,734
0
10,806
8,428
13,870
0
L
Bellona
zayxman2005
Bellona
5,220
818
827
1,631
8,441
8,437
0
4,208
4,233
0
9,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,908
Gold Earned
41,120
131
Minions Killed
109
0
Camps Cleared
0
1,254,399
Distance Traveled
955,862
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,014
847
42
3
0
244,195
0
L
Ao Kuang
7,924
610
26
2
0
197,174
0
W
Freya
9,003
693
29
2
0
225,571
0
W
Da Ji
9,017
694
5
0
0
248,146
0
W
Shiva
10,157
781
17
1
0
288,853
0
W
Zhong Kui
9,717
747
38
3
0
247,634
0
L
Yemoja
7,920
609
17
1
0
175,447
0
L
Merlin
8,671
667
49
4
0
213,197
0
L
Ares
9,190
707
7
1
0
220,512
0
L
Bellona
7,415
570
10
1
0
149,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role