Player Matchup

Geb
Geb
DocMayhem1997
Geb
Level 109
God Stats
2W - 3L
1,563 SR
Queue Stats
93W - 109L
1,308 Elo+
Solo
Hachiman
Hachiman
Dspray
Hachiman
Level 106
God Stats
6W - 6L
1,544 SR
Queue Stats
161W - 162L
1,383 Elo+
Solo
Ratatoskr
Ratatoskr
FadedCDXXFreak
Ratatoskr
Level 146
God Stats
0W - 3L
1,108 SR
Queue Stats
367W - 413L
1,342 Elo+
Solo
Thanatos
Thanatos
Thend IsNear857
Thanatos
Level 122
God Stats
1W - 2L
1,292 SR
Queue Stats
160W - 171L
1,426 Elo+
Solo
Baba Yaga
Baba Yaga
jciggy1
Baba Yaga
Level 129
God Stats
14W - 13L
1,493 SR
Queue Stats
578W - 604L
1,398 Elo+
Solo
Team Averages
Level 122
1,400 SR
1,371 Elo+

VS

Team Averages
Level 69
1,588 SR
1,397 Elo+
Hun Batz
Hun Batz
CostHay Zeus
Hun Batz
Level 63
God Stats
4W - 3L
1,395 SR
Queue Stats
231W - 305L
1,310 Elo+
Solo
Kuzenbo
Kuzenbo
LaggingBeast
Kuzenbo
Level 29
God Stats
1W - 0L
1,803 SR
Queue Stats
2W - 2L
1,396 Elo+
Party 1
Anubis
Anubis
dude580
Anubis
Level 101
God Stats
1W - 0L
1,501 SR
Queue Stats
3W - 6L
1,308 Elo+
Party 1
Ymir
Ymir
rastic-random96
Ymir
Level 63
God Stats
7W - 1L
1,779 SR
Queue Stats
147W - 138L
1,526 Elo+
Solo
Nu Wa
Nu Wa
rosemarie00
Nu Wa
Level 87
God Stats
2W - 1L
1,461 SR
Queue Stats
91W - 88L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 7
9,078
825
7,051
16,436
17,517
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
Dspray
Hachiman
12
2 / 7 / 7
7,745
704
10,604
11,159
4,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ratatoskr
FadedCDXXFreak
Ratatoskr
13
5 / 6 / 4
8,295
754
7,980
11,804
6,173
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Thanatos
14
5 / 5 / 7
8,577
780
8,007
11,027
4,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baba Yaga
jciggy1
Baba Yaga
17
2 / 2 / 6
9,218
838
13,798
7,383
3,894
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CostHay Zeus
Hun Batz
13
1 / 7 / 14
8,401
764
7,373
12,257
7,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Kuzenbo
LaggingBeast
Kuzenbo
16
2 / 3 / 14
9,568
870
6,713
11,770
14,869
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
dude580
Anubis
17
9 / 5 / 14
10,536
958
19,642
14,866
8,554
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 2 / 17
9,612
874
4,479
10,426
9,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
11 / 3 / 10
10,785
980
11,138
8,877
4,081
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
94
17
Kills
25
25
Deaths
20
31
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
CostHay Zeus
Hun Batz
1
7
14
1.14
L
3
5
7
1.3
L
Hachiman
Dspray
Hachiman
2
7
7
0.79
L
Ratatoskr
FadedCDXXFreak
Ratatoskr
5
6
4
1.17
W
Kuzenbo
LaggingBeast
Kuzenbo
2
3
14
3
L
Thanatos
5
5
7
1.7
W
Anubis
dude580
Anubis
9
5
14
3.2
L
Baba Yaga
jciggy1
Baba Yaga
2
2
6
2.5
W
2
2
17
5.25
W
11
3
10
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,440
Damage
49,345
57,809
Taken
58,196
36,089
Mitigated
44,564
14,648
Healing
19,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
CostHay Zeus
Hun Batz
7,373
1,259
159
303
12,257
7,094
323
5,551
6,539
0
14,751
L
7,051
821
1,854
2,984
16,436
17,517
25
10,614
5,822
14,815
0
L
Hachiman
Dspray
Hachiman
10,604
6,500
205
229
11,159
4,104
0
8,199
2,960
0
19,527
L
Ratatoskr
FadedCDXXFreak
Ratatoskr
7,980
743
105
2,513
11,804
6,173
0
8,303
3,501
0
16,491
W
Kuzenbo
LaggingBeast
Kuzenbo
6,713
2,526
1,555
1,612
11,770
14,869
622
2,993
8,707
12,308
344
L
Thanatos
8,007
1,758
214
2,898
11,027
4,401
532
8,957
2,070
0
10,647
W
Anubis
dude580
Anubis
19,642
1,527
999
6,923
14,866
8,554
2,423
6,331
8,361
36,055
0
L
Baba Yaga
jciggy1
Baba Yaga
13,798
987
1,235
2,411
7,383
3,894
411
5,555
1,828
37,003
0
W
4,479
677
157
2,922
10,426
9,966
317
3,117
7,185
7,264
0
W
11,138
3,451
1,609
2,777
8,877
4,081
1,965
2,857
5,973
27,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,913
Gold Earned
48,902
111
Minions Killed
118
0
Camps Cleared
0
804,256
Distance Traveled
985,989
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,401
764
16
1
0
184,902
0
L
Geb
9,078
825
8
1
0
169,727
0
L
Hachiman
7,745
704
22
2
0
134,649
0
L
Ratatoskr
8,295
754
17
2
0
136,897
0
W
Kuzenbo
9,568
870
17
2
0
224,923
0
L
Thanatos
8,577
780
11
1
0
175,449
0
W
Anubis
10,536
958
41
4
0
180,550
0
L
Baba Yaga
9,218
838
53
5
0
187,534
0
W
Ymir
9,612
874
12
1
0
203,026
0
W
Nu Wa
10,785
980
32
3
0
192,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role