Player Matchup

He Bo
He Bo
Masters
 
He Bo
Masters
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Masters
Gersias
Janus
Masters
Level 221
God Stats
0W - 1L
1,500 SR
Queue Stats
402W - 378L
2,450 MMR
Solo
Maui
Maui
Diamond I
Polugi
Maui
Diamond I
Level 101
God Stats
6W - 11L
1,460 SR
Queue Stats
180W - 154L
2,425 MMR
Solo
Ishtar
Ishtar
Masters
TookhertotheO
Ishtar
Masters
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 27L
2,703 MMR
Solo
Danzaburou
Danzaburou
Diamond IV
vufifi
Danzaburou
Diamond IV
Level 158
God Stats
48W - 40L
1,728 SR
Queue Stats
156W - 131L
2,423 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 133
1,538 SR
2,300 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 166
1,630 SR
2,099 MMR
Merlin
Merlin
Masters
 
Merlin
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Masters
 
Sobek
Masters
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ao Kuang
Ao Kuang
Masters
Curia
Ao Kuang
Masters
Level 185
God Stats
5W - 9L
1,443 SR
Queue Stats
217W - 168L
2,970 MMR
Party 1
Heimdallr
Heimdallr
Diamond II
Necroddy
Heimdallr
Diamond II
Level 149
God Stats
32W - 11L
1,810 SR
Queue Stats
150W - 128L
2,237 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond III
Žetoxa
Sun Wukong
Diamond III
Level 157
God Stats
5W - 1L
1,897 SR
Queue Stats
191W - 167L
2,288 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
1 / 2 / 0
7,940
567
8,438
9,929
3,051
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Janus
Gersias
Janus
13
4 / 5 / 0
7,591
542
10,220
10,387
3,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
Polugi
Maui
10
0 / 3 / 6
6,938
496
4,320
15,861
13,095
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
1 / 8 / 2
7,289
521
6,852
16,064
5,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
vufifi
Danzaburou
12
2 / 4 / 2
7,335
524
4,868
11,917
4,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ThanatosThothLoki

VS

Bans
ThorPoseidonAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
2 / 0 / 5
9,545
682
11,826
5,932
2,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sobek
 
Sobek
10
0 / 3 / 11
7,602
543
5,622
17,327
15,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Ao Kuang
Curia
Ao Kuang
16
12 / 0 / 2
9,738
696
12,769
10,614
4,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heimdallr
Necroddy
Heimdallr
14
5 / 3 / 8
9,367
669
10,583
12,827
5,686
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Žetoxa
Sun Wukong
15
3 / 2 / 1
9,226
659
8,917
15,413
11,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
8
Kills
22
22
Deaths
8
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
2
0
0.5
W
Merlin
 
Merlin
2
0
5
4.5
W
Sobek
 
Sobek
0
3
11
1.83
W
Ao Kuang
Curia
Ao Kuang
12
0
2
13
L
Janus
Gersias
Janus
4
5
0
0.8
W
Heimdallr
Necroddy
Heimdallr
5
3
8
3
L
Maui
Polugi
Maui
0
3
6
1
L
1
8
2
0.25
L
Danzaburou
vufifi
Danzaburou
2
4
2
0.75
W
Sun Wukong
Žetoxa
Sun Wukong
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,698
Damage
49,717
64,158
Taken
62,113
30,095
Mitigated
38,866
16,552
Healing
20,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
8,438
362
0
4,748
9,929
3,051
0
922
9,007
62,741
0
W
Merlin
 
Merlin
11,826
389
0
455
5,932
2,227
16
3,202
2,596
89,492
0
W
Sobek
 
Sobek
5,622
496
0
4,674
17,327
15,532
23
5,801
11,308
18,801
0
W
Ao Kuang
Curia
Ao Kuang
12,769
2,367
0
5,714
10,614
4,373
0
3,200
7,310
69,255
1,719
L
Janus
Gersias
Janus
10,220
750
0
430
10,387
3,549
0
7,219
3,168
66,877
0
W
Heimdallr
Necroddy
Heimdallr
10,583
6,444
0
4,136
12,827
5,686
689
2,339
10,414
0
79,575
L
Maui
Polugi
Maui
4,320
903
0
3,318
15,861
13,095
0
9,056
6,805
14,383
0
L
6,852
4,904
0
4,184
16,064
5,615
0
6,835
9,229
0
52,200
L
Danzaburou
vufifi
Danzaburou
4,868
2,300
0
3,872
11,917
4,785
1
5,721
6,184
0
52,499
W
Sun Wukong
Žetoxa
Sun Wukong
8,917
1,512
0
5,804
15,413
11,048
0
9,014
6,379
0
70,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,093
Gold Earned
45,478
425
Minions Killed
483
0
Camps Cleared
0
1,519,514
Distance Traveled
1,582,942
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,940
567
109
8
0
274,839
3
W
Merlin
9,545
682
147
11
0
288,928
4
W
Sobek
7,602
543
17
1
0
328,701
2
W
Ao Kuang
9,738
696
95
7
0
353,578
1
L
Janus
7,591
542
118
8
0
321,019
3
W
Heimdallr
9,367
669
107
8
0
291,390
2
L
Maui
6,938
496
25
2
0
324,311
3
L
Ishtar
7,289
521
108
8
0
266,439
0
L
Danzaburou
7,335
524
65
5
0
332,906
2
W
Sun Wukong
9,226
659
117
8
0
320,345
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role