Player Matchup

Scylla
Scylla
EV1L EX 8
Scylla
Level 122
God Stats
2W - 6L
1,275 SR
Queue Stats
151W - 156L
1,436 Elo+
Solo
Shiva
Shiva
LompeGarcia
Shiva
Level 103
God Stats
3W - 1L
1,450 SR
Queue Stats
72W - 78L
1,394 Elo+
Solo
Ra
Ra
TonicArcturis
Ra
Level 93
God Stats
5W - 1L
1,917 SR
Queue Stats
278W - 284L
1,421 Elo+
Solo
Mulan
Mulan
unfairtiger1684
Mulan
Level 96
God Stats
5W - 1L
1,405 SR
Queue Stats
170W - 162L
1,443 Elo+
Solo
Fenrir
Fenrir
z1kingliojn4z
Fenrir
Level 78
God Stats
1W - 2L
1,260 SR
Queue Stats
60W - 75L
1,342 Elo+
Solo
Team Averages
Level 98
1,461 SR
1,407 Elo+

VS

Team Averages
Level 95
1,499 SR
1,400 Elo+
Ra
Ra
AlexMaoF
Ra
Level 127
God Stats
1W - 1L
1,738 SR
Queue Stats
156W - 173L
1,450 Elo+
Solo
Set
Set
Olidammora
Set
Level 106
God Stats
0W - 2L
1,209 SR
Queue Stats
256W - 264L
1,430 Elo+
Solo
Anubis
Anubis
Panthers_fan92
Anubis
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cernunnos
Cernunnos
SaunFicy21
Cernunnos
Level 113
God Stats
1W - 3L
1,547 SR
Queue Stats
277W - 278L
1,400 Elo+
Solo
Achilles
Achilles
adesros
Achilles
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,220 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
EV1L EX 8
Scylla
16
1 / 0 / 21
8,729
873
13,160
7,354
3,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 3 / 10
7,543
754
7,642
11,606
10,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 0 / 19
9,151
915
9,197
9,043
4,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
8 / 2 / 11
9,453
945
8,888
12,742
11,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
9 / 3 / 11
9,060
906
7,876
9,103
4,346
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
7,429
743
9,770
8,192
3,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 6 / 3
6,592
659
3,729
9,869
5,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 9 / 1
6,412
641
3,271
10,477
4,966
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cernunnos
SaunFicy21
Cernunnos
14
0 / 3 / 6
7,133
713
10,217
10,099
4,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
adesros
Achilles
16
5 / 3 / 2
8,290
829
12,763
14,068
17,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
21
26
Kills
7
8
Deaths
26
72
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
Scylla
EV1L EX 8
Scylla
1
0
21
11.5
W
3
3
10
2.67
L
0
6
3
0.25
L
0
9
1
0.06
L
Cernunnos
SaunFicy21
Cernunnos
0
3
6
1
W
5
0
19
14.5
L
Achilles
adesros
Achilles
5
3
2
2
W
8
2
11
6.75
W
9
3
11
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,763
Damage
39,750
49,848
Taken
52,705
34,515
Mitigated
35,690
25,183
Healing
11,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,770
585
2,659
1,249
8,192
3,610
0
4,888
3,253
22,260
0
W
Scylla
EV1L EX 8
Scylla
13,160
743
1,898
1,257
7,354
3,520
497
2,609
4,495
33,635
0
W
7,642
298
1,801
3,027
11,606
10,530
138
2,318
8,821
0
12,948
L
3,729
828
118
804
9,869
5,405
0
2,869
6,862
0
9,632
L
3,271
0
287
413
10,477
4,966
0
2,570
7,780
9,908
0
L
Cernunnos
SaunFicy21
Cernunnos
10,217
4,108
893
2,511
10,099
4,490
0
5,708
4,135
0
23,176
W
9,197
331
7,938
4,682
9,043
4,366
980
3,199
5,760
22,910
0
L
Achilles
adesros
Achilles
12,763
1,664
454
2,115
14,068
17,219
0
6,305
7,499
1,644
12,982
W
8,888
708
431
1,070
12,742
11,753
158
3,329
8,882
0
14,903
W
7,876
1,913
964
2,115
9,103
4,346
282
2,024
6,843
0
11,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,936
Gold Earned
35,856
119
Minions Killed
89
0
Camps Cleared
0
1,079,702
Distance Traveled
808,893
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,429
743
29
3
0
140,250
0
W
Scylla
8,729
873
49
5
0
212,978
0
W
Shiva
7,543
754
7
1
0
214,074
0
L
Set
6,592
659
9
1
0
161,386
0
L
Anubis
6,412
641
13
1
0
134,573
0
L
Cernunnos
7,133
713
27
3
0
160,765
0
W
Ra
9,151
915
39
4
0
208,165
0
L
Achilles
8,290
829
11
1
0
211,919
0
W
Mulan
9,453
945
18
2
0
199,179
0
W
Fenrir
9,060
906
6
1
0
245,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role