Player Matchup

Kukulkan
Kukulkan
F4D3D SKILLZ
Kukulkan
Level 91
God Stats
21W - 11L
1,602 SR
Queue Stats
93W - 83L
1,490 Elo+
Party 2
Camazotz
Camazotz
ForsakenJester7
Camazotz
Level 159
God Stats
4W - 4L
1,426 SR
Queue Stats
168W - 172L
1,491 Elo+
Party 2
Nike
Nike
ForsakenKing1
Nike
Level 122
God Stats
1W - 3L
1,552 SR
Queue Stats
50W - 41L
1,482 Elo+
Party 2
Ishtar
Ishtar
ForsakenKnight5
Ishtar
Level 158
God Stats
3W - 3L
1,150 SR
Queue Stats
81W - 74L
1,464 Elo+
Party 2
Xing Tian
Xing Tian
Reverend_Mosher
Xing Tian
Level 140
God Stats
2W - 2L
1,556 SR
Queue Stats
202W - 222L
1,493 Elo+
Solo
Team Averages
Level 134
1,457 SR
1,484 Elo+

VS

Team Averages
Level 89
1,438 SR
1,419 Elo+
Danzaburou
Danzaburou
AchillesSamaras
Danzaburou
Level 57
God Stats
212W - 237L
1,504 SR
Queue Stats
224W - 256L
1,461 Elo+
Solo
Janus
Janus
MiSoFlaShY
Janus
Level 141
God Stats
0W - 1L
1,168 SR
Queue Stats
8W - 12L
1,247 Elo+
Party 1
Ares
Ares
Savage Sequence
Ares
Level 56
God Stats
2W - 2L
1,626 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 1
Kali
Kali
Thepuppett
Kali
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
77W - 67L
1,424 Elo+
Solo
King Arthur
King Arthur
UncleRandy67
King Arthur
Level 127
God Stats
1W - 3L
1,389 SR
Queue Stats
447W - 400L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
F4D3D SKILLZ
Kukulkan
10
3 / 2 / 4
6,301
630
2,997
6,402
2,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Camazotz
11
5 / 1 / 2
6,591
659
6,098
10,926
3,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 0 / 2
5,476
548
4,814
5,649
3,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
1 / 0 / 1
5,330
533
3,249
4,123
1,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
Reverend_Mosher
Xing Tian
10
2 / 1 / 0
5,762
576
4,887
10,108
7,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AchillesSamaras
Danzaburou
9
0 / 1 / 0
5,216
522
1,555
7,318
2,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
9
0 / 3 / 1
5,363
536
5,540
6,240
2,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 0 / 0
5,013
501
2,175
6,137
4,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 6 / 0
4,860
486
2,897
10,395
3,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
UncleRandy67
King Arthur
10
2 / 1 / 0
6,199
620
7,259
10,605
7,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
11
Kills
3
4
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AchillesSamaras
Danzaburou
0
1
0
0
W
Kukulkan
F4D3D SKILLZ
Kukulkan
3
2
4
2.5
W
Camazotz
5
1
2
6
W
0
0
2
1
W
1
0
1
1.5
L
Janus
0
3
1
0.17
W
Xing Tian
Reverend_Mosher
Xing Tian
2
1
0
2
L
0
0
0
0
L
1
6
0
0.17
L
King Arthur
UncleRandy67
King Arthur
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,045
Damage
19,426
37,208
Taken
40,695
18,130
Mitigated
20,090
10,787
Healing
11,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AchillesSamaras
Danzaburou
1,555
472
0
3,445
7,318
2,381
0
229
7,057
0
40,570
W
Kukulkan
F4D3D SKILLZ
Kukulkan
2,997
407
0
1,435
6,402
2,101
13
2,810
3,336
38,829
0
W
Camazotz
6,098
2,151
0
5,094
10,926
3,753
0
1,497
9,271
0
47,768
W
4,814
649
0
985
5,649
3,353
0
1,916
3,733
29
36,179
W
3,249
1,776
0
1,472
4,123
1,511
0
750
3,333
0
36,083
L
Janus
5,540
228
0
1,336
6,240
2,017
0
1,551
4,689
36,678
0
W
Xing Tian
Reverend_Mosher
Xing Tian
4,887
350
0
1,801
10,108
7,412
0
268
9,820
31,640
224
L
2,175
72
0
2,306
6,137
4,968
0
29
6,108
20,117
0
L
2,897
1,048
0
1,400
10,395
3,430
0
1,476
8,879
0
24,572
L
King Arthur
UncleRandy67
King Arthur
7,259
1,258
0
2,608
10,605
7,294
0
3,953
6,273
0
44,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,460
Gold Earned
26,651
322
Minions Killed
270
0
Camps Cleared
0
1,020,026
Distance Traveled
1,004,976
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,216
522
74
7
0
165,169
1
W
Kukulkan
6,301
630
71
7
0
200,848
1
W
Camazotz
6,591
659
69
7
0
240,177
0
W
Nike
5,476
548
50
5
0
203,405
4
W
Ishtar
5,330
533
70
7
0
183,348
1
L
Janus
5,363
536
63
6
0
212,437
0
W
Xing Tian
5,762
576
62
6
0
192,248
1
L
Ares
5,013
501
22
2
0
214,335
0
L
Kali
4,860
486
34
3
0
211,147
0
L
King Arthur
6,199
620
77
8
0
201,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role