Player Matchup

Neith
Neith
EggySalmon
Neith
Level 124
God Stats
5W - 6L
1,500 SR
Queue Stats
117W - 79L
1,756 Elo+
Party 3
Sun Wukong
Sun Wukong
Lucci20
Sun Wukong
Level 155
God Stats
11W - 2L
1,755 SR
Queue Stats
94W - 73L
1,597 Elo+
Party 3
Baron Samedi
Baron Samedi
MostPotential
Baron Samedi
Level 155
God Stats
17W - 4L
1,766 SR
Queue Stats
87W - 47L
1,767 Elo+
Party 3
Ishtar
Ishtar
OkabeKyouma
Ishtar
Level 142
God Stats
6W - 5L
1,699 SR
Queue Stats
182W - 140L
1,538 Elo+
Solo
Poseidon
Poseidon
acuario-hibrido3
Poseidon
Level 107
God Stats
29W - 27L
1,563 SR
Queue Stats
222W - 187L
1,547 Elo+
Solo
Team Averages
Level 137
1,657 SR
1,641 Elo+

VS

Team Averages
Level 144
1,505 SR
1,462 Elo+
Izanami
Izanami
Bananahannah
Izanami
Level 129
God Stats
2W - 2L
1,661 SR
Queue Stats
26W - 28L
1,513 Elo+
Party 2
Poseidon
Poseidon
Fenrir77
Poseidon
Level 148
God Stats
0W - 2L
1,215 SR
Queue Stats
25W - 25L
1,498 Elo+
Party 2
Bacchus
Bacchus
Gonzo79
Bacchus
Level 164
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,342 Elo+
Party 2
Hercules
Hercules
LastedGC
Hercules
Level 148
God Stats
7W - 4L
1,651 SR
Queue Stats
48W - 36L
1,549 Elo+
Party 1
Cernunnos
Cernunnos
LedSec
Cernunnos
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 44L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
6 / 0 / 5
8,828
883
9,069
5,080
2,334
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
Lucci20
Sun Wukong
15
3 / 0 / 8
8,498
850
9,137
10,467
8,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
MostPotential
Baron Samedi
14
3 / 0 / 9
8,523
852
10,783
6,309
5,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ishtar
16
7 / 0 / 1
9,221
922
7,541
7,513
3,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
0 / 2 / 2
8,209
821
6,875
6,653
3,092
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bananahannah
Izanami
13
0 / 3 / 0
7,120
712
2,575
9,413
3,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
Fenrir77
Poseidon
13
0 / 6 / 1
7,412
741
5,738
7,989
2,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Gonzo79
Bacchus
13
0 / 5 / 1
7,120
712
4,931
11,398
14,032
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
LastedGC
Hercules
14
2 / 1 / 0
7,877
788
4,817
9,062
8,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
LedSec
Cernunnos
12
0 / 4 / 0
6,974
697
5,512
9,823
3,727
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
4
19
Kills
2
2
Deaths
19
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
Bananahannah
Izanami
0
3
0
0
W
Neith
6
0
5
8.5
L
Poseidon
Fenrir77
Poseidon
0
6
1
0.08
L
Bacchus
Gonzo79
Bacchus
0
5
1
0.1
L
Hercules
LastedGC
Hercules
2
1
0
2
L
Cernunnos
LedSec
Cernunnos
0
4
0
0
W
Sun Wukong
Lucci20
Sun Wukong
3
0
8
7
W
Baron Samedi
MostPotential
Baron Samedi
3
0
9
7.5
W
Ishtar
7
0
1
7.5
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,405
Damage
23,573
36,022
Taken
47,685
22,467
Mitigated
32,766
13,159
Healing
4,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Bananahannah
Izanami
2,575
1,678
0
634
9,413
3,615
0
4,688
4,417
0
11,401
W
Neith
9,069
4,397
0
2,878
5,080
2,334
0
2,007
2,833
0
24,918
L
Poseidon
Fenrir77
Poseidon
5,738
544
0
124
7,989
2,630
0
2,734
4,881
18,549
0
L
Bacchus
Gonzo79
Bacchus
4,931
513
0
488
11,398
14,032
0
2,707
8,181
14,652
0
L
Hercules
LastedGC
Hercules
4,817
1,951
0
2,158
9,062
8,762
0
4,505
4,236
0
13,932
L
Cernunnos
LedSec
Cernunnos
5,512
1,587
0
784
9,823
3,727
0
1,985
7,357
0
16,405
W
Sun Wukong
Lucci20
Sun Wukong
9,137
1,799
0
3,325
10,467
8,404
0
1,930
8,323
0
29,035
W
Baron Samedi
MostPotential
Baron Samedi
10,783
1,158
763
2,714
6,309
5,002
32
2,156
3,781
19,325
0
W
Ishtar
7,541
5,403
0
3,058
7,513
3,635
1,359
2,903
4,465
0
33,680
W
6,875
936
90
331
6,653
3,092
1,204
971
5,534
30,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,279
Gold Earned
36,503
232
Minions Killed
136
0
Camps Cleared
0
1,080,822
Distance Traveled
984,257
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,120
712
29
3
0
210,394
0
W
Neith
8,828
883
38
4
0
222,756
0
L
Poseidon
7,412
741
35
4
0
189,649
0
L
Bacchus
7,120
712
11
1
0
207,831
0
L
Hercules
7,877
788
36
4
0
198,403
0
L
Cernunnos
6,974
697
25
3
0
177,980
0
W
Sun Wukong
8,498
850
40
4
0
244,699
0
W
Baron Samedi
8,523
852
27
3
0
209,760
0
W
Ishtar
9,221
922
63
6
0
193,721
0
W
Poseidon
8,209
821
64
6
0
209,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role