Player Matchup

Medusa
Medusa
Connerseckman
Medusa
Level 158
God Stats
3W - 2L
1,600 SR
Queue Stats
131W - 167L
1,425 Elo+
Party 2
Agni
Agni
InebriatedBeggar
Agni
Level 155
God Stats
51W - 44L
1,512 SR
Queue Stats
106W - 90L
1,443 Elo+
Solo
Hercules
Hercules
LampShadeThief
Hercules
Level 128
God Stats
6W - 4L
1,377 SR
Queue Stats
94W - 79L
1,497 Elo+
Solo
Loki
Loki
TheBeamer
Loki
Level 86
God Stats
10W - 5L
1,565 SR
Queue Stats
284W - 251L
1,471 Elo+
Solo
Baron Samedi
Baron Samedi
Ymirmageddon
Baron Samedi
Level 157
God Stats
3W - 5L
1,348 SR
Queue Stats
403W - 447L
1,463 Elo+
Party 2
Team Averages
Level 137
1,480 SR
1,460 Elo+

VS

Team Averages
Level 102
1,596 SR
1,497 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
DaddyyBoo-
Bacchus
Level 104
God Stats
4W - 3L
1,694 SR
Queue Stats
179W - 183L
1,528 Elo+
Solo
Mulan
Mulan
JohnWick358838
Mulan
Level 114
God Stats
22W - 21L
1,467 SR
Queue Stats
393W - 394L
1,510 Elo+
Party 1
Agni
Agni
T4CO_Victor
Agni
Level 84
God Stats
0W - 1L
1,768 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
VI Mark VI
Izanami
Level 102
God Stats
51W - 48L
1,551 SR
Queue Stats
228W - 218L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 0
4,603
575
3,920
4,978
1,714
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

9
1 / 1 / 2
5,194
649
3,364
3,331
930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
10
1 / 0 / 1
5,904
738
1,109
4,393
2,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Loki
9
2 / 2 / 0
5,131
641
3,525
6,542
2,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
Ymirmageddon
Baron Samedi
8
0 / 1 / 2
4,444
556
2,545
3,491
2,011
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
9
4 / 1 / 0
5,088
636
2,539
6,146
3,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
DaddyyBoo-
Bacchus
7
1 / 0 / 1
4,476
560
2,745
5,426
4,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
0 / 2 / 3
4,447
556
3,333
6,631
2,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

1
0 / 0 / 0
3,019
377
0
0
0
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
VI Mark VI
Izanami
8
0 / 2 / 1
4,435
554
2,605
5,356
1,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
10
5
Kills
5
5
Deaths
5
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
4
1
0
4
W
1
1
0
1
L
Bacchus
DaddyyBoo-
Bacchus
1
0
1
1.5
W
1
1
2
2
L
0
2
3
0.75
W
Hercules
1
0
1
1.5
L
0
0
0
0
W
Loki
2
2
0
1
L
Izanami
VI Mark VI
Izanami
0
2
1
0.25
W
Baron Samedi
Ymirmageddon
Baron Samedi
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,463
Damage
11,222
22,735
Taken
23,559
9,291
Mitigated
13,186
9,520
Healing
7,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
2,539
412
0
2,332
6,146
3,820
0
1,179
4,867
24,892
0
W
3,920
1,886
0
1,518
4,978
1,714
0
2,164
2,814
0
32,161
L
Bacchus
DaddyyBoo-
Bacchus
2,745
323
197
2,141
5,426
4,712
0
1,334
4,092
10,649
0
W
3,364
389
0
1,150
3,331
930
0
527
2,804
28,184
0
L
3,333
860
0
1,704
6,631
2,854
0
1,802
4,445
0
25,377
W
Hercules
1,109
296
0
2,004
4,393
2,559
158
386
4,007
0
39,604
L
0
0
0
0
0
0
0
0
0
0
0
W
Loki
3,525
964
0
3,060
6,542
2,077
0
1,480
5,062
0
27,326
L
Izanami
VI Mark VI
Izanami
2,605
1,645
0
768
5,356
1,800
0
1,188
4,164
0
32,841
W
Baron Samedi
Ymirmageddon
Baron Samedi
2,545
426
316
1,472
3,491
2,011
0
727
2,764
16,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,276
Gold Earned
21,465
252
Minions Killed
161
0
Camps Cleared
0
774,381
Distance Traveled
614,229
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
5,088
636
46
6
0
165,227
2
W
Medusa
4,603
575
43
5
0
140,346
0
L
Bacchus
4,476
560
14
2
0
144,006
4
W
Agni
5,194
649
61
8
0
155,464
3
L
Mulan
4,447
556
39
5
0
150,861
0
W
Hercules
5,904
738
70
9
0
141,788
0
L
Agni
3,019
377
0
0
0
12,500
0
W
Loki
5,131
641
44
6
0
183,087
0
L
Izanami
4,435
554
62
8
0
141,635
0
W
Baron Samedi
4,444
556
34
4
0
153,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role