Player Matchup

Ah Puch
Ah Puch
Baneveryone
Ah Puch
Level 31
God Stats
4W - 2L
1,414 SR
Queue Stats
167W - 188L
1,496 Elo+
Party 2
Jing Wei
Jing Wei
LahBetri177
Jing Wei
Level 86
God Stats
2W - 0L
1,578 SR
Queue Stats
91W - 86L
1,431 Elo+
Solo
Cernunnos
Cernunnos
SirGabrielXII
Cernunnos
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,652 Elo+
Solo
Chiron
Chiron
TheJsdid911
Chiron
Level 27
God Stats
1W - 1L
1,290 SR
Queue Stats
84W - 76L
1,549 Elo+
Party 2
Ne Zha
Ne Zha
branlanbox
Ne Zha
Level 29
God Stats
3W - 0L
1,835 SR
Queue Stats
66W - 51L
1,581 Elo+
Party 2
Team Averages
Level 56
1,524 SR
1,542 Elo+

VS

Team Averages
Level 118
1,397 SR
1,509 Elo+
Anhur
Anhur
 
Anhur
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Raijin
Raijin
Zaguann
Raijin
Level 87
God Stats
0W - 1L
1,328 SR
Queue Stats
59W - 47L
1,541 Elo+
Party 1
He Bo
He Bo
ericiscool49
He Bo
Level 143
God Stats
0W - 2L
1,478 SR
Queue Stats
133W - 123L
1,489 Elo+
Party 3
Da Ji
Da Ji
lucidghost
Da Ji
Level 127
God Stats
0W - 2L
1,178 SR
Queue Stats
62W - 58L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Baneveryone
Ah Puch
19
4 / 2 / 12
10,543
811
13,352
8,321
3,580
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
LahBetri177
Jing Wei
14
2 / 6 / 10
8,697
669
4,676
16,206
14,519
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
SirGabrielXII
Cernunnos
14
2 / 3 / 8
8,522
656
8,040
7,871
3,296
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chiron
17
4 / 2 / 11
10,231
787
14,033
7,446
3,212
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ne Zha
branlanbox
Ne Zha
17
8 / 3 / 9
10,033
772
14,919
10,295
5,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
3 / 5 / 10
8,840
680
8,326
13,045
5,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
 
Ares
14
0 / 3 / 7
7,841
603
5,546
12,760
13,679
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Raijin
Zaguann
Raijin
16
5 / 5 / 5
9,267
713
10,349
13,409
5,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
1 / 3 / 11
9,920
763
9,714
9,315
3,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
16
7 / 4 / 8
9,741
749
10,087
13,629
14,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
57
20
Kills
16
16
Deaths
20
50
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
5
10
1.6
L
Ares
 
Ares
0
3
7
1.17
W
Ah Puch
Baneveryone
Ah Puch
4
2
12
5
W
Jing Wei
LahBetri177
Jing Wei
2
6
10
1.17
W
Cernunnos
SirGabrielXII
Cernunnos
2
3
8
2
W
Chiron
4
2
11
4.75
L
Raijin
Zaguann
Raijin
5
5
5
1.5
W
Ne Zha
branlanbox
Ne Zha
8
3
9
4.17
L
1
3
11
2.17
L
Da Ji
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,020
Damage
44,022
50,139
Taken
62,158
29,862
Mitigated
42,017
13,861
Healing
17,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
8,326
2,734
1,832
2,998
13,045
5,116
0
3,549
9,496
0
15,289
L
Ares
 
Ares
5,546
118
1,052
813
12,760
13,679
0
2,708
10,052
6,017
697
W
Ah Puch
Baneveryone
Ah Puch
13,352
695
0
2,937
8,321
3,580
119
3,933
4,322
39,328
0
W
Jing Wei
LahBetri177
Jing Wei
4,676
3,476
1,039
2,325
16,206
14,519
0
8,456
7,490
0
9,558
W
Cernunnos
SirGabrielXII
Cernunnos
8,040
2,712
809
856
7,871
3,296
252
3,427
4,346
0
17,443
W
Chiron
14,033
1,963
1,578
2,142
7,446
3,212
274
3,427
3,915
0
24,425
L
Raijin
Zaguann
Raijin
10,349
450
1,754
3,029
13,409
5,084
0
3,479
9,930
28,159
0
W
Ne Zha
branlanbox
Ne Zha
14,919
1,039
612
1,563
10,295
5,255
0
5,388
4,735
0
23,087
L
9,714
55
273
2,291
9,315
3,219
50
1,437
7,878
27,447
0
L
Da Ji
10,087
1,482
1,853
1,753
13,629
14,919
0
2,179
11,450
419
17,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,026
Gold Earned
45,609
147
Minions Killed
159
0
Camps Cleared
0
1,290,923
Distance Traveled
1,135,898
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,840
680
27
2
0
218,956
0
L
Ares
7,841
603
5
0
0
212,780
0
W
Ah Puch
10,543
811
78
6
0
256,877
0
W
Jing Wei
8,697
669
11
1
0
224,044
0
W
Cernunnos
8,522
656
23
2
0
259,075
0
W
Chiron
10,231
787
22
2
0
280,031
0
L
Raijin
9,267
713
52
4
0
211,572
0
W
Ne Zha
10,033
772
13
1
0
270,896
0
L
He Bo
9,920
763
63
5
0
245,453
0
L
Da Ji
9,741
749
12
1
0
247,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role