Player Matchup

Nox
Nox
Bronze II
 
Nox
Bronze II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Bronze III
JONY1993
Atlas
Bronze III
Level 93
God Stats
4W - 9L
1,394 SR
Queue Stats
493W - 869L
101 MMR
Solo
Thor
Thor
Bronze III
KingAce-AFG
Thor
Bronze III
Level 105
God Stats
5W - 7L
1,496 SR
Queue Stats
194W - 274L
336 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 115
1,463 SR
646 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 116
1,589 SR
566 MMR
Kuzenbo
Kuzenbo
Silver V
Bag of Tea3890
Kuzenbo
Silver V
Level 129
God Stats
16W - 15L
1,483 SR
Queue Stats
57W - 94L
774 MMR
Party 1
Freya
Freya
Silver II
D3aDPOOLnCabL3
Freya
Silver II
Level 149
God Stats
17W - 13L
1,536 SR
Queue Stats
65W - 94L
1,069 MMR
Party 1
Loki
Loki
Bronze III
xXPirate_ZoroXx
Loki
Bronze III
Level 69
God Stats
2W - 0L
1,746 SR
Queue Stats
78W - 117L
-144 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
11
2 / 2 / 2
7,957
796
2,904
4,804
2,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Atlas
JONY1993
Atlas
8
0 / 5 / 1
6,515
652
6,114
9,173
5,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 4 / 2
7,368
737
4,592
6,703
2,760
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
AchillesHeraBacchusMulanDanzaburou

VS

Bans
VulcanNeithAthenaNe ZhaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 7
7,770
777
3,398
6,592
7,190
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
9 / 0 / 2
8,934
893
9,877
6,870
2,648
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 4 / 7
7,293
729
3,183
6,073
2,132
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
4
Kills
11
11
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
2
2
2
1.5
W
2
0
7
5.5
W
9
0
2
10
L
Atlas
JONY1993
Atlas
0
5
1
0.1
L
2
4
2
0.75
W
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,610
Damage
16,458
20,680
Taken
19,535
9,875
Mitigated
11,970
1,694
Healing
2,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
2,904
136
0
0
4,804
2,031
0
2,681
2,123
31,902
0
W
3,398
1,395
0
250
6,592
7,190
39
3,777
2,444
19,138
0
W
9,877
2,903
0
2,314
6,870
2,648
0
2,385
4,259
34,606
0
L
Atlas
JONY1993
Atlas
6,114
2,059
0
984
9,173
5,084
0
7,069
2,104
15,819
88
L
4,592
97
0
710
6,703
2,760
170
4,295
2,408
0
17,751
W
3,183
708
0
26
6,073
2,132
0
2,324
3,509
0
19,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,840
Gold Earned
23,997
103
Minions Killed
97
0
Camps Cleared
0
477,164
Distance Traveled
516,873
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,957
796
60
6
0
163,963
0
W
Kuzenbo
7,770
777
23
2
0
149,827
1
W
Freya
8,934
893
42
4
0
186,391
0
L
Atlas
6,515
652
19
2
0
163,198
0
L
Thor
7,368
737
24
2
0
150,003
0
W
Loki
7,293
729
32
3
0
180,655
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role